Delta-v/Content.Client/Mapping
Tayrtahn 9186b65b14
Validate `ShaderPrototype` IDs (#38728)
* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later
2025-07-03 18:11:31 -07:00
..
MappingActionsButton.xaml Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingActionsButton.xaml.cs Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingDoNotMeasure.xaml Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingDoNotMeasure.xaml.cs Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingManager.cs Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingOverlay.cs Validate `ShaderPrototype` IDs (#38728) 2025-07-03 18:11:31 -07:00
MappingPrototype.cs Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingPrototypeList.xaml Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingPrototypeList.xaml.cs Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingScreen.xaml Fix separated game screen bumping (#33046) 2024-10-29 16:07:57 +11:00
MappingScreen.xaml.cs Fix separated game screen bumping (#33046) 2024-10-29 16:07:57 +11:00
MappingSpawnButton.xaml Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingSpawnButton.xaml.cs Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
MappingState.cs Kills TurfHelpers (#37939) 2025-06-21 11:23:19 -04:00
MappingSystem.cs action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00