* Convert all shader prototype string literals to protoids in overlays * Convert more shader prototype literal strings to protoids * Convert ValidatePrototypeId to ProtoId * Later |
||
|---|---|---|
| .. | ||
| InteractionOutlineSystem.cs | ||
| TargetOutlineSystem.cs | ||
* Convert all shader prototype string literals to protoids in overlays * Convert more shader prototype literal strings to protoids * Convert ValidatePrototypeId to ProtoId * Later |
||
|---|---|---|
| .. | ||
| InteractionOutlineSystem.cs | ||
| TargetOutlineSystem.cs | ||