Delta-v/Content.Server/NPC/HTN
Nemanja 524725d378
HandsSystem Refactor (#38438)
* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-25 15:13:03 +02:00
..
Preconditions HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
PrimitiveTasks HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
HTNBranch.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HTNComponent.cs Make HTN constantly replanning optional (#33023) 2025-04-18 18:16:26 +10:00
HTNCompoundPrototype.cs Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
HTNCompoundTask.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HTNPlan.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTNPlanJob.cs Fix HTN task ordering bug (#32909) 2025-04-17 22:42:31 +10:00
HTNPlanState.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTNSystem.cs Fix NPCs stalling when too many exist (#37056) 2025-04-30 10:51:41 +10:00
HTNTask.cs Allow the creation of recursive HTNs (#30138) 2024-07-30 12:18:53 +10:00
IHTNCompound.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
IHtnConditionalShutdown.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00