Delta-v/Content.Server/Objectives/Components
deltanedas 1d21e13360
make objectives use yml defined mind filters (#36030)
* add MindHasRole whitelist overload

* add mind filters framework

* add different mind filters and pools

* update traitor stuff to use mind filters

* line

* don't duplicate kill objectives

* g

* gs

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-08-08 17:58:46 +02:00
..
CarpRiftsConditionComponent.cs dragon refactor, objectives and use GenericAntag (#20201) 2023-09-30 13:18:01 -07:00
CodeConditionSystem.cs ninja criminal records hacking (#24982) 2024-05-08 23:35:11 -07:00
DieConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
DoorjackConditionComponent.cs Use conditions to store progress for Ninja objectives (#20254) 2023-10-10 09:32:10 +03:00
EscapeShuttleConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
FreeObjectiveComponent.cs THE WIZARD (#35406) 2025-02-25 22:34:07 -07:00
HelpProgressConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
HijackShuttleConditionComponent.cs Fix hijack objective (#21241) 2023-10-27 22:33:18 -04:00
KeepAliveConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
KillPersonConditionComponent.cs Require traitors to maroon their objective no matter what (#35825) 2025-04-20 17:34:19 -04:00
MultipleTraitorsRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
NotCommandRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
NotJobRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
NumberObjectiveComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
ObjectiveBlacklistRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
ObjectiveLimitComponent.cs add limits to steal objectives (#22672) 2023-12-24 17:20:55 -08:00
PickRandomPersonComponent.cs make objectives use yml defined mind filters (#36030) 2025-08-08 17:58:46 +02:00
PickSpecificPersonComponent.cs Cleanup Objective files, add PickSpecificPersonComponent (#35802) 2025-03-13 01:41:50 +01:00
RoleRequirementComponent.cs remove mind roles from EntityWhitelist (#36089) 2025-04-10 20:45:12 +10:00
SocialObjectiveComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
SpeciesRequirmentComponent.cs New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
SpiderChargeConditionComponent.cs ninja criminal records hacking (#24982) 2024-05-08 23:35:11 -07:00
StealAreaComponent.cs Thief beacons (try 2) (#29997) 2024-08-08 16:17:50 +03:00
StealConditionComponent.cs Thief beacons (try 2) (#29997) 2024-08-08 16:17:50 +03:00
StealResearchConditionComponent.cs Use conditions to store progress for Ninja objectives (#20254) 2023-10-10 09:32:10 +03:00
SurviveConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
TargetObjectiveComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
TargetOverrideComponent.cs Cleanup Objective files, add PickSpecificPersonComponent (#35802) 2025-03-13 01:41:50 +01:00