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CarpRiftsConditionSystem.cs
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dragon refactor, objectives and use GenericAntag (#20201)
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2023-09-30 13:18:01 -07:00 |
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CodeConditionSystem.cs
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item toggling giga rework + full ninja refactor (#28039)
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2024-07-11 15:55:56 +10:00 |
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DieConditionSystem.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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EscapeShuttleConditionSystem.cs
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Tweak "Escape" objective to allow yellowtexting (#37680)
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2025-05-21 20:25:07 -07:00 |
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FreeObjectiveSystem.cs
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THE WIZARD (#35406)
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2025-02-25 22:34:07 -07:00 |
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HelpProgressConditionSystem.cs
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Tweak "Help a fellow traitor" objective to allow yellowtexting (#37679)
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2025-05-21 16:45:34 -04:00 |
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HijackShuttleConditionSystem.cs
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Fix hijack objective (#21241)
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2023-10-27 22:33:18 -04:00 |
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KeepAliveCondition.cs
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Cleanup Objective files, add PickSpecificPersonComponent (#35802)
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2025-03-13 01:41:50 +01:00 |
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KillPersonConditionSystem.cs
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Fix brains, borgs etc not counting as marooned (#37148)
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2025-05-06 13:24:26 -04:00 |
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MultipleTraitorsRequirementSystem.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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NinjaConditionsSystem.cs
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Move mind role components to shared (#39606)
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2025-08-13 12:51:46 +02:00 |
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NotCommandRequirementSystem.cs
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Fix warden being and qm being not considered head for tot kill head objective (#32721)
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2024-10-18 11:43:05 +02:00 |
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NotJobRequirementSystem.cs
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Mind Role Entities (#31318)
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2024-10-10 10:48:56 +02:00 |
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NumberObjectiveSystem.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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ObjectiveBlacklistRequirementSystem.cs
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Remove uses of AllObjectives (#30077)
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2024-07-16 10:17:18 +03:00 |
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ObjectiveLimitSystem.cs
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Random spontaneous cleanup PR (#25131)
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2024-02-13 16:48:39 -05:00 |
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PickObjectiveTargetSystem.cs
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Cleanup warnings: CS0414 (#39748)
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2025-08-19 09:42:54 +02:00 |
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RoleRequirementSystem.cs
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remove mind roles from EntityWhitelist (#36089)
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2025-04-10 20:45:12 +10:00 |
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SpeciesRequirementSystem.cs
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New Thief minor antagonist (#21520)
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2023-12-24 02:58:28 -07:00 |
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StealConditionSystem.cs
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Cleanup warning in `StealConditionSystem` (#37903)
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2025-05-28 18:17:43 +02:00 |
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SurviveConditionSystem.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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TargetObjectiveSystem.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |