Delta-v/Content.Server/Physics/Controllers
Pieter-Jan Briers 444180c20d
Optimizations from server profile (#38290)
* Properly cache regexes in chat sanitization/accents

Wow I wonder if `new Regex()` has a cost to it *looks at server profile*.

* Avoid lag caused by Tippy command completions

CompletionHelper.PrototypeIDs explicitly says *not* to use it with EntityPrototype. Unsurprisingly, reporting a completion result for every entity prototype in the game is a *bad idea*.

* Add active count metrics to some high-load systems

Mover & NPCs

I suspect the thing that caused the Leviathan round to shit itself on performance is NPC spam in space or something. So let's verify that.

* Enable parallel processing on pow3r again

Originally disabled due to a theory of it causing bugs, it was re-enabled on Vulture, and I'm not aware of it having caused any issues there.

* Replace hashset with bitflags for AtmosMonitor alert types.

Allocating these hashsets was like 20% of the CPU of atmos, somehow.

* Cache HashSet used for space movement collider checks

Turns out this was a ton of server allocations. Huh.
2025-07-26 11:44:34 +02:00
..
ChaoticJumpSystem.cs Fix RA0032 (#32514) 2024-09-29 02:25:21 +02:00
ChasingWalkSystem.cs Fix error when manually adding ChasingWalkComponent to an entity (#30207) 2024-07-21 12:17:03 -04:00
ConveyorController.cs Kills TurfHelpers (#37939) 2025-06-21 11:23:19 -04:00
MoverController.cs Optimizations from server profile (#38290) 2025-07-26 11:44:34 +02:00
RandomWalkController.cs Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00