Delta-v/Content.Shared/DoAfter
Princess Cheeseballs 9de76e70c7
EVENT BASED WEIGHTLESSNESS (#37971)
* Init Commit

* Typos

* Commit 2

* Save Interaction Test Mob from failing

* ssss

* Confident I've gotten all the correct prototypes

* Whoops forgot to edit those

* aaaaa

* Better solution

* Test fail fixes

* Yaml fix

* THE FINAL TEST FIX

* Final fix(?)

* whoops

* Added a WeightlessnessChangedEvent

* Check out this diff

* Wait I'm dumb

* Final optimization and don't duplicate code

* Death to IsWeightless

* File scoped namespaces

* REVIEW

* Fix test fails

* FIX TEST FAILS REAL

* A

* Commit of doom

* borgar

* We don't need to specify on map init apparently

* Fuck it

* LOAD BEARING COMMENT

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-08-19 14:35:09 -04:00
..
ActiveDoAfterComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DoAfter.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
DoAfterArgs.cs fix DoAfter DistanceThreshold (#39276) 2025-08-06 16:35:31 +02:00
DoAfterComponent.cs Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
DoAfterEvent.cs You can now pry multiple tiles at once (#29231) 2024-06-21 00:05:40 +10:00
SharedDoAfterSystem.Update.cs EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
SharedDoAfterSystem.cs HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00