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AnchoredStorageFilterComponent.cs
Add smuggler stashes ( #19460 )
2025-03-26 16:20:15 +01:00
BinComponent.cs
Improve some `BinSystem` functionality ( #38262 )
2025-06-11 11:04:30 -07:00
DumpableComponent.cs
Implement SmartFridge functionality ( #38648 )
2025-07-20 23:21:28 -04:00
EntityStorageComponent.cs
fix: Block EntityStorage from inserting into mechs ( #37942 )
2025-08-26 12:29:12 +02:00
InsideEntityStorageComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
ItemCounterComponent.cs
Add ability to show stack visuals on closed containers ( #29309 )
2024-07-20 22:49:48 -07:00
ItemMapperComponent.cs
Bows & arrows ( #19771 )
2023-09-22 02:45:21 -07:00
MagnetPickupComponent.cs
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
2025-06-09 10:36:04 -04:00
PickRandomComponent.cs
Predict PickRandom verb ( #39326 )
2025-08-05 19:29:13 -07:00
SecretStashComponent.cs
Put items inside cakes! ( #31015 )
2025-04-24 05:00:50 +02:00
SharedBagOpenVisuals.cs
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
SharedMapLayerData.cs
Fix ItemMapper whitelist mispredict when inserting or removing items ( #29461 )
2024-06-30 14:34:06 +10:00
StorageFillComponent.cs
Predict StorageComponent ( #19682 )
2023-09-11 21:20:46 +10:00
StorageFillVisualizerComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
StoreAfterFailedInteractComponent.cs
Add a component that inserts the held item when no interaction happens on the stored item ( #29823 )
2024-08-11 12:29:44 +10:00
StoreOnCollideComponent.cs
Adds Store on Collide and Wand of the Locker ( #33710 )
2024-12-04 17:49:54 +01:00