..
APC
Make APC UI work correctly with multiple users ( #32465 )
2024-10-24 01:56:14 +01:00
Abilities
Goliath mob ( #30839 )
2024-08-21 15:36:50 +01:00
Access
Sentry turrets - Part 3: Turret AI ( #35058 )
2025-03-09 19:32:40 +00:00
ActionBlocker
GettingUsedAttemptEvent ( #35450 )
2025-03-01 14:19:29 +00:00
Actions
Wizard Staff of Animation ( #34649 )
2025-03-01 12:53:19 +00:00
Administration
merge master
2025-03-02 23:33:56 +00:00
Alert
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
The real AME nerf ( #29587 )
2024-08-09 17:35:23 +01:00
Animals
Separate Udder examine into ExamineableHunger ( #35164 )
2025-03-01 13:16:50 +00:00
Anomaly
Mjollnir and Singularity Hammer for Wizard ( #34446 )
2025-03-01 14:03:51 +00:00
Antag
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
Create a Armor CoeffientQuery ( #35024 )
2025-03-01 12:37:27 +00:00
Atmos
Add new freezer atmos devices and fix freezer fixgridatmos marker ( #34991 )
2025-03-01 12:50:32 +00:00
Audio
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
BarSign
Selectable Bar Signs ( #29068 )
2024-07-25 01:57:58 +02:00
Beam
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Bed
Added Pain Numbness Trait ( #34538 )
2025-01-28 04:53:45 +00:00
Beeper
Remove all Assigned Values that are Never Used ( #30110 )
2024-08-09 17:50:58 +01:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Replaced some AddMarkups with AddMarkupOrThrow ( #30632 )
2024-08-11 14:52:54 +01:00
Body
Shark Race - Feroxi ( #1669 )
2025-03-08 23:38:31 +00:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Bql
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Buckle
WIP: Add back the ability to hug buckled people ( #3024 )
2025-02-22 01:44:30 +00:00
Burial
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-09 19:03:54 +01:00
CCVar
[ADMIN] Minor Refactor AdminNameOverlay ( #35520 )
2025-03-01 15:01:56 +00:00
Cabinet
move all nuke core stuff to _DV ( #2902 )
2025-02-06 13:22:28 +00:00
Camera
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 05:02:03 +00:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Cargo
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
CartridgeLoader
add button to print logprobe logs ( #32255 )
2025-03-01 14:54:37 +00:00
ChangeNameInContainer
Plushies can now have pAIs stuffed into them (v2)! ( #30805 )
2024-10-24 00:17:33 +01:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Charges
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
Chasm
Landmine stepoff ( #22962 )
2024-03-27 18:28:59 +01:00
Chat
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Chemistry
Adding sorting to chem master ( #34763 )
2025-03-01 14:49:47 +00:00
Climbing
prevent climbing while being carried ( #3143 )
2025-03-07 05:37:37 +00:00
Clock
Watches ( #29550 )
2024-08-09 17:45:45 +01:00
Cloning
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Clothing
Fire resist now can be examined. ( #35183 )
2025-03-01 14:52:26 +00:00
Clumsy
Minor Shitmed Bugfixes 2 ( #1038 )
2024-12-27 17:17:07 +00:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Lets Hamlet Dance ( #30478 )
2024-08-09 18:12:53 +01:00
Communications
-fixed Broadcast button never enabling ( #26750 )
2024-04-07 14:35:16 +02:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
Construction
Purge uses of TransformComponent.AttachToGridOrMap ( #34940 )
2025-02-14 16:09:56 +00:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-26 21:27:29 +01:00
Containers
Purge uses of TransformComponent.AttachToGridOrMap ( #34940 )
2025-02-14 16:09:56 +00:00
Contraband
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Conveyor
Fix conveyor mispredicts ( #28157 )
2024-07-25 00:18:40 +02:00
Coordinates
Replace obsolete FromMap calls with ToCoordinates ( #35304 )
2025-03-01 13:53:30 +00:00
Crayon
Improve crayon UI to not be stuck in 1996 ( #33101 )
2024-12-07 15:43:36 +00:00
CrewManifest
Add pronouns to crew manifest ( #2647 )
2025-01-08 11:39:09 +00:00
CriminalRecords
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Cuffs
Fix popup on handcuffing for person being handcuffed ( #33639 )
2025-01-01 17:11:51 +00:00
Damage
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Dataset
Fix off-by-one error in LocalizedDatasetPrototype ( #28366 )
2024-06-01 17:19:24 +02:00
Decals
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-27 21:59:12 +02:00
Destructible
Mining Rebalance ( #30920 )
2024-08-27 00:45:07 +01:00
DetailExaminable
make the detailed examine verb predicted ( #35362 )
2025-03-01 14:03:52 +00:00
DeviceLinking
Add Sprite changes to Logic Gates to show the input/output state ( #33277 )
2024-12-07 22:05:25 +00:00
DeviceNetwork
Code cleanup: radio jammer ( #29052 )
2024-07-25 00:34:34 +02:00
Devour
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-06 21:44:41 +02:00
Dice
Predicted dice rolls ( #34863 )
2025-03-01 13:16:50 +00:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
DisplacementMap
Displacement maps big update ( #30093 )
2024-08-09 17:58:39 +01:00
Disposal
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
DoAfter
Remove inaccessible code from SharedDoAfterSystem ( #35089 )
2025-03-01 13:36:44 +00:00
Doors
Add interaction tests for prying airlocks ( #35409 )
2025-03-01 14:13:56 +00:00
DragDrop
Climbing refactor ( #20516 )
2023-10-14 22:02:29 +02:00
Dragon
Content changes for entity categories PR ( #27232 )
2024-06-06 21:44:49 +02:00
DrawDepth
t-ray reveal for entities and draw depth fix ( #33012 )
2025-03-01 14:46:18 +00:00
Drowsiness
Add haloperidol, potassium iodide ( #27454 )
2024-08-09 18:19:08 +01:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Electrocution
ports most IPC code
2025-01-24 21:08:31 -05:00
Emag
return airlock blacklist for emag ( #3078 )
2025-03-01 11:32:42 +00:00
Emoting
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Ensnaring
Fixed bola effect stacking ( #34723 )
2025-02-14 16:09:53 +00:00
EntityEffects
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-07-25 01:55:29 +02:00
EntityList
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
EntityTable
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-26 22:58:11 +01:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-26 22:49:13 +01:00
Examine
Trim trailing newlines from examine messages ( #33381 )
2025-01-12 08:17:18 +00:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Remove additional DoafterEvent ( #2455 )
2024-12-16 18:10:19 +00:00
Explosion
move TriggerExplosion to shared ( #30227 )
2025-03-01 17:02:14 +00:00
Eye
Cleanup: Use ``SoundSpecifier`` instead of string literals in ``EyeClosingComponent`` ( #35425 )
2025-03-01 14:18:42 +00:00
Fax
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
FixedPoint
Added fixedpoint 4 ( #29834 )
2024-08-09 17:54:47 +01:00
Flash
Flash overlay rework and bugfixes ( #27369 )
2024-06-06 21:46:58 +02:00
Fluids
Remove Entity<T> data-fields ( #34083 )
2025-01-12 08:17:19 +00:00
Foldable
Dragdrop fold rollerbed ( #30002 )
2024-08-09 18:58:54 +01:00
Follower
Refactor map loading & saving ( #34020 )
2025-03-01 13:20:37 +00:00
Forensics
Move FingerprintComponent and FingerprintMaskComponent to shared ( #35451 )
2025-03-01 14:20:05 +00:00
Friction
Replace obsolete Tile Access methods ( #32508 )
2024-10-02 12:08:12 +01:00
Friends
fix fish petting misprediction ( #30175 )
2024-08-09 17:51:30 +01:00
GPS /Components
AstroNav GPS Cartridge ( #32194 )
2024-10-02 11:36:12 +01:00
GameTicking
Refactor audio system to send collection IDs over the network ( #33610 )
2025-03-01 14:13:07 +00:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-19 22:09:46 +01:00
Ghost
Cleanup: Fix field naming rule violation in ``GhostComponent`` ( #35454 )
2025-03-01 14:20:25 +00:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gibbing
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Glue
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
Gravity
Station Anchor ( #26098 )
2024-09-01 03:36:44 +01:00
GridPreloader
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Guidebook
Add guidebook protodata tag: embed prototype values in guidebook text ( #27570 )
2024-09-14 14:26:27 +01:00
HUD
Move HUD options to general options tab ( #22884 )
2024-01-22 18:24:38 +01:00
Hands
Replace obsolete FromMap calls with ToCoordinates ( #35304 )
2025-03-01 13:53:30 +00:00
HealthExaminable
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Holiday
Automatic holiday sprites ( #22929 )
2024-01-22 18:36:53 +01:00
Holopad
Holopad networking rework ( #34112 )
2025-01-28 04:31:28 +00:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
IconSmoothing
randomize iconSmoothing ( #28158 )
2024-08-09 17:51:14 +01:00
IdentityManagement
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
IgnitionSource
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Implants
fix last bits of implanter troll ( #3133 )
2025-03-06 15:24:32 +00:00
Info
Fixes the ShowRulesCommand and the client not syncing rules correctly ( #28752 )
2025-02-14 16:09:48 +00:00
Input
Various Improvements to NanoChat ( #2922 )
2025-02-23 15:59:24 +00:00
Instruments
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Intellicard /Components
Intellicards now have a doAfter. ( #33198 )
2024-11-15 17:35:10 +00:00
Interaction
merge master but real
2025-03-04 12:32:35 +00:00
Internals
Replace IClickAlert with events ( #30728 )
2024-08-09 18:58:46 +01:00
Inventory
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
ItemRecall
Wizard Recall shows Disappearing text at Coordinate ( #35272 )
2025-03-01 13:40:07 +00:00
Jaunt
Ethereal Jaunt Spell for Wizard & Jaunt ECS ( #33201 )
2024-11-15 17:45:08 +00:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-26 23:01:11 +01:00
Kitchen
Add microwave recipes to the guidebook ( #34105 )
2025-03-01 14:16:19 +00:00
Labels
Fix unlabeled jugs in ChemVend ( #29178 )
2024-07-25 01:45:05 +02:00
Lathe
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Light
Roof data rework ( #35388 )
2025-03-01 14:12:40 +00:00
Lightning
Tesla ( #21124 )
2024-01-22 18:56:57 +01:00
Localizations
made requested changes.
2025-03-01 13:30:35 +00:00
Lock
bring back doorjack, use emag for lockers
2025-02-14 16:40:19 +00:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Staff of Animation Fixes ( #35491 )
2025-03-01 15:00:06 +00:00
MagicMirror
Make magic mirror do-after longer, add popups to notify the target ( #30366 )
2024-08-09 18:12:53 +01:00
MapText
Implement map text ( #28705 )
2024-07-05 20:23:41 +02:00
Mapping
Add mapping editor ( #23427 )
2024-09-22 02:44:27 +01:00
Maps
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
MassMedia
Save unpublished news articles ( #31491 )
2024-09-14 14:04:52 +01:00
Materials
Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``SharedMaterialStorageSystem`` ( #35463 )
2025-03-01 14:20:26 +00:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
general bugfixes from commit dc16cad on Goob#1235
2025-01-25 21:15:56 -05:00
Medical
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
MedicalScanner
Shitmed ( #869 )
2024-12-27 16:47:20 +00:00
Mind
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Mindshield
Fake Mindshield Implant cleans itself up on draw ( #34718 )
2025-02-14 16:09:49 +00:00
Mining
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Mobs
Added Pain Numbness Trait ( #34538 )
2025-01-28 04:53:45 +00:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
MouseRotator
Fix MouseRotator on rotated grids ( #29663 )
2024-08-09 17:19:01 +01:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Movement
Refactor map loading & saving ( #34020 )
2025-03-01 13:20:37 +00:00
NPC
Sentient medibot now can inject ( #32110 )
2025-02-14 16:09:45 +00:00
NameIdentifier
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
NameModifier
Rename fix ( #31654 )
2024-09-22 02:23:49 +01:00
Ninja
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Nuke
Nuke fancification ( #25297 )
2024-02-18 23:17:22 +01:00
NukeOps
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Nutrition
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Nyanotrasen
Oni/refactor ( #2805 )
2025-02-01 11:04:12 +00:00
Objectives
Localization of steal targets ( #30153 )
2024-09-22 02:36:01 +01:00
Overlays
random fixes
2024-12-27 17:48:54 +00:00
PAI
Replace ProtoId<EntityPrototype> uses with EntProtoId ( #29892 )
2024-08-09 17:38:31 +01:00
PDA
Add Chameleon PDA ( #30514 )
2025-01-12 08:05:13 +00:00
Paper
Mime can no longer write on paper without breaking their vow ( #35043 )
2025-03-01 14:43:03 +00:00
Parallax
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Payload
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
Physics
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Pinpointer
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Placeable
Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem ( #28384 )
2024-09-22 02:45:06 +01:00
Players
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-18 13:57:06 +02:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-02-08 11:52:29 +01:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-08 12:32:04 +01:00
Points
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Polymorph
Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``SharedChameleonProjectorSystem`` ( #35465 )
2025-03-01 14:28:21 +00:00
Popups
Wizard Recall shows Disappearing text at Coordinate ( #35272 )
2025-03-01 13:40:07 +00:00
Power
Sentry review ( #35424 )
2025-03-01 14:13:56 +00:00
PowerCell
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
Prayer
Prayable datafield typo ( #28622 )
2024-06-08 20:17:23 +02:00
Preferences
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Procedural
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Projectiles
Fix embeddable projectiles dissapearing (reopening) ( #35153 )
2025-03-01 13:07:54 +00:00
Prototypes
Atmospheric network monitor ( #32294 )
2024-12-21 10:13:11 +00:00
ProximityDetection
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
Prying
Oni/refactor ( #2805 )
2025-02-01 11:04:12 +00:00
Puppet
Turn interaction related attempt events into structs ( #29168 )
2024-07-25 00:19:34 +02:00
RCD
Update RCDSystem.cs to not use Component.Owner ( #29940 )
2024-08-09 17:45:36 +01:00
Radiation
Optimize & clean up RadiationSystem ( #34459 )
2025-01-28 04:31:28 +00:00
Radio
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Random
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
RatKing
Rodentia Species ( #1511 )
2024-09-07 23:04:34 -03:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-18 13:31:28 +02:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Remotes
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-04-07 14:11:06 +02:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
RepulseAttract
Wizard: Repulse Spell ( #35377 )
2025-03-01 14:07:39 +00:00
Research
Multiple categories for lathe recipes ( #34315 )
2025-03-01 14:52:26 +00:00
Resist
Port carrying & pseudo-item tweaks & features from frontier
2024-05-06 13:21:07 -05:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
fix: Check revenant ability costs correctly ( #32050 )
2024-09-14 14:18:27 +01:00
Revolutionary
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Robotics
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Roles
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 12:41:40 +01:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Salvage
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Reduce network burden of the hunger system ( #32986 )
2024-12-21 10:17:05 +00:00
Shuttles
the great namespace refactor ( #2574 )
2025-01-01 07:50:34 +00:00
Silicons
borg hand test fixing ( #3155 )
2025-03-08 18:43:54 +00:00
Singularity
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Slippery
Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called ( #34525 )
2025-03-01 13:33:25 +00:00
Smoking
Shitmed Update 1 - Forma de Goob ( #897 )
2024-12-27 16:53:52 +00:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
Refactor audio system to send collection IDs over the network ( #33610 )
2025-03-01 14:13:07 +00:00
Spawning
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
2024-03-24 00:07:58 +01:00
Species
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Speech
borgs don't scream ( #33038 )
2025-03-01 14:30:26 +00:00
Spider
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Allow to paint multiple airlocks ( #34001 )
2025-01-01 17:11:23 +00:00
Spreader
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-26 21:30:45 +01:00
Stacks
Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``SharedStackSystem`` ( #35464 )
2025-03-01 14:20:26 +00:00
Standing
random fixes
2024-12-27 17:48:54 +00:00
Station
Add loadout names ( #31303 )
2025-03-01 12:46:20 +00:00
StationRecords
Record deletion ( #27883 )
2024-05-18 13:58:44 +02:00
StatusEffect
Make status effect networking not use `TryAddStatusEffect` ( #28766 )
2024-09-22 02:45:06 +01:00
StatusIcon
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Stealth
Yet another shitmed update ( #1104 )
2024-12-27 17:20:37 +00:00
StepTrigger
Fix SuperSlippery And StepTriggers persisting when UpdateSlip is called ( #34525 )
2025-03-01 13:33:25 +00:00
Sticky
full sticky prediction ( #30230 )
2024-08-09 19:04:17 +01:00
Storage
DetGadget Hat Revitalization ( #35438 )
2025-03-09 19:33:21 +00:00
Store
Mind Swap Fix ( #33553 )
2025-02-14 16:09:53 +00:00
StoreDiscount /Components
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
StoryGen
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Strip
Fix admin ghosts not being able to see items in pockets or interact with them ( #31076 )
2024-12-07 17:15:03 +00:00
Stunnable
remove usages of obsolete EntityUid method variants ( #35106 )
2025-03-01 13:17:18 +00:00
SubFloor
t-ray reveal for entities and draw depth fix ( #33012 )
2025-03-01 14:46:18 +00:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Survivor /Components
Fix/Addition - Wizard Survivor Antag Status ( #35226 )
2025-03-01 14:16:19 +00:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Tag
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Telephone
Speech is relayed by holopad holograms ( #33978 ) ( #2631 )
2025-01-06 17:14:57 +00:00
Teleportation
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Temperature
Add slowdown to low temperatures ( #29692 )
2024-08-09 18:54:53 +01:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-28 00:33:40 +01:00
Thief
New Thief minor antagonist ( #21520 )
2024-01-22 18:30:44 +01:00
Throwing
Mjollnir and Singularity Hammer for Wizard ( #34446 )
2025-03-01 14:03:51 +00:00
Tiles
Replace obsolete Tile Access methods ( #32508 )
2024-10-02 12:08:12 +01:00
Timing
Mjollnir and Singularity Hammer for Wizard ( #34446 )
2025-03-01 14:03:51 +00:00
Tips
Tippy, the helpful hint clown! ( #26767 )
2024-05-07 02:18:43 +02:00
Toggleable
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
Toilet
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Tools
Oni/refactor ( #2805 )
2025-02-01 11:04:12 +00:00
Traits
Make UnrevivableComponent shared, give the component reason messages and if it shows up on the analyzer ( #35013 )
2025-02-14 16:09:59 +00:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Turrets
Sentry turrets - Part 3: Turret AI ( #35058 )
2025-03-09 19:32:40 +00:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Predicted gas pumps ( #33717 )
2024-12-07 22:10:56 +00:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Verbs
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-04-07 14:09:57 +02:00
Voting
Add Votekick functionality ( #32005 )
2024-10-02 11:38:43 +01:00
Wagging
Emotes Menu ( #26702 )
2024-05-07 02:19:25 +02:00
Wall
Network WallMountComponent ( #30837 )
2024-08-11 14:33:50 +01:00
Weapons
fix delta state in SharedGunSystem ( #35510 )
2025-03-01 14:43:13 +00:00
Weather
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Whistle
UseInHandEvent cleanup ( #35231 )
2025-03-01 13:36:43 +00:00
Whitelist
kill whitelist verbose logging ( #3145 )
2025-03-07 06:08:09 +00:00
Wieldable
Cleanup: Remove redundant checks from ``SharedWieldableSystem`` ( #35466 )
2025-03-01 14:28:13 +00:00
Wires
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
Xenoarchaeology
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Zombies
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
_Corvax /Respawn
Port respawning from Frontierstation/Corvax ( #3021 )
2025-02-24 06:33:22 +00:00
_DV
add bluespace shelter capsules ( #2566 )
2025-03-08 23:22:02 +00:00
_EE
ports most IPC code
2025-01-24 21:08:31 -05:00
_Goobstation
general bugfixes from commit dc16cad on Goob#1235
2025-01-25 21:15:56 -05:00
_Impstation
Porting Thaven from Impstation ( #2948 )
2025-02-25 09:45:29 +00:00
_NF
fix borg hand heisentest real ( #3160 )
2025-03-08 20:32:29 +00:00
_RMC14
New CHelp Sound ( #3097 )
2025-03-04 00:18:21 +00:00
_Shitmed
Shark Race - Feroxi ( #1669 )
2025-03-08 23:38:31 +00:00
_White /Standing
halve crawlspeed ( #2807 )
2025-01-27 05:39:02 +00:00
Content.Shared.csproj
Remove some wayward folder includes in the `csproj` ( #31244 )
2024-08-27 00:37:51 +01:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
SharedLightCycleSystem.cs
Add planet lighting ( #32522 )
2025-03-01 13:18:06 +00:00