Delta-v/Content.Server/Chemistry
Kara d35e2f39a7
Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker

(cherry picked from commit cc24ba6a317c4bee84ffa1eda8397c255ca92be9)
2024-02-08 12:03:43 +01:00
..
Commands Make some prototypes use frozen collections (#22576) 2024-01-22 18:36:50 +01:00
Components Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
Containers/EntitySystems Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
EntitySystems Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
ReactionEffects Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
ReagentEffectConditions Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
ReagentEffects Add water droplet hat for arachnids (#23822) 2024-02-08 11:57:02 +01:00
TileReactions Entitylookup method renames (#23519) 2024-01-26 22:38:25 +01:00