If we move a station and there's thousands of bullets in the way we shouldn't just indefinitely lag the server as a result. |
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|---|---|---|
| .. | ||
| Components | ||
| EntitySystems | ||
| DockCommand.cs | ||
If we move a station and there's thousands of bullets in the way we shouldn't just indefinitely lag the server as a result. |
||
|---|---|---|
| .. | ||
| Components | ||
| EntitySystems | ||
| DockCommand.cs | ||