Delta-v/Content.Shared/GameObjects/Components/Items
20kdc 4b9d488c1e
The Grovelling-to-the-Chef Games (monkey cubes and meat spikes) (#2117)
* Rehydratable component -> monkey cubes now have some of their behaviour

* Placeholder kitchen spike entity

* KitchenSpike component: the kitchen spike now has basic functionality

still placeholder sprite though

* Kitchen Spike: Import meatspike assets from CEV-Eris

* Kitchen Spike: Actually use sprites somewhat

* Kitchen Spike: Forgot I removed the MeatParts property from Butcherable

* Monkey cubes: Use IReagentReaction even though it doesn't quite work yet. Butcherable: remove imports

* Monkey cubes/Rehydratable: Re-add ISolutionChange

* Update Resources/Prototypes/Entities/Constructible/Ground/kitchen.yml

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-09-26 15:28:55 +02:00
..
ClothingComponentState.cs Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
IItemComponent.cs Fix throwing in space. 2020-07-08 18:29:13 +02:00
ISharedHandsComponent.cs Add pulling (#1409) 2020-07-27 00:54:32 +02:00
ItemComponentState.cs Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
ItemCooldownComponent.cs Revert "virtualize all net ids to reduce net traffic" 2020-06-08 16:49:05 -04:00
SharedHandsComponent.cs The Grovelling-to-the-Chef Games (monkey cubes and meat spikes) (#2117) 2020-09-26 15:28:55 +02:00