Delta-v/Content.Shared/GameObjects/Components
metalgearsloth ab2149abf0
Adds yeeting to disposal bins (#2218)
* Adds yeeting to disposal bins

Kobe

* Thanks zum

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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-11 13:13:34 +02:00
..
Access Access refactor 2020-06-03 11:46:59 +02:00
ActionBlocking Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Arcade Arcade fun - Ports over /vg/s SpaceVillain arcade game (#2125) 2020-09-23 14:30:31 +02:00
Atmos Pipe prototypes (#2124) 2020-10-08 17:53:56 +02:00
Body Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Buckle Replace Houdini's magical piloting locker with buckle (#1336) 2020-07-26 12:12:53 +02:00
Cargo Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Chemistry Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Command Use TimeSpan instead of DateTime in RoundEnd and Comms Console. 2020-04-09 20:28:22 +02:00
Conveyor Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Damage Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Disposal Adds yeeting to disposal bins (#2218) 2020-10-11 13:13:34 +02:00
Doors Add door welding (#1951) 2020-08-30 11:16:29 +02:00
Fluids Adds new different reaction types. (#2114) 2020-09-21 17:51:07 +02:00
GUI Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Gravity Gravity (#841) 2020-05-02 16:02:52 +02:00
Instruments Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Interactable Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
Inventory Removes exosuit slot (for now!!!) and rearranges inventory UI again. (#1975) 2020-09-13 14:05:02 +02:00
Items The Grovelling-to-the-Chef Games (monkey cubes and meat spikes) (#2117) 2020-09-26 15:28:55 +02:00
Markers Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Materials Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
Medical Cloning (#1932) 2020-09-02 12:07:54 +02:00
Mobs Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Movement Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Nutrition Adds IThrowCollide, Creaming people with cream pies and tactical stun baton throws (#2122) 2020-09-22 15:34:30 +02:00
Observer Fire damage (#2024) 2020-09-09 17:03:27 +02:00
PDA Fix the server not checking uplink purchase prices (#1917) 2020-08-25 18:13:19 +02:00
Pointing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Portal Make portals use ICollideBehavior and set collidable.Hard to false (#2186) 2020-10-10 13:32:42 +02:00
Power Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Projectiles Public API changes to IPhysBody and MoverController. 2020-07-21 23:42:33 -07:00
Recycling Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Research Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Rotation Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
Sound Add two-way serialization in ExposeData for some of the components that are missing it (#1451) 2020-07-23 01:46:09 +02:00
Storage Secure lockers & locker welding. 2020-05-25 13:58:56 +02:00
Strap Replace Houdini's magical piloting locker with buckle (#1336) 2020-07-26 12:12:53 +02:00
Suspicion Add HUD button that displays your SSS role and allies (#1895) 2020-08-27 16:39:29 +02:00
Trigger Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Utensil Adds eating with utensils (#1136) 2020-06-19 15:20:59 +02:00
VendingMachines Makes more fields VV (#2026) 2020-09-08 13:30:22 +02:00
Weapons Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
ExtinguisherCabinet.cs Extinguisher cabinet (#1976) 2020-09-02 01:41:35 +02:00
ReinforcedWallVisuals.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SharedAcceptCloningComponent.cs Cloning (#1932) 2020-09-02 12:07:54 +02:00
SharedCanBuildWindowOnTopComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SharedComputerComponent.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
SharedDoAfterComponent.cs Make DoAfter visible to all (#2183) 2020-10-10 13:59:17 +02:00
SharedExpendableLightComponent.cs Glowsticks, flares and lighting behaviours (#1886) 2020-09-03 22:02:40 +02:00
SharedGasAnalyzerComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
SharedHandheldLightComponent.cs Add Flashlight Visualizer/states (#1861) 2020-08-24 12:32:18 +02:00
SharedLightBehaviourComponent.cs Glowsticks, flares and lighting behaviours (#1886) 2020-09-03 22:02:40 +02:00
SharedMagicMirrorComponent.cs Hair style improvements: 2020-01-15 14:28:46 +01:00
SharedPaperComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
SharedPlaceableSurfaceComponent.cs Click Drag Functionality + Refactor Interaction Interfaces (#1125) 2020-07-06 23:27:03 +02:00
SharedRadiationStorm.cs Refactors radiation (#2009) 2020-09-21 01:49:40 +02:00
SharedStackComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SharedVaporComponent.cs Adds new different reaction types. (#2114) 2020-09-21 17:51:07 +02:00
SharedWindowComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SharedWiresComponent.cs Wire hacking is now fancy. 2020-05-27 15:24:07 +02:00