Delta-v/Content.Server/GameObjects/Components
Paul d3dda274e3 fixes blockgamearcadecomponent runtime 2021-01-11 10:59:19 +01:00
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AI Nanotransen > Nanotrasen 2020-12-05 21:48:11 +01:00
Access Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
ActionBlocking Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Actor Traitor (#2566) 2020-12-01 17:05:19 +01:00
Arcade fixes blockgamearcadecomponent runtime 2021-01-11 10:59:19 +01:00
Atmos Removes half-implemented ConduitLayer from piping (#2957) 2021-01-09 10:05:29 +11:00
BarSign Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
Body Basic gibbing (#2973) 2021-01-10 20:12:34 +01:00
Botany Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Buckle Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Cargo Refactors the CargoOrderDataManager into the CargoConsoleSystem (#2858) 2021-01-08 21:11:09 -08:00
Chemistry Fixes syringe/injector item status volume not being updated correctly. 2021-01-10 16:21:09 +01:00
Command Shuttle called/recalled announcements and sounds. 2021-01-01 16:34:54 +01:00
Construction Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
ContainerExt Objectives (#2459) 2020-11-22 18:38:07 +11:00
Conveyor Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
Culinary Fix nullable errors with AfterInteract in UtensilComponent. 2021-01-11 09:36:21 +01:00
Damage Drinking glasses now break. 2020-12-21 13:22:16 +01:00
Destructible Basic gibbing (#2973) 2021-01-10 20:12:34 +01:00
Disposal Fixes disposals not flushing down stuff. 2021-01-10 16:01:16 +01:00
Doors Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
Explosion Fixes to explosionhelper (#2819) 2021-01-02 19:03:10 +01:00
Fluids SolutionContainer refactors (#2954) 2021-01-10 19:41:55 +11:00
GUI Adds disarm action (#2950) 2021-01-09 20:31:34 +01:00
Gravity Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Headset Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Instruments Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Interactable Add cigarettes and matches to SS14 (#2522) 2021-01-11 00:17:28 +01:00
Items Fix warnings about lacking StorableComponent on map reset. 2021-01-11 09:26:25 +01:00
Kitchen Chemical reaction refactor (#2936) 2021-01-07 17:31:43 +11:00
MachineLinking Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Markers Updated serializer data fields (#2702) 2020-12-04 11:06:53 +01:00
Medical Makes accept cloning message use Eui (#2910) 2021-01-03 17:20:17 +01:00
Metabolism Add alert for low oxygen. 2020-12-23 23:46:01 +01:00
Mining Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Mobs Disarm popup entity name fix 2021-01-09 21:38:29 +01:00
Morgue Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Movement Clothing and pronoun fields (#2689) 2020-12-24 14:42:40 +01:00
NodeContainer Removes half-implemented ConduitLayer from piping (#2957) 2021-01-09 10:05:29 +11:00
Nutrition Add cigarettes and matches to SS14 (#2522) 2021-01-11 00:17:28 +01:00
Observer Makes accept cloning message use Eui (#2910) 2021-01-03 17:20:17 +01:00
PA Replaces AnchoredChanged C# event with ComponentMessage (#2905) 2021-01-05 15:32:59 +11:00
PDA Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Paper Mortician's Menagerie (#2391) 2020-10-28 23:51:43 +01:00
Pointing Make ExplosionHelper methods extensions (#2373) 2020-10-25 12:11:23 +01:00
Portal Async Interface IAfterInteract() (#2735) 2020-12-17 18:45:04 +11:00
Power Makes lightbulbs destructible (#2955) 2021-01-09 02:06:36 +01:00
Projectiles Fixes to explosionhelper (#2819) 2021-01-02 19:03:10 +01:00
Pulling Migrate pulling logic into SharedPullableComponent from PullController (#2627) 2020-11-27 00:48:10 +11:00
Radio Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Recycling Basic gibbing (#2973) 2021-01-10 20:12:34 +01:00
Research Tweaks volume of material per sheet in lathes. (#2852) 2020-12-27 19:22:50 +11:00
Rotatable Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Singularity Replaces AnchoredChanged C# event with ComponentMessage (#2905) 2021-01-05 15:32:59 +11:00
Sound Adds a semitone shifting AudioHelper (#2608) 2020-11-25 21:23:03 +11:00
Stack Fix server exception on emptying a StackComponent.cs. 2021-01-11 09:57:59 +01:00
StationEvents Refactors radiation (#2009) 2020-09-21 01:49:40 +02:00
Strap Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Suspicion Clean up a ton of bugs with suspicion. 2021-01-04 09:18:28 +01:00
Temperature Alerts System and UI (#2529) 2020-11-10 15:22:19 +11:00
Timing Expose UseDelay to ViewVars (#2609) 2020-11-23 02:00:06 +11:00
TraitorDeathMatch Traitor Deathmatch (#2719) 2020-12-13 16:00:49 +01:00
Trigger/TimerTrigger Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
VendingMachines Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
Weapon Fix exception on looking up verbs for a laser gun with cell removed. 2021-01-11 10:39:40 +01:00
AnchorableComponent.cs Replace MaybeNullWhen(false) with NotNullWhen(true) 2020-12-20 04:14:41 +01:00
AtmosPlaqueComponent.cs Fix some build warnings (#2226) 2020-10-11 16:42:53 +02:00
CleanableComponent.cs Crayons (#2132) 2020-10-13 13:40:05 +02:00
ComputerComponent.cs Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
ConfigurationComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
CrayonComponent.cs Async Interface IAfterInteract() (#2735) 2020-12-17 18:45:04 +11:00
DoAfterComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
ExtinguisherCabinetComponent.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
ExtinguisherCabinetFilledComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
MagicMirrorComponent.cs Toggles for handheld interactables. (#2049) 2020-09-13 14:03:22 +02:00
PlaceableSurfaceComponent.cs Add PlaceCentered bool to PlaceableSurfaceComponent (#2771) 2021-01-10 23:07:33 +11:00
PottedPlantHideComponent.cs Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
RandomPottedPlantComponent.cs add complete strings that aren't defined in content files to allow them to be mapped (#1105) 2020-06-12 04:15:10 +02:00
RandomSpriteColorComponent.cs Commit (#1541) 2020-07-30 03:22:26 +02:00
RandomSpriteStateComponent.cs Prettier window breaking (#2368) 2020-10-29 20:42:11 +01:00
StressTestMovementComponent.cs Adds movement stress test component. 2020-06-30 18:34:42 +02:00
WindowComponent.cs Damage rework (#2525) 2020-12-07 14:52:55 +01:00
WiresComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00