Delta-v/Content.Server/GameObjects/Components
Remie Richards d45835e863
Janitor trashbag upgrade + FANCY ANIMATIONS (#3058)
* Janitor trashbag upgrade + FANCY ANIMATIONS

* Review, Bug fixes and Sounds
- Fixed hand-pickup animation playing if the entity originated from inside a container (e.g. bag on the ground) or from inside ourselves (e.g. something in our own inventory)

* Fix/Change. Just log if AnimateEntityPickup is called with an entity that has no SpriteComponent.

* More explicit log message. Error log.

* Merge. Fix.
2021-02-03 23:07:13 +01:00
..
AI Nanotransen > Nanotrasen 2020-12-05 21:48:11 +01:00
Access Fixed some map saving bugs with ID cards/PDAs. 2021-01-15 17:20:02 +01:00
ActionBlocking A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Actor Traitor (#2566) 2020-12-01 17:05:19 +01:00
Arcade fixes blockgamearcadecomponent runtime 2021-01-11 10:59:19 +01:00
Atmos A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
BarSign Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
Body Add Smoke and Foam chemical reaction effects. (#2913) 2021-02-03 15:26:46 +01:00
Botany A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Buckle Drag changes (#2487) 2021-01-11 22:14:01 +11:00
Cargo Refactors the CargoOrderDataManager into the CargoConsoleSystem (#2858) 2021-01-08 21:11:09 -08:00
Chemistry Add Smoke and Foam chemical reaction effects. (#2913) 2021-02-03 15:26:46 +01:00
Command Shuttle called/recalled announcements and sounds. 2021-01-01 16:34:54 +01:00
Construction Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
ContainerExt Objectives (#2459) 2020-11-22 18:38:07 +11:00
Conveyor Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
Culinary A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Damage Drinking glasses now break. 2020-12-21 13:22:16 +01:00
Destructible Basic gibbing (#2973) 2021-01-10 20:12:34 +01:00
Disposal Drag changes (#2487) 2021-01-11 22:14:01 +11:00
Doors Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
Explosion Clusterbang (#2712) 2021-01-18 21:16:34 +11:00
Fluids A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
GUI Janitor trashbag upgrade + FANCY ANIMATIONS (#3058) 2021-02-03 23:07:13 +01:00
Gravity Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Headset Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Instruments Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Interactable A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Items Janitor trashbag upgrade + FANCY ANIMATIONS (#3058) 2021-02-03 23:07:13 +01:00
Kitchen A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
MachineLinking Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Markers Updated serializer data fields (#2702) 2020-12-04 11:06:53 +01:00
Medical A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Metabolism You now stop breathing while in crit. 2021-01-24 16:38:01 +01:00
Mining Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Mobs Get rid of the OverlayEffectsComponent stuff (#3010) 2021-01-24 19:17:45 +11:00
Morgue Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing (#2610) 2021-01-14 18:57:24 +11:00
Movement Drag changes (#2487) 2021-01-11 22:14:01 +11:00
NodeContainer More power nullability (#3070) 2021-02-02 12:20:24 +01:00
Nutrition A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Observer Pausing content (#3061) 2021-02-04 00:20:48 +11:00
PA Replaces AnchoredChanged C# event with ComponentMessage (#2905) 2021-01-05 15:32:59 +11:00
PDA Fixed some map saving bugs with ID cards/PDAs. 2021-01-15 17:20:02 +01:00
Paper Mortician's Menagerie (#2391) 2020-10-28 23:51:43 +01:00
Pointing Make ExplosionHelper methods extensions (#2373) 2020-10-25 12:11:23 +01:00
Portal A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Power A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
Projectiles Clusterbang (#2712) 2021-01-18 21:16:34 +11:00
Pulling Migrate pulling logic into SharedPullableComponent from PullController (#2627) 2020-11-27 00:48:10 +11:00
Radio Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Recycling Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing (#2610) 2021-01-14 18:57:24 +11:00
Research Tweaks volume of material per sheet in lathes. (#2852) 2020-12-27 19:22:50 +11:00
Rotatable Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Singularity Stop singularity from pulling ghosts, stop singularity from leaving the pull controller attached (#3021) 2021-01-19 17:35:44 +11:00
Sound Adds a semitone shifting AudioHelper (#2608) 2020-11-25 21:23:03 +11:00
Stack Fix server exception on emptying a StackComponent.cs. 2021-01-11 09:57:59 +01:00
StationEvents Refactors radiation (#2009) 2020-09-21 01:49:40 +02:00
Strap Buckle/Unbuckle icons (#3014) 2021-01-17 15:41:52 +01:00
Suspicion Clean up a ton of bugs with suspicion. 2021-01-04 09:18:28 +01:00
Tag Add tag component and test (#2761) 2021-02-02 12:11:04 +11:00
Temperature Alerts System and UI (#2529) 2020-11-10 15:22:19 +11:00
Timing Expose UseDelay to ViewVars (#2609) 2020-11-23 02:00:06 +11:00
TraitorDeathMatch Traitor Deathmatch (#2719) 2020-12-13 16:00:49 +01:00
Trigger/TimerTrigger Clusterbang (#2712) 2021-01-18 21:16:34 +11:00
VendingMachines Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
Watercloset Toilet (#3012) 2021-01-20 18:02:34 +11:00
Weapon A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
AnchorableComponent.cs Replace MaybeNullWhen(false) with NotNullWhen(true) 2020-12-20 04:14:41 +01:00
AtmosPlaqueComponent.cs Fix some build warnings (#2226) 2020-10-11 16:42:53 +02:00
CleanableComponent.cs Crayons (#2132) 2020-10-13 13:40:05 +02:00
ComputerComponent.cs Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
ConfigurationComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
CrayonComponent.cs A big hecking chemistry-related refactor. (#3055) 2021-02-04 00:05:31 +11:00
DoAfterComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
ExtinguisherCabinetComponent.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
ExtinguisherCabinetFilledComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
MagbootsComponent.cs Implement magboots. (#2988) 2021-01-11 19:24:09 +01:00
MagicMirrorComponent.cs Toggles for handheld interactables. (#2049) 2020-09-13 14:03:22 +02:00
PlaceableSurfaceComponent.cs Add PlaceCentered bool to PlaceableSurfaceComponent (#2771) 2021-01-10 23:07:33 +11:00
PottedPlantHideComponent.cs Toilet (#3012) 2021-01-20 18:02:34 +11:00
RandomPottedPlantComponent.cs add complete strings that aren't defined in content files to allow them to be mapped (#1105) 2020-06-12 04:15:10 +02:00
RandomSpriteColorComponent.cs Commit (#1541) 2020-07-30 03:22:26 +02:00
RandomSpriteStateComponent.cs Prettier window breaking (#2368) 2020-10-29 20:42:11 +01:00
StressTestMovementComponent.cs Adds movement stress test component. 2020-06-30 18:34:42 +02:00
WindowComponent.cs update UpdateVisuals to use Destructible thresholds (#3051) 2021-02-01 17:22:50 +01:00
WiresComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00