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AI
Nanotransen > Nanotrasen
2020-12-05 21:48:11 +01:00
Access
Fixed some map saving bugs with ID cards/PDAs.
2021-01-15 17:20:02 +01:00
ActionBlocking
A big hecking chemistry-related refactor. ( #3055 )
2021-02-04 00:05:31 +11:00
Actor
Traitor ( #2566 )
2020-12-01 17:05:19 +01:00
Arcade
fixes blockgamearcadecomponent runtime
2021-01-11 10:59:19 +01:00
Atmos
A big hecking chemistry-related refactor. ( #3055 )
2021-02-04 00:05:31 +11:00
BarSign
Replaces PowerReceiver's C# event with a ComponentMessage ( #2888 )
2021-01-03 16:13:01 +01:00
Body
Add Smoke and Foam chemical reaction effects. ( #2913 )
2021-02-03 15:26:46 +01:00
Botany
A big hecking chemistry-related refactor. ( #3055 )
2021-02-04 00:05:31 +11:00
Buckle
Drag changes ( #2487 )
2021-01-11 22:14:01 +11:00
Cargo
Refactors the CargoOrderDataManager into the CargoConsoleSystem ( #2858 )
2021-01-08 21:11:09 -08:00
Chemistry
Add Smoke and Foam chemical reaction effects. ( #2913 )
2021-02-03 15:26:46 +01:00
Command
Shuttle called/recalled announcements and sounds.
2021-01-01 16:34:54 +01:00
Construction
Add ActionBlockerExtensions
2020-12-20 04:26:21 +01:00
ContainerExt
Objectives ( #2459 )
2020-11-22 18:38:07 +11:00
Conveyor
Replaces PowerReceiver's C# event with a ComponentMessage ( #2888 )
2021-01-03 16:13:01 +01:00
Culinary
A big hecking chemistry-related refactor. ( #3055 )
2021-02-04 00:05:31 +11:00
Damage
Drinking glasses now break.
2020-12-21 13:22:16 +01:00
Destructible
Basic gibbing ( #2973 )
2021-01-10 20:12:34 +01:00
Disposal
Drag changes ( #2487 )
2021-01-11 22:14:01 +11:00
Doors
Replaces PowerReceiver's C# event with a ComponentMessage ( #2888 )
2021-01-03 16:13:01 +01:00
Explosion
Clusterbang ( #2712 )
2021-01-18 21:16:34 +11:00
Fluids
A big hecking chemistry-related refactor. ( #3055 )
2021-02-04 00:05:31 +11:00
GUI
Janitor trashbag upgrade + FANCY ANIMATIONS ( #3058 )
2021-02-03 23:07:13 +01:00
Gravity
Damage rework ( #2525 )
2020-12-07 14:52:55 +01:00
Headset
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
Instruments
Add ActionBlockerExtensions
2020-12-20 04:26:21 +01:00
Interactable
A big hecking chemistry-related refactor. ( #3055 )
2021-02-04 00:05:31 +11:00
Items
Janitor trashbag upgrade + FANCY ANIMATIONS ( #3058 )
2021-02-03 23:07:13 +01:00
Kitchen
A big hecking chemistry-related refactor. ( #3055 )
2021-02-04 00:05:31 +11:00
MachineLinking
Add ActionBlockerExtensions
2020-12-20 04:26:21 +01:00
Markers
Updated serializer data fields ( #2702 )
2020-12-04 11:06:53 +01:00
Medical
A big hecking chemistry-related refactor. ( #3055 )
2021-02-04 00:05:31 +11:00
Metabolism
You now stop breathing while in crit.
2021-01-24 16:38:01 +01:00
Mining
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
Mobs
Get rid of the OverlayEffectsComponent stuff ( #3010 )
2021-01-24 19:17:45 +11:00
Morgue
Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing ( #2610 )
2021-01-14 18:57:24 +11:00
Movement
Drag changes ( #2487 )
2021-01-11 22:14:01 +11:00
NodeContainer
More power nullability ( #3070 )
2021-02-02 12:20:24 +01:00
Nutrition
A big hecking chemistry-related refactor. ( #3055 )
2021-02-04 00:05:31 +11:00
Observer
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
PA
Replaces AnchoredChanged C# event with ComponentMessage ( #2905 )
2021-01-05 15:32:59 +11:00
PDA
Fixed some map saving bugs with ID cards/PDAs.
2021-01-15 17:20:02 +01:00
Paper
Mortician's Menagerie ( #2391 )
2020-10-28 23:51:43 +01:00
Pointing
Make ExplosionHelper methods extensions ( #2373 )
2020-10-25 12:11:23 +01:00
Portal
A big hecking chemistry-related refactor. ( #3055 )
2021-02-04 00:05:31 +11:00
Power
A big hecking chemistry-related refactor. ( #3055 )
2021-02-04 00:05:31 +11:00
Projectiles
Clusterbang ( #2712 )
2021-01-18 21:16:34 +11:00
Pulling
Migrate pulling logic into SharedPullableComponent from PullController ( #2627 )
2020-11-27 00:48:10 +11:00
Radio
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
Recycling
Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing ( #2610 )
2021-01-14 18:57:24 +11:00
Research
Tweaks volume of material per sheet in lathes. ( #2852 )
2020-12-27 19:22:50 +11:00
Rotatable
Add ActionBlockerExtensions
2020-12-20 04:26:21 +01:00
Singularity
Stop singularity from pulling ghosts, stop singularity from leaving the pull controller attached ( #3021 )
2021-01-19 17:35:44 +11:00
Sound
Adds a semitone shifting AudioHelper ( #2608 )
2020-11-25 21:23:03 +11:00
Stack
Fix server exception on emptying a StackComponent.cs.
2021-01-11 09:57:59 +01:00
StationEvents
Refactors radiation ( #2009 )
2020-09-21 01:49:40 +02:00
Strap
Buckle/Unbuckle icons ( #3014 )
2021-01-17 15:41:52 +01:00
Suspicion
Clean up a ton of bugs with suspicion.
2021-01-04 09:18:28 +01:00
Tag
Add tag component and test ( #2761 )
2021-02-02 12:11:04 +11:00
Temperature
Alerts System and UI ( #2529 )
2020-11-10 15:22:19 +11:00
Timing
Expose UseDelay to ViewVars ( #2609 )
2020-11-23 02:00:06 +11:00
TraitorDeathMatch
Traitor Deathmatch ( #2719 )
2020-12-13 16:00:49 +01:00
Trigger /TimerTrigger
Clusterbang ( #2712 )
2021-01-18 21:16:34 +11:00
VendingMachines
Replaces PowerReceiver's C# event with a ComponentMessage ( #2888 )
2021-01-03 16:13:01 +01:00
Watercloset
Toilet ( #3012 )
2021-01-20 18:02:34 +11:00
Weapon
A big hecking chemistry-related refactor. ( #3055 )
2021-02-04 00:05:31 +11:00
AnchorableComponent.cs
Replace MaybeNullWhen(false) with NotNullWhen(true)
2020-12-20 04:14:41 +01:00
AtmosPlaqueComponent.cs
Fix some build warnings ( #2226 )
2020-10-11 16:42:53 +02:00
CleanableComponent.cs
Crayons ( #2132 )
2020-10-13 13:40:05 +02:00
ComputerComponent.cs
Replaces PowerReceiver's C# event with a ComponentMessage ( #2888 )
2021-01-03 16:13:01 +01:00
ConfigurationComponent.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
CrayonComponent.cs
A big hecking chemistry-related refactor. ( #3055 )
2021-02-04 00:05:31 +11:00
DoAfterComponent.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
ExtinguisherCabinetComponent.cs
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
2020-09-06 16:11:53 +02:00
ExtinguisherCabinetFilledComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
MagbootsComponent.cs
Implement magboots. ( #2988 )
2021-01-11 19:24:09 +01:00
MagicMirrorComponent.cs
Toggles for handheld interactables. ( #2049 )
2020-09-13 14:03:22 +02:00
PlaceableSurfaceComponent.cs
Add PlaceCentered bool to PlaceableSurfaceComponent ( #2771 )
2021-01-10 23:07:33 +11:00
PottedPlantHideComponent.cs
Toilet ( #3012 )
2021-01-20 18:02:34 +11:00
RandomPottedPlantComponent.cs
add complete strings that aren't defined in content files to allow them to be mapped ( #1105 )
2020-06-12 04:15:10 +02:00
RandomSpriteColorComponent.cs
Commit ( #1541 )
2020-07-30 03:22:26 +02:00
RandomSpriteStateComponent.cs
Prettier window breaking ( #2368 )
2020-10-29 20:42:11 +01:00
StressTestMovementComponent.cs
Adds movement stress test component.
2020-06-30 18:34:42 +02:00
WindowComponent.cs
update UpdateVisuals to use Destructible thresholds ( #3051 )
2021-02-01 17:22:50 +01:00
WiresComponent.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00