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https://github.com/DeltaV-Station/Delta-v.git
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* Added new anomaly particle
* Add basic anomaly behaviour
* +2 parametres
* add functional to new particle
* add components to behaviours
* big content
* add shuffle, moved thing to server
* clean up
* fixes
* random pick redo
* bonjour behavioUr
* fix AJCM
* fix
* add some new behaviours
* power modifier behaviour
* rmeove timer
* new event for update ui fix
* refactor!
* fixes
* enum
* Fix mapinit
* Minor touches
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit a4ec01d471)
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using Content.Server.Anomaly.Components;
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using Robust.Shared.Random;
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namespace Content.Server.Anomaly.Effects;
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public sealed class SecretDataAnomalySystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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private readonly List<AnomalySecretData> _deita = new();
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public override void Initialize()
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{
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SubscribeLocalEvent<SecretDataAnomalyComponent, MapInitEvent>(OnMapInit);
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}
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private void OnMapInit(EntityUid uid, SecretDataAnomalyComponent anomaly, MapInitEvent args)
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{
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RandomizeSecret(uid,_random.Next(anomaly.RandomStartSecretMin, anomaly.RandomStartSecretMax), anomaly);
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}
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public void RandomizeSecret(EntityUid uid, int count, SecretDataAnomalyComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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component.Secret.Clear();
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// I also considered just adding all the enum values and pruning but that seems more wasteful.
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_deita.Clear();
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_deita.AddRange(Enum.GetValues<AnomalySecretData>());
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var actualCount = Math.Min(count, _deita.Count);
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for (int i = 0; i < actualCount; i++)
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{
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component.Secret.Add(_random.PickAndTake(_deita));
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}
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}
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}
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