Delta-v/Content.Shared
SlamBamActionman d514f400a4 Make StaminaModifier into a status effect, apply to Hyperzine (#41902)
* Initial commit

* Probably better this way.

* Review fixes

* cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:19 +02:00
..
APC Trip APCs when they exceed a power limit (#41377) 2026-01-26 19:22:40 +01:00
Abilities Alerts Cleanup and API (#39544) 2025-12-29 11:39:01 -06:00
Access Xenoborg door control module (#41546) 2026-04-04 16:57:18 +02:00
ActionBlocker HOTFIX Fix pickup effects occurring with verb creation (#38705) 2025-12-29 11:39:21 -06:00
Actions Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Administration Killsign cleanup (#41845) 2026-04-04 16:56:52 +02:00
Advertise Predict vending machine UI (#33412) 2025-03-09 19:35:09 +00:00
Alert fix AI battery alert (#41879) 2026-01-26 19:25:32 +01:00
AlertLevel
Ame Predict AME Fuel Examine (#38018) 2025-08-06 23:42:02 +02:00
Animals Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031) 2025-11-23 15:22:18 -06:00
Anomaly Predict EMPs (#39802) 2025-12-29 11:39:16 -06:00
Antag Add support for antag-before-job selection (#35789) 2025-03-14 10:53:07 -04:00
Arcade
Armable upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Armor Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Atmos Properly document AtmosDeviceEnabled(Disabled)Event (#41613) 2026-01-26 19:25:31 +01:00
Audio The Cosmic Cult (#3288) 2025-05-02 10:58:51 -04:00
BarSign Fix usages of TryIndex() (#39124) 2025-12-29 11:39:03 -06:00
Beam
Bed Predict BedSystem (#41686) 2026-04-04 16:54:51 +02:00
Beeper fix issues with proximity beeper (#3975) 2025-06-17 16:11:09 +00:00
Bible
Blocking Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Body [Bugfix/Optimization] Metabolize Foreign Blood (#41892) 2026-04-04 16:57:18 +02:00
Botany
Bql
Buckle Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Burial Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-08-07 01:48:46 +02:00
CCVar Allow removing species from the RNG pool of a new player's initial auto-generated character (#41678) 2026-04-04 16:56:51 +02:00
Cabinet Make a lot more puddle stuff predicted (#38871) 2025-12-29 11:39:27 -06:00
Camera Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
CardboardBox
Cargo Add bank toolshed commands (#40614) 2025-12-29 11:39:26 -06:00
CartridgeLoader Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-18 17:55:22 +01:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-24 00:17:33 +01:00
Changeling Add DNA injector (#41271) 2025-12-29 11:39:35 -06:00
CharacterInfo
Charges fix: spellbooks can have charges ≠ 3 (#38769) 2025-11-23 15:22:29 -06:00
Chasm Being grappled with a grapple gun allows you to cross chasms (#39983) 2025-12-29 11:39:02 -06:00
Chat Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Chemistry Prevent Vestine and all other Botany chemicals from affecting all seeds. (#41883) 2026-04-04 16:57:18 +02:00
Climbing Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Clock Watches (#29550) 2024-08-09 17:45:45 +01:00
Cloning Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2026-04-04 16:54:51 +02:00
Clothing Improve ClothingSpeedModifier, Fix Paramedic Void Suit (#41820) 2026-04-04 16:56:51 +02:00
Clumsy Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Cluwne Add variables to CluwneComponent, allowing for admeme customizing. Also localized two strings. (#40466) 2025-12-29 11:39:20 -06:00
CombatMode Allow pacifists to use disabling modes of energy magnum and energy shotgun (#41029) 2025-12-29 11:39:33 -06:00
Communications Add the ability to call a GALPOL exfiltration shuttle (#3722) 2025-05-16 15:27:37 -04:00
Computer
Configurable Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Construction Fix walls and other unanchorable objects being unanchored by the G.O.R.I.L.L.A gauntlet (#41219) 2025-12-29 11:39:35 -06:00
ContainerHeld Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-08-06 22:06:58 +02:00
Containers Xenoborg door control module (#41546) 2026-04-04 16:57:18 +02:00
Contraband Add support for contraband text to the reagent guidebook (#37113) 2025-12-29 11:39:04 -06:00
Conveyor Mob movement rewrite (#35931) 2025-04-06 20:43:50 +01:00
Coordinates Cleanup warnings: Use TransformSystem for anchoring (#39778) 2025-12-29 11:39:11 -06:00
Crayon Refactor Crayons to use shared charges system and autonetworking. Adds auto recharging crayon. (#40575) 2025-12-29 11:39:20 -06:00
CrewManifest Add pronouns to crew manifest (#2647) 2025-01-08 11:39:09 +00:00
CriminalRecords Criminal console status expansion (#36244) 2025-12-29 11:39:29 -06:00
Cuffs feat: Various Admin QOL features (#5436) 2026-04-04 16:38:32 +02:00
Damage Make StaminaModifier into a status effect, apply to Hyperzine (#41902) 2026-04-04 16:57:19 +02:00
Dataset Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Decals upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Defusable
Destructible Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-03-01 14:03:52 +00:00
DeviceLinking Adding a random gate (#41627) 2026-04-04 16:56:52 +02:00
DeviceNetwork Xenoborg jammer now ignores xenoborg associated frequencies (#38005) 2025-12-29 11:39:12 -06:00
Devour Metabolizing bloodstream (#35071) 2026-04-04 16:57:18 +02:00
Dice Predicted dice rolls (#34863) 2025-03-01 13:16:50 +00:00
Directions
DisplacementMap Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Disposal Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
DoAfter Defibs will now also shock anyone still interacting with the target. (#35998) 2026-01-26 19:22:40 +01:00
Doors Make door bolting powergaming no longer relevant anymore (#41138) 2026-04-04 16:56:51 +02:00
DragDrop
Dragon Content changes for entity categories PR (#27232) 2024-06-06 21:44:49 +02:00
DrawDepth Layering for atmospheric pipes (#36124) 2025-08-06 22:53:27 +02:00
Drowsiness Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Drugs Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Drunk Fix Being Drunk! (#41002) 2025-12-29 11:39:30 -06:00
Effects
Electrocution Reduce base electrocution stun time from 8 to 5 seconds (#34578) 2025-03-23 15:46:10 +00:00
Emag Remove blacklist methods from fork changes 2026-01-26 19:25:30 +01:00
Emoting Move ChatSystem.Emotes to shared (#40866) 2025-12-29 11:39:24 -06:00
Emp Rename DefaultEmpDamage 2025-12-29 21:43:45 +01:00
Engineering Inflatable Module (#35100) 2025-11-23 15:22:30 -06:00
Ensnaring Allow Pacifists to Use Bola (#37188) 2025-05-18 16:51:32 +01:00
EntityConditions Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163) 2025-12-29 11:39:36 -06:00
EntityEffects Metabolizing bloodstream (#35071) 2026-04-04 16:57:18 +02:00
EntityList Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
EntityTable Multiantag Gamemode (#37783) 2025-11-23 15:22:25 -06:00
Entry Remove static IoC from Replay and Shared EntryPoint (#41707) 2026-04-04 16:54:52 +02:00
Eui
Examine Long range examining (#5219) 2026-01-20 12:49:48 +01:00
Exchanger
Execution Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Explosion Ignite atmosphere on explosions (#41262) 2026-04-04 16:57:17 +02:00
Eye Fix looking at verbs causing sounds or popups (#41609) 2026-01-26 19:25:31 +01:00
Fax Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
FingerprintReader Event based lock access (#40883) 2025-12-29 11:39:26 -06:00
FixedPoint Add FixedPoint2TypeParser (#38169) 2025-08-07 01:38:26 +02:00
Flash Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Fluids fix solution contents duplication on spill behavior (#33231) 2026-01-26 19:25:32 +01:00
Foldable Remake Holographic Rollerbed (#4683) 2025-11-19 14:27:29 -06:00
Follower Remove Aghosts from "Warp to Most Followed" (#41448) 2026-01-26 19:22:39 +01:00
Forensics Fix NF belt metadata file caused by git assuming that was the file to put it in 2025-11-23 15:22:33 -06:00
Friction EVENT BASED WEIGHTLESSNESS (#37971) 2025-11-23 15:22:27 -06:00
Friends fix fish petting misprediction (#30175) 2024-08-09 17:51:30 +01:00
GPS upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
GameTicking Multiantag Gamemode (#37783) 2025-11-23 15:22:25 -06:00
GameWindow
Gateway
Ghost Move BrainSystem and necessary components to Shared (#40499) 2025-12-29 11:39:17 -06:00
GhostKick
Gibbing Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Glue Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Gravity Gravity Generators cannot be unanchored while active (#41256) 2025-12-29 11:39:36 -06:00
GridPreloader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Guardian Fix for holoparasite's ability to attack the host through mech (#36659) 2025-08-07 18:38:36 +02:00
Guidebook Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
HUD Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Hands Literally all of the damageable system refactor shitmed fixes. 2025-12-29 11:39:33 -06:00
HealthExaminable Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Holiday
Holopad Station AI customizations (#34501) 2025-05-18 17:30:39 +01:00
HotPotato Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
Humanoid New glimmer events! Foxfire & Restyle (#5102) 2026-01-03 13:56:01 +00:00
IconSmoothing randomize iconSmoothing (#28158) 2024-08-09 17:51:14 +01:00
IdentityManagement Add voice mask implant (#41551) 2026-04-04 16:56:50 +02:00
IgnitionSource upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Implants Add voice mask implant (#41551) 2026-04-04 16:56:50 +02:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2025-02-14 16:09:48 +00:00
Input Add keybinds for openening a specified component in VV (#41348) 2026-01-26 19:22:38 +01:00
Instruments Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Intellicard/Components Sentry turrets - Part 8: AI notifications (#35277) 2025-11-23 15:22:21 -06:00
Interaction TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843) 2026-04-04 16:56:52 +02:00
Internals Use distinct action labels for toggling internals on and off. (#36073) 2025-08-06 23:27:43 +02:00
Inventory Clothing equipping doAfter tweak (#41732) 2026-04-04 16:56:51 +02:00
IoC Remove static IoC from client & server EntryPoint (#40562) 2025-12-29 11:39:15 -06:00
Item HOTFIX Fix pickup effects occurring with verb creation (#38705) 2025-12-29 11:39:21 -06:00
ItemRecall Remove blacklist methods from fork changes 2026-01-26 19:25:30 +01:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-15 17:45:08 +00:00
Jittering Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
KillTome Literally all of the damageable system refactor shitmed fixes. 2025-12-29 11:39:33 -06:00
Kitchen feat: Various Admin QOL features (#5436) 2026-04-04 16:38:32 +02:00
Labels Hand labeler can always remove labels (#40330) 2026-04-04 16:56:52 +02:00
LandMines upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Lathe Batchable lathe jobs, editable lathe job order (#38624) 2025-11-23 15:22:31 -06:00
Light Predict borgs (#41600) 2026-01-26 19:25:31 +01:00
Lightning
Localizations Devices with access restrictions list those restrictions in their examination description (#37712) 2025-12-29 11:39:07 -06:00
Lock Fix looking at verbs causing sounds or popups (#41609) 2026-01-26 19:25:31 +01:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
MachineLinking
Machines Add multipart machines system (#35969) 2025-08-06 23:29:17 +02:00
Magic Minor Knock spell refactor + fix its obstruction check (#41447) 2026-01-26 19:22:39 +01:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-08-09 18:12:53 +01:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping action refactor proper ecs edition (#27422) 2025-08-06 20:08:30 +02:00
Maps Fix prototypes so they pass analyzer checks (again) (AGAIN) (#41882) 2026-04-04 16:57:18 +02:00
MassMedia Save unpublished news articles (#31491) 2024-09-14 14:04:52 +01:00
Materials Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Maths
Mech Predict powercells, chargers and PowerCellDraw (#41379) 2026-01-26 19:25:30 +01:00
Medical [Bugfix/Optimization] Metabolize Foreign Blood (#41892) 2026-04-04 16:57:18 +02:00
MedicalScanner Health Analyzer Uncloneable Refactor (#5330) 2026-01-30 22:11:55 +01:00
Mind Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Mindshield Cleanup subdermal implant code (#39755) 2025-11-23 15:22:28 -06:00
Mining upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Mobs Decouple standing state and drop item behavior (#41566) 2026-04-04 16:57:18 +02:00
Module
Morgue predict morgue and crematorium (#39293) 2025-11-23 15:22:29 -06:00
MouseRotator Smooth combat mode rotation (Make Flashlights Awesome) (#5163) 2026-01-08 18:11:25 +01:00
Mousetrap Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
Movement Changed PullingSystem to use MobStateChangedEvent instead of UpdateMo… (#41835) 2026-04-04 16:56:51 +02:00
NPC Forbid string literals for `NpcFactionSystem` methods (#38140) 2025-08-07 01:33:00 +02:00
NameIdentifier predict name identifiers (#41605) 2026-01-26 19:25:31 +01:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-09 21:44:44 +00:00
Ninja Ninja Stealth Fix?/Nerf? (#5217) 2026-01-21 15:18:56 +01:00
NodeContainer Add explosive cord. (#25875) 2025-12-29 11:39:12 -06:00
Nuke Add small cooldown to NukeKeypadEnterMessages (#41831) 2026-04-04 16:56:51 +02:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Nutrition fix solution contents duplication on spill behavior (#33231) 2026-01-26 19:25:32 +01:00
Nyanotrasen deepfryer 2.0 (#5043) 2026-01-06 12:41:29 -06:00
Objectives Rejig LogStringHandler (#30706) 2025-12-29 11:39:01 -06:00
Overlays Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
PAI Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-12-29 11:39:19 -06:00
PDA Add in-game date to the PDA (#4277) 2025-08-29 14:41:37 +00:00
Paper Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Parallax Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
ParcelWrap Fixed shared chat references. 2025-12-29 11:39:28 -06:00
ParticleAccelerator Add multipart machines system (#35969) 2025-08-06 23:29:17 +02:00
Payload Make Modular Grenades with Chemical payload respect their trigger delay (#39905) 2025-11-23 15:22:31 -06:00
Physics Revert "Can't crawl over counters (#40099)" 2025-12-29 11:39:37 -06:00
Pinpointer Predict Nav Beacon Examine (#39408) 2025-11-23 15:22:17 -06:00
Placeable Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384) 2024-09-22 02:45:06 +01:00
Players Antag Rolebans (#35966) 2025-12-29 11:39:08 -06:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
PneumaticCannon
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Points
Polymorph Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Popups PopupOnTrigger (#39913) 2025-12-29 11:39:04 -06:00
Power Unify BatteryComponent and PredictedBatteryComponent (#41867) 2026-01-26 19:25:32 +01:00
PowerCell Downstream fixes for battery unification 2026-01-26 19:25:32 +01:00
Prayer Prayable datafield typo (#28622) 2024-06-08 20:17:23 +02:00
Preferences Fix loadout entity names not being exported/imported (#41891) 2026-04-04 16:57:18 +02:00
Procedural Ore + entitytable fixes (#37675) 2025-08-04 19:17:11 +02:00
Projectiles TriggerOn(Un)Embed (#41720) 2026-04-04 16:56:51 +02:00
Prototypes Layering for atmospheric pipes (#36124) 2025-08-06 22:53:27 +02:00
ProximityDetection Refactor: ProximityDetectionSystem (#35133) 2025-05-18 17:14:54 +01:00
Prying Change ``GetPryTimeModifierEvent.BaseTime`` to the TimeSpan (#40419) 2025-12-29 11:39:08 -06:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-07-25 00:19:34 +02:00
RCD Log radial menu interractions for the RCD, Issue #40902 (#40986) 2025-12-29 11:39:36 -06:00
Radiation xenoarch: artifacts no longer irradiate themselves (much) (#4976) 2025-12-15 17:10:17 -06:00
Radio Predict EMPs (#39802) 2025-12-29 11:39:16 -06:00
Random refactor: new overload for SharedRandomExtensions.HashCodeCombine (#40990) 2025-12-29 11:39:28 -06:00
RatKing Change default Rat King order from 'Loose' to 'Follow' (#41680) 2026-04-04 16:54:51 +02:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-18 13:31:28 +02:00
Rejuvenate Add EntityEffectOnTrigger and RejuvenateOnTrigger (#40967) 2025-12-29 11:39:28 -06:00
Remotes Xenoborg door control module (#41546) 2026-04-04 16:57:18 +02:00
Repairable Repairing borgs now takes multiple doafters (#41638) 2026-04-04 16:56:53 +02:00
RepulseAttract Cosmic Cult | Release Patch (#3811) 2025-05-24 17:39:57 +01:00
Research Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Resist Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Respawn
RetractableItemAction Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Revenant Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-12-29 11:39:19 -06:00
Revolutionary Stunnable New Status and Cleanup (#38618) 2025-11-23 15:22:21 -06:00
Robotics Better robotics console (#38023) 2025-11-23 15:22:23 -06:00
Roles Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2026-04-04 16:54:51 +02:00
Rootable Metabolizing bloodstream (#35071) 2026-04-04 16:57:18 +02:00
Rotatable Fix rotate verbs not being predicted (#38165) 2025-11-23 15:22:14 -06:00
Rotation
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 12:41:40 +01:00
SMES
SSDIndicator Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Salvage Stack System Cleanup (#38872) 2025-12-29 11:39:31 -06:00
Sandbox
SecretLocks Add voice locks to various hidden syndicate items (#39310) 2025-11-23 15:22:23 -06:00
Security Criminal console status expansion (#36244) 2025-12-29 11:39:29 -06:00
SelectableComponentAdder Syndicate locks are now selectable (#39532) 2025-11-23 15:22:31 -06:00
SensorMonitoring
Sericulture Fix sericulture zombies (#40279) 2025-12-29 11:39:25 -06:00
Shuttles Fix looking at verbs causing sounds or popups (#41609) 2026-01-26 19:25:31 +01:00
Silicons Fix prototypes so they pass analyzer checks (again) (AGAIN) (#41882) 2026-04-04 16:57:18 +02:00
Singularity Fix for Tesla Twins Miniboss (#41199) 2025-12-29 11:39:34 -06:00
Slippery Decouple standing state and drop item behavior (#41566) 2026-04-04 16:57:18 +02:00
Smoking upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Solar
Sound Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Spawning upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Species Gibbing (via nymphing, artifact crusher, psionic eruption, and anomaly critting) now drops items (#4980) 2025-12-16 07:18:27 -06:00
Speech Move ChatSystem.Emotes to shared (#40866) 2025-12-29 11:39:24 -06:00
Spider Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Spillable
SprayPainter Fix recharging spray painters (#41725) 2026-04-04 16:54:52 +02:00
Spreader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Sprite fix repeated scale visuals removal/ensuring (#39432) 2025-11-23 15:22:18 -06:00
Stacks Fix eating the whole stack of uranium. (#41092) 2025-12-29 11:39:32 -06:00
Standing Decouple standing state and drop item behavior (#41566) 2026-04-04 16:57:18 +02:00
Station Fix usages of TryIndex() (#39124) 2025-12-29 11:39:03 -06:00
StationRecords Predict identity (#40185) 2025-12-29 11:39:11 -06:00
StatusEffect Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
StatusEffectNew Make StaminaModifier into a status effect, apply to Hyperzine (#41902) 2026-04-04 16:57:19 +02:00
StatusIcon Fix prototypes so they pass analyzer checks (#35435) 2025-03-01 14:18:26 +00:00
Stealth Yet another shitmed update (#1104) 2024-12-27 17:20:37 +00:00
StepTrigger Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Sticky Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Storage cleanup EntityStorageSystem (#40163) 2026-04-04 16:54:51 +02:00
Store Add Changeling DNA store (#41632) 2026-01-26 19:25:32 +01:00
StoreDiscount/Components Cleanup remaining `IMapManager.MapExists` uses (#37851) 2025-08-05 17:10:34 +02:00
StoryGen Fix usages of TryIndex() (#39124) 2025-12-29 11:39:03 -06:00
Strip feat: Various Admin QOL features (#5436) 2026-04-04 16:38:32 +02:00
Stunnable Decouple standing state and drop item behavior (#41566) 2026-04-04 16:57:18 +02:00
SubFloor Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
SurveillanceCamera Predict EMPs (#39802) 2025-12-29 11:39:16 -06:00
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-03-01 14:16:19 +00:00
Swab
Tabletop Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Tag upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Telephone Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Teleportation Fix dev crash when alt+clicking portals (#37540) 2025-12-29 11:39:12 -06:00
Temperature Entity effects ECS refactor (#40580) 2025-12-29 11:39:22 -06:00
Tests Allow InteractionTests to load other maps (#41226) 2025-12-29 11:39:34 -06:00
TextScreen
Thief Change thief backpack ui name and description with Component fields (#41583) 2026-01-26 19:25:31 +01:00
Throwing Cleanup warnings: CS0114, CS0414, CS0618 (#41578) 2026-04-04 16:56:50 +02:00
Tiles Stack System Cleanup (#38872) 2025-12-29 11:39:31 -06:00
Timing Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
Tips Cleanup TipsSystem, add TippyOnTrigger (#41477) 2026-01-26 19:22:39 +01:00
Toggleable Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-08-06 22:06:58 +02:00
Toilet feat: properly perform predicted porta pottys (fix toilet prediction) (#39394) 2025-11-23 15:22:17 -06:00
Tools Ported base implementation of SimpleToolSystem. 2025-11-23 15:22:31 -06:00
Toolshed/TypeParsers Add FixedPoint2TypeParser (#38169) 2025-08-07 01:38:26 +02:00
Traits Warfarin and Hemorrhinol, Hemophilia turned into a StatusEffect (#41685) 2026-04-04 16:54:52 +02:00
Trigger TriggerOnIngested (#41875) 2026-04-04 16:57:18 +02:00
TurretController Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-08-05 16:53:07 +02:00
Turrets Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Udder
UserInterface Unify BatteryComponent and PredictedBatteryComponent (#41867) 2026-01-26 19:25:32 +01:00
Vapor
VendingMachines Predict EMPs (#39802) 2025-12-29 11:39:16 -06:00
Verbs Fix EquipmentVerbs not showing up in strip menu (#41631) 2026-01-26 19:25:31 +01:00
VoiceMask Add voice mask implant (#41551) 2026-04-04 16:56:50 +02:00
Voting Add Votekick functionality (#32005) 2024-10-02 11:38:43 +01:00
Wagging Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Wall Network WallMountComponent (#30837) 2024-08-11 14:33:50 +01:00
Warps Predict warp point location examines. (#39402) 2025-11-23 15:22:16 -06:00
Weapons Adds BallisticAmmoSelfRefillerComponent (#38537) 2026-04-04 16:57:18 +02:00
Weather MapManager warnings cleanup Server Edition 2003 (#36781) 2025-08-07 01:36:00 +02:00
Whistle UseInHandEvent cleanup (#35231) 2025-03-01 13:36:43 +00:00
Whitelist Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Wieldable Fix wielding two-handed items with only one hand (#40966) 2025-12-29 11:39:31 -06:00
Wires localization support to air alarms, wire panels and more (#39307) 2025-11-23 15:22:16 -06:00
Xenoarchaeology Minor Knock spell refactor + fix its obstruction check (#41447) 2026-01-26 19:22:39 +01:00
Xenoborgs/Components Xenoborgs part 7 (#40042) 2026-01-26 19:22:38 +01:00
Zombies multi reagent bloodstream (#41489) 2026-01-26 19:25:32 +01:00
_CD/Records Update PlayerProvidedCharacterRecords.cs 2026-02-15 02:54:45 -05:00
_Corvax/Respawn Port respawning from Frontierstation/Corvax (#3021) 2025-02-24 06:33:22 +00:00
_DEN/TimedDespawn Holofan Rebalance (and Standardizing Holoprojectors) (#4734) 2025-12-05 12:56:09 +00:00
_DV Extend DV trait system to handle status effects 2026-04-04 16:54:51 +02:00
_EE feat: Make footprints decals (#5226) 2026-03-26 14:44:06 +01:00
_Goobstation Downstream devil fix to Painnumbness status effect 2026-04-04 16:54:51 +02:00
_Harmony feat: show conspirator status icon to ghosts (#5491) 2026-03-26 17:21:10 +01:00
_Impstation Port Ready Manifest from Impstation (#5187) 2026-01-18 12:47:07 -06:00
_Lavaland/Chasm Ports Devils from Goobstation (#4639) 2025-11-20 10:11:07 +01:00
_Mono/CorticalBorer Literally all of the damageable system refactor shitmed fixes. 2025-12-29 11:39:33 -06:00
_NF Removed obsolete DroppableBorgModule Code (#4770) 2025-11-27 08:23:49 +00:00
_RMC14 porting RMC pose stuff (#5558) 2026-04-04 15:29:42 +02:00
_Shitmed Formatting 2025-12-29 21:45:03 +01:00
_Starlight Port Starlight's expanded makeshift items (#4984) 2025-12-31 14:08:48 -06:00
Content.Shared.csproj Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs