Delta-v/Content.Shared/Damage/Systems
DisposableCrewmember42 0ce8d934f4
cherry-pick: upstream's damage-dependent ghost sprites (#5516)
Ghost types  (space-wizards/space-station-14#37949)

* Empty commit

* yeah thingi

* added a GetHighestDamageTypes thingi to the DamageableSystem

* no idea why those files names are different only in github so just in case readding them

* yeah doing that

* first steps of moving the logic somewhere nicer

* still plenty to do

* gosh such a mess but getting progress done

* small fixie push

* big mess of bunch of stuff

* dealing with a conflict and fixing the random numbers

* testing if github will update now

* dealing with the other conflict

* github please update i beg you

* dealing with more conflicts

* hopefully this fixes it

* fixing conflicts again

* cleaning up stuffies

* sprite fixie

* general cleanup

* doing the small fixies first

* getting rid of the new event, gotta handle ashing next

* adding spaces to comments before i forget

* handling ashing

* think that did it?

* small fixies

* more small fixies

* last batch of quickie fixies before i gotta handle the bigger stuff

* last bunch of fixies i do understand

* small bit of progress yknow may as well yeah

* renaming and moving stuff to shared

* comment fixiees

* saving damage in a new component instead of in MindComponent

* protoid's and dict usage instead of the previously ickier methods

* small fixie before biggie fixie

* more fixies im slepy gosh

* thinkie that should fixie it

* smoothed the damage storage systeem so its less repetitive and icki and now itss cooler and i can go eepy

* lots of stuffies x3

* first step of getting git to detect my file name changes

* thinkie that should fixie it

* fixies

* just getting rid of the merge conflict, will check damageable later

* small thingies first

* more small stuffiees

* now all of the sprites have at leeast a 0

* dirtying the lastbody comp

* more fixies

* small thingi first

* another small fixie and a minor sprite fixie

* rng fixie

* moving the damage storage system to shared

* smoothing out code thats likely to be replaced soon but its good to do for now

* just showing progress bcus yis

* general progress stuffies mhm

* pushie

* small cleanup

* general progress :3

* in progress push for helpie

* proper pushie with progress and workies

* removed unnecessary usage of the storedamage component

* minor fixiees

* extra comments

* replaced a couple strings for ProtoId's

* gibbing related fixies :3

Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
Co-authored-by: Thinbug <101073555+Thinbug0@users.noreply.github.com>
2026-04-04 21:39:24 +02:00
..
DamageContactsSystem.cs Damaged by contact fix (#31921) 2024-09-14 13:38:15 +01:00
DamageExamineSystem.cs Replaced some AddMarkups with AddMarkupOrThrow (#30632) 2024-08-11 14:52:54 +01:00
DamageOnAttackedSystem.cs Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
DamageOnHighSpeedImpactSystem.cs Stunnable New Status and Cleanup (#38618) 2025-11-23 15:22:21 -06:00
DamageOnHoldingSystem.cs replace all uses of TryGetContainingContainer with non-obsolete overload (#30583) 2024-08-09 18:24:46 +01:00
DamageOnInteractSystem.cs Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
DamagePopupSystem.cs Target Dummies Now Show Damage Numbers from Projectiles to User (#40101) 2025-12-29 11:39:11 -06:00
DamageProtectionBuffSystem.cs Add haloperidol, potassium iodide (#27454) 2024-08-09 18:19:08 +01:00
DamageableSystem.API.cs Fix Damageable API (#41657) 2026-01-26 19:25:32 +01:00
DamageableSystem.BenchmarkHelpers.cs Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
DamageableSystem.Events.cs Literally all of the damageable system refactor shitmed fixes. 2025-12-29 11:39:33 -06:00
DamageableSystem.cs cherry-pick: upstream's damage-dependent ghost sprites (#5516) 2026-04-04 21:39:24 +02:00
PassiveDamageSystem.cs Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
RequireProjectileTargetSystem.cs Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
SharedDamageOtherOnHitSystem.cs Predict damage examine (#40168) 2025-12-29 11:39:20 -06:00
SharedGodmodeSystem.cs Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
SharedStaminaSystem.Modifier.cs StaminaSystem to SharedStaminaSystem (#37199) 2025-05-18 16:51:32 +01:00
SharedStaminaSystem.Resistance.cs Fixed colossus stamina issues (#4688) 2025-11-19 11:07:21 +01:00
SharedStaminaSystem.cs Alerts Cleanup and API (#39544) 2025-12-29 11:39:01 -06:00
SlowOnDamageSystem.cs Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00