Delta-v/Resources/Textures/Interface
Samuka 2738eb5f5f Xenoborgs part 7 (#40042)
* add mothership module

* option for mothership to open self UI

* fix mothership module

* remove mothership body

* swapp real hands for modules

* action sprite for mothership module

* removed hands from mothership core sprite

* xenoborgs now drop a pinpointer to the mothership core once destroyed

* add pinpointer to space movment module

* add base for XenoborgRule

* add xenoborg antag option

* something was needed

* something else was needed

* add ghost role spawn points

* change name in antag selection to Xenoborg Core

* add random spawnPoint markers that don't do anything

* add spawn points to mothership

* update spawn points

* add xenoborgs rule

* add xenoborgs rule to rotation

* add xenoborgs preset

* update preset with secret version
also added xenoborg mode description

* modify Antag Selection system to allow for custom entities via the AntagSelectionDefinition

* fix ghostroles spawners

* fix rule with new entityPrototype

* add spawnpoints to the mothership

* whitelist system to spawnpoints

* updated xenoborg components

* added xenoborg component to xenoborgs

* updated spawnpoints of xenoborgs in the mothership

* add new tags for xenoborg and mothership core

* add new tags for xenoborgs and mothership core

* update ghostrole spawners for xenoborgs

* message for when you get the xenoborg role

* explode all xenoborgs when mothership core dies

* for real now. explode all xenoborgs when mothership core is destroyed

* round end summary for xenoborgs

* temporary

* add guidebook entry for xenoborgs

* instructions on how to borg players

* removed lock from xenoborg control computer

* announcement when all xenoborgs die

* announcement when mothership core is destroyed

* typos

* fix error

* improve xenoborg mind role

* move sounds to xenoborg and mothership component

* play sounds when turned into xenoborg

* change sprites of mothership core actions

* minor fix

* add custom xenoborg start sound

* carps now attack xenoborgs

* added guide link to xenoborgs

* add guidebook link to xenoborgs

* added guidebook link to mothership core

* add link to source of the sound

* fixed minor issue

* has to be 1

* typo

* add light layer to mothership core sprite

* fixed antag selection system

* update guideboook

* update the guidebook again

* alphabet

* documentation

* simplify documentation

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* make the briefing yml instead of code

* fix bug with sprites

* fix formating

* remove stuff from AntagSelection

* add stuff to AntagSpawner

* fix game rule

* removed secret xenoborg preset

* support for more than one entity for each antag role

* fix gamerule

* fixes

* no xeonborgs

* add xenoborgs to all at once

* engi xenoborg included

* more comments

* more recognizable

* more xenoborgs when more players

* removed unused stuff

* correct access

* removed unnecessary stuff

* use GetAliveHumans and make comments better

* Make the system more robust

* use a constant

* remove overload from the Destroy method

* has to be public to be used in the xenoborg system

* fix the mindrole methods

* not sure, but I was asked to do it

* use a constant for the color

* forgot to make it static

* removed param comments

* removed useless parameters

* fixed stuff

* added event listeneers to xenoborg mind change

* only 4

* unfuck the antagSpawner

* comment

* unfix stuff

* commentary

* removed xenoborg stuff from siliconLawSystem

* move some stuff to the component

* removed space

* removed uncessary stuff

* no need to crate a var

* move stuff from mothership comp to xenoborg comp

* removed XenoborgCoreRoleComponent

* comment on the AntagSelectLocationEvent

* added back empty line

* comment

* make the summary better

* make AntagRoleToPrototypes summary better

* adding useless stuff back cause it was there before

* hascomp instead of trycomp

* again

* LocId instead of string

* make a new logic for the whitelist of the spawnpoint

* added ghostrole tags back

* use hascomp instead of trycomp

* removed whitelist from SpawnPointComponent

* not needed anymore

* no longer subverted

* fixed names

* make it better

* add not

* i'm dumb

* briefing is now handled by the xenoborg system

* call evac if there is too many xenoborgs

* update submodule

* fix division

* Add AutoGenerateComponentPause and AutoPausedField to XenoborgsRuleComponent

* add lines between stuff

* Make the Blocking system more robust

* Make mothership inherit from BaseMob

* remove this stuff cause is bad

* Revert "Make the Blocking system more robust"

This reverts commit 099babfe1daef00e6073e04108920327416e4ca4.

* Mothership core snaps to grid

* stop mothership core from moving

* mothership core is static again

* make guidebook entry on how to xenoborg crew better

* Make mothership core damageable

* If xenoborgs need it, so do zombies i guess

* Start the NextRoundEndCheck

* follow private static readonly naming rule

* Samething

* Fix announcments

* Make it a datafield, no?

* Revert "Make it a datafield, no?"

This reverts commit 62f6255ccccdd583d7f833ae4dbcd09a670f721a.

* remove stuff

* doesn't need to move

* is kinda of a structure

* so it doesn't pry floors as soon as it spawns

* powercell hand to mothership core module

* label for new hand

* core_e -> core-e

* mothership core can pilot the shuttle again

* fix duplicated tag + description to xenoborg tags

* scout xenoborg can now move in space without the jetpack so it can better use the sword module

* improve basic xenoborg module

* remove changes from zombie rule comp

* swap AllEntityQuery for EntityQueryEnumerator

* new line at the end

* change to 15 seconds

* make MothershipCoreDeathAnnouncmentSent into a datafield

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
2026-01-26 19:22:38 +01:00
..
Actions Xenoborgs part 7 (#40042) 2026-01-26 19:22:38 +01:00
AdminActions Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
AdminNotes Better notes and bans (#14228) 2023-07-21 13:38:52 +02:00
Alerts Crawling Part 1: The Knockdownening (#36881) 2025-11-23 15:22:21 -06:00
Ashen New ID interface sprites. (#37322) 2025-05-18 17:13:37 +01:00
AtmosMonitoring upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Bwoink aHelp fixes and improvements (#28639) 2024-08-09 18:14:52 +01:00
Changelog Make + and - in changelog look less blurry. 2021-10-31 15:04:19 +01:00
Clockwork New ID interface sprites. (#37322) 2025-05-18 17:13:37 +01:00
Default New ID interface sprites. (#37322) 2025-05-18 17:13:37 +01:00
Emotes Removed Toys.rsi, reorganize toy RSIs, broad /Fun/ cleanup. (#37189) 2025-08-07 17:44:39 +02:00
Inventory Move slot UI files around (#11282) 2022-09-14 17:13:28 -07:00
ItemStatus/Bullets Add IItemStatus to some weapon types (#1879) 2020-08-24 13:13:26 +02:00
Minimalist New ID interface sprites. (#37322) 2025-05-18 17:13:37 +01:00
Misc Criminal console status expansion (#36244) 2025-12-29 11:39:29 -06:00
Nano `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
NavMap Layering for atmospheric pipes (#36124) 2025-08-06 22:53:27 +02:00
Paper Stylized the nanotask printouts to be *pretty* (#37805) 2025-08-06 23:51:34 +02:00
Plasmafire New ID interface sprites. (#37322) 2025-05-18 17:13:37 +01:00
PowerMonitoring Power monitoring console overhaul (#20927) 2024-01-22 18:28:33 +01:00
Radial Improved RCDs (#22799) 2024-04-07 14:19:42 +02:00
Retro New ID interface sprites. (#37322) 2025-05-18 17:13:37 +01:00
Slimecore New ID interface sprites. (#37322) 2025-05-18 17:13:37 +01:00
VerbIcons Layering for atmospheric pipes (#36124) 2025-08-06 22:53:27 +02:00
WireHacking Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
noise.rsi Station AI (#30944) 2024-08-30 07:53:19 +01:00
character.svg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
character.svg.192dpi.png Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
character.svg.192dpi.png.yml Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
eject.png PDA UI refactor and cartridges (#11335) 2022-11-08 14:00:20 -06:00
emotes.svg Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
emotes.svg.192dpi.png Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
emotes.svg.192dpi.png.yml Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
eraser.svg Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
eraser.svg.png Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
examine-star.png Examine Groups (#12400) 2022-12-19 20:53:36 -06:00
examine-star.png.yml Examine Groups (#12400) 2022-12-19 20:53:36 -06:00
eyedropper.svg Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
eyedropper.svg.png Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
fist.svg Improved top menu (#2949) 2021-01-09 15:40:07 +11:00
fist.svg.192dpi.png Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
fist.svg.192dpi.png.yml Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
gavel.svg Improved top menu (#2949) 2021-01-09 15:40:07 +11:00
gavel.svg.192dpi.png Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
gavel.svg.192dpi.png.yml Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
glimmerGraph.png Readd sophie and glimmer monitor (#207) 2023-10-22 03:26:59 +02:00
hamburger.svg Improved top menu (#2949) 2021-01-09 15:40:07 +11:00
hamburger.svg.192dpi.png Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
hamburger.svg.192dpi.png.yml Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
hammer.svg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
hammer.svg.192dpi.png Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
hammer.svg.192dpi.png.yml Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
hammer_sca;ed.svg.192dpi.png.yml Add Alt-click functionality (#4497) 2021-08-21 10:20:18 -07:00
hammer_scaled.svg Add Alt-click functionality (#4497) 2021-08-21 10:20:18 -07:00
hammer_scaled.svg.192dpi.png Add Alt-click functionality (#4497) 2021-08-21 10:20:18 -07:00
handsbox.png Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
handsbox.png.yml Enable bilinear filtering on some UI icons. 2021-01-13 03:39:07 +01:00
home.png Fix PDA home icon (#25721) 2024-03-07 01:07:29 +01:00
home.svg PDA UI refactor and cartridges (#11335) 2022-11-08 14:00:20 -06:00
info.svg Adds server rules (#3475) 2021-03-03 17:56:52 +11:00
info.svg.192dpi.png Adds server rules (#3475) 2021-03-03 17:56:52 +11:00
info.svg.192dpi.png.yml Adds server rules (#3475) 2021-03-03 17:56:52 +11:00
inventory.svg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
inventory.svg.192dpi.png Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
inventory.svg.192dpi.png.yml Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
light.png PDA UI refactor and cartridges (#11335) 2022-11-08 14:00:20 -06:00
pai.png Adding PAI Slot to PDA (#21086) 2024-01-26 21:37:36 +01:00
pencil.png PDA UI refactor and cartridges (#11335) 2022-11-08 14:00:20 -06:00
pencil.svg PDA UI refactor and cartridges (#11335) 2022-11-08 14:00:20 -06:00
pray.svg Prayers Again (#10960) 2022-11-08 15:02:14 -06:00
pray.svg.png Prayers Again (#10960) 2022-11-08 15:02:14 -06:00
pray.svg.png.yml Prayers Again (#10960) 2022-11-08 15:02:14 -06:00
sandbox.svg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
sandbox.svg.192dpi.png Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
sandbox.svg.192dpi.png.yml Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
students-cap.svg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
students-cap.svg.192dpi.png Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
students-cap.svg.192dpi.png.yml Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
target-doll-high.svg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
target-doll-high.svg.96dpi.png Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
target-doll-high.svg.96dpi.png.yml Enable bilinear filtering on some UI icons. 2021-01-13 03:39:07 +01:00
target-doll-high.svg.192dpi.png Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
target-doll-high.svg.192dpi.png.yml Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
target-doll-low.svg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
target-doll-low.svg.96dpi.png Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
target-doll-low.svg.96dpi.png.yml Enable bilinear filtering on some UI icons. 2021-01-13 03:39:07 +01:00
target-doll-low.svg.192dpi.png Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
target-doll-low.svg.192dpi.png.yml Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
target-doll-middle.svg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
target-doll-middle.svg.96dpi.png Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
target-doll-middle.svg.96dpi.png.yml Enable bilinear filtering on some UI icons. 2021-01-13 03:39:07 +01:00
target-doll-middle.svg.192dpi.png Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
target-doll-middle.svg.192dpi.png.yml Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
target-doll.svg Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
target-doll.svg.192dpi.png Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00
target-doll.svg.192dpi.png.yml Crisp double scale icons for top button bar. 2021-01-15 11:49:57 +01:00