Delta-v/Resources/Textures/Interface/Actions
Samuka 2738eb5f5f Xenoborgs part 7 (#40042)
* add mothership module

* option for mothership to open self UI

* fix mothership module

* remove mothership body

* swapp real hands for modules

* action sprite for mothership module

* removed hands from mothership core sprite

* xenoborgs now drop a pinpointer to the mothership core once destroyed

* add pinpointer to space movment module

* add base for XenoborgRule

* add xenoborg antag option

* something was needed

* something else was needed

* add ghost role spawn points

* change name in antag selection to Xenoborg Core

* add random spawnPoint markers that don't do anything

* add spawn points to mothership

* update spawn points

* add xenoborgs rule

* add xenoborgs rule to rotation

* add xenoborgs preset

* update preset with secret version
also added xenoborg mode description

* modify Antag Selection system to allow for custom entities via the AntagSelectionDefinition

* fix ghostroles spawners

* fix rule with new entityPrototype

* add spawnpoints to the mothership

* whitelist system to spawnpoints

* updated xenoborg components

* added xenoborg component to xenoborgs

* updated spawnpoints of xenoborgs in the mothership

* add new tags for xenoborg and mothership core

* add new tags for xenoborgs and mothership core

* update ghostrole spawners for xenoborgs

* message for when you get the xenoborg role

* explode all xenoborgs when mothership core dies

* for real now. explode all xenoborgs when mothership core is destroyed

* round end summary for xenoborgs

* temporary

* add guidebook entry for xenoborgs

* instructions on how to borg players

* removed lock from xenoborg control computer

* announcement when all xenoborgs die

* announcement when mothership core is destroyed

* typos

* fix error

* improve xenoborg mind role

* move sounds to xenoborg and mothership component

* play sounds when turned into xenoborg

* change sprites of mothership core actions

* minor fix

* add custom xenoborg start sound

* carps now attack xenoborgs

* added guide link to xenoborgs

* add guidebook link to xenoborgs

* added guidebook link to mothership core

* add link to source of the sound

* fixed minor issue

* has to be 1

* typo

* add light layer to mothership core sprite

* fixed antag selection system

* update guideboook

* update the guidebook again

* alphabet

* documentation

* simplify documentation

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* make the briefing yml instead of code

* fix bug with sprites

* fix formating

* remove stuff from AntagSelection

* add stuff to AntagSpawner

* fix game rule

* removed secret xenoborg preset

* support for more than one entity for each antag role

* fix gamerule

* fixes

* no xeonborgs

* add xenoborgs to all at once

* engi xenoborg included

* more comments

* more recognizable

* more xenoborgs when more players

* removed unused stuff

* correct access

* removed unnecessary stuff

* use GetAliveHumans and make comments better

* Make the system more robust

* use a constant

* remove overload from the Destroy method

* has to be public to be used in the xenoborg system

* fix the mindrole methods

* not sure, but I was asked to do it

* use a constant for the color

* forgot to make it static

* removed param comments

* removed useless parameters

* fixed stuff

* added event listeneers to xenoborg mind change

* only 4

* unfuck the antagSpawner

* comment

* unfix stuff

* commentary

* removed xenoborg stuff from siliconLawSystem

* move some stuff to the component

* removed space

* removed uncessary stuff

* no need to crate a var

* move stuff from mothership comp to xenoborg comp

* removed XenoborgCoreRoleComponent

* comment on the AntagSelectLocationEvent

* added back empty line

* comment

* make the summary better

* make AntagRoleToPrototypes summary better

* adding useless stuff back cause it was there before

* hascomp instead of trycomp

* again

* LocId instead of string

* make a new logic for the whitelist of the spawnpoint

* added ghostrole tags back

* use hascomp instead of trycomp

* removed whitelist from SpawnPointComponent

* not needed anymore

* no longer subverted

* fixed names

* make it better

* add not

* i'm dumb

* briefing is now handled by the xenoborg system

* call evac if there is too many xenoborgs

* update submodule

* fix division

* Add AutoGenerateComponentPause and AutoPausedField to XenoborgsRuleComponent

* add lines between stuff

* Make the Blocking system more robust

* Make mothership inherit from BaseMob

* remove this stuff cause is bad

* Revert "Make the Blocking system more robust"

This reverts commit 099babfe1daef00e6073e04108920327416e4ca4.

* Mothership core snaps to grid

* stop mothership core from moving

* mothership core is static again

* make guidebook entry on how to xenoborg crew better

* Make mothership core damageable

* If xenoborgs need it, so do zombies i guess

* Start the NextRoundEndCheck

* follow private static readonly naming rule

* Samething

* Fix announcments

* Make it a datafield, no?

* Revert "Make it a datafield, no?"

This reverts commit 62f6255ccccdd583d7f833ae4dbcd09a670f721a.

* remove stuff

* doesn't need to move

* is kinda of a structure

* so it doesn't pry floors as soon as it spawns

* powercell hand to mothership core module

* label for new hand

* core_e -> core-e

* mothership core can pilot the shuttle again

* fix duplicated tag + description to xenoborg tags

* scout xenoborg can now move in space without the jetpack so it can better use the sword module

* improve basic xenoborg module

* remove changes from zombie rule comp

* swap AllEntityQuery for EntityQueryEnumerator

* new line at the end

* change to 15 seconds

* make MothershipCoreDeathAnnouncmentSent into a datafield

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
2026-01-26 19:22:38 +01:00
..
actions_ai.rsi upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
actions_borg.rsi Xenoborgs part 7 (#40042) 2026-01-26 19:22:38 +01:00
actions_crit.rsi Deathgasp + last words / succumbing / fake deathgasp as crit actions (#18993) 2023-08-11 22:56:34 -07:00
actions_fakemindshield.rsi Fake mindshield componentry and Implanter (#34079) 2025-01-28 05:03:05 +00:00
actions_mecha.rsi Exosuit: Ripley (#12668) 2022-12-10 11:05:39 -06:00
actions_rat_king.rsi Rat King Milsim + Buffs (#20190) 2023-09-27 21:59:12 +02:00
carp_rift.rsi Carp wave spawner and dragons as an actual event (#10254) 2022-08-08 10:18:14 +10:00
changeling.rsi Changeling devour and transform (#34002) 2025-11-23 15:22:18 -06:00
devour.rsi Update dragon devour action icon (#20020) 2023-09-27 21:59:12 +02:00
jump.rsi Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
pai-map.rsi Fix PDA home icon (#25721) 2024-03-07 01:07:29 +01:00
voice-mask.rsi Add icon to Change Voice Mask Action (#23239) 2024-01-22 21:07:33 +01:00
animate.png Add 3 abilities to revenant, salt weaknesses, and evil bible interaction (#3063) 2025-03-19 16:15:29 +00:00
blight.png Revs (the spooky ones) (#9842) 2022-08-13 23:49:41 +10:00
blood-writing.png Add 3 abilities to revenant, salt weaknesses, and evil bible interaction (#3063) 2025-03-19 16:15:29 +00:00
carp_summon.png Cleanup the remainder of dragon (#8881) 2022-06-16 19:30:49 -05:00
defile.png Revs (the spooky ones) (#9842) 2022-08-13 23:49:41 +10:00
disarm.png Change Harm/Disarm icons (#5394) 2021-11-18 23:36:32 -07:00
disarmOff.png Change Harm/Disarm icons (#5394) 2021-11-18 23:36:32 -07:00
eyeclose.png Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212) 2024-01-26 21:27:55 +01:00
eyeopen.png Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212) 2024-01-26 21:27:55 +01:00
firestarter.png Adds Hellspawn (Nar'Sie demon mob) (#20291) 2024-01-26 21:37:35 +01:00
ghostHearingToggled.png Ghost hearing action (#19722) 2023-09-27 21:59:12 +02:00
harm.png Change Harm/Disarm icons (#5394) 2021-11-18 23:36:32 -07:00
harmOff.png Change Harm/Disarm icons (#5394) 2021-11-18 23:36:32 -07:00
inanimate.png Add 3 abilities to revenant, salt weaknesses, and evil bible interaction (#3063) 2025-03-19 16:15:29 +00:00
malfunction.png Revs (the spooky ones) (#9842) 2022-08-13 23:49:41 +10:00
manifest.png Guardian brushup and bullet passthrough (#7035) 2022-03-17 11:46:11 -07:00
meta.json Adds Hellspawn (Nar'Sie demon mob) (#20291) 2024-01-26 21:37:35 +01:00
overloadlight.png Revs (the spooky ones) (#9842) 2022-08-13 23:49:41 +10:00
pai-midi.png Adds new pAI sprites (#6205) 2022-01-17 12:21:40 -07:00
rooting.png Add Diona rooting (#32782) 2025-08-06 23:57:34 +02:00
scream.png Actions System + UI (#2710) 2020-12-13 23:28:20 +01:00
shop.png Revs (the spooky ones) (#9842) 2022-08-13 23:49:41 +10:00
web.png Spiders Buff and critters change (#13377) 2023-01-22 18:50:05 -04:00
zombie-turn.png Zombie Mode [New Game Mode] (#8501) 2022-07-06 13:42:51 +10:00