Files
Delta-v/Content.Server/Weapons/Ranged/Systems/ChemicalAmmoSystem.cs
T
mq a4e9f24572 Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-04-04 16:57:22 +02:00

49 lines
1.8 KiB
C#

using Content.Server.Weapons.Ranged.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Weapons.Ranged.Events;
using System.Linq;
namespace Content.Server.Weapons.Ranged.Systems;
public sealed class ChemicalAmmoSystem : EntitySystem
{
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<ChemicalAmmoComponent, AmmoShotEvent>(OnFire);
}
private void OnFire(Entity<ChemicalAmmoComponent> entity, ref AmmoShotEvent args)
{
if (!_solutionContainerSystem.TryGetSolution(entity.Owner, entity.Comp.SolutionName, out var ammoSoln, out var ammoSolution))
return;
var projectiles = args.FiredProjectiles;
var projectileSolutionContainers = new List<(EntityUid, Entity<SolutionComponent>)>();
foreach (var projectile in projectiles)
{
if (_solutionContainerSystem
.TryGetSolution(projectile, entity.Comp.SolutionName, out var projectileSoln, out _))
{
projectileSolutionContainers.Add((projectile, projectileSoln.Value));
}
}
if (!projectileSolutionContainers.Any())
return;
var solutionPerProjectile = ammoSolution.Volume * (1 / projectileSolutionContainers.Count);
foreach (var (_, projectileSolution) in projectileSolutionContainers)
{
var solutionToTransfer = _solutionContainerSystem.SplitSolution(ammoSoln.Value, solutionPerProjectile);
_solutionContainerSystem.TryAddSolution(projectileSolution, solutionToTransfer);
}
_solutionContainerSystem.RemoveAllSolution(ammoSoln.Value);
}
}