Files
Delta-v/Content.Server/_DV/Abilities/TechnokineticPulseAbilitySystem.cs
T
William Lemonandpre-commit-ci[bot] 01088086dc Adds Skia (σκιά, shade) as a Midround Antagonist (#4152)
* AAAAAAAAadds skia

* Added to the spawn options table

* Fix EOR, Added shatter ability, Fix Reroll popup

* Fixed the death of the Skia

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* Fixed taco's silly mistake

* Skia need pry-ability

* Adds Goob Nightvision

* Added some missing Protos

* Appease the Yaml gods

* Did the Delta Fixes

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* Lathes fix

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* More fixes

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* Fixed objective reroll

* Bring up to date

* aaaaaaaaaaa

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Fixed damageset, removed unneeded point light

* I'm so sorry Deltandas

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---------

Signed-off-by: William Lemon <William.Lemon2@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-01 08:46:23 +00:00

44 lines
1.7 KiB
C#

using Content.Server.Emp;
using Content.Shared._DV.Abilities;
using Content.Shared.Actions;
namespace Content.Server._DV.Abilities;
public sealed partial class TechnokineticPulseAbilitySystem : EntitySystem
{
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly EmpSystem _emp = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TechnokineticPulseAbilityComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<TechnokineticPulseAbilityComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<TechnokineticPulseAbilityComponent, TechnokineticPulseActionEvent>(OnTechnokineticPulseAction);
}
private void OnMapInit(Entity<TechnokineticPulseAbilityComponent> ent, ref MapInitEvent args)
{
_actions.AddAction(ent, ref ent.Comp.TechnokineticPulseActionEntity, ent.Comp.TechnokineticPulseActionId);
_actions.StartUseDelay(ent.Comp.TechnokineticPulseActionEntity);
}
private void OnShutdown(Entity<TechnokineticPulseAbilityComponent> entity, ref ComponentShutdown args)
{
_actions.RemoveAction(entity.Owner, entity.Comp.TechnokineticPulseActionEntity);
}
private void OnTechnokineticPulseAction(Entity<TechnokineticPulseAbilityComponent> entity, ref TechnokineticPulseActionEvent args)
{
if (args.Handled)
return;
_emp.EmpPulse(_transform.GetMapCoordinates(entity), entity.Comp.Range, entity.Comp.EnergyConsumption, entity.Comp.DisableDuration);
args.Handled = true;
}
}