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* move SolutionTransfer to shared and predict as much as possible
* fully move OpenableSystem to shared now that SolutionTransfer is
* fix imports for everything
* doc for solution transfer system
* trolling
* add scoopable system
* make ash and foam scoopable
* untroll
* untroll real
* make clickable it work
* troll
* the scooping room
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 1db178b632)
32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
using Content.Shared.Chemistry.EntitySystems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Chemistry.Components;
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/// <summary>
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/// Basically reverse spiking, instead of using the solution-entity on a beaker, you use the beaker on the solution-entity.
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/// If there is not enough volume it will stay in the solution-entity rather than spill onto the floor.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(ScoopableSolutionSystem))]
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public sealed partial class ScoopableSolutionComponent : Component
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{
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/// <summary>
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/// Solution name that can be scooped from.
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/// </summary>
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[DataField]
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public string Solution = "default";
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/// <summary>
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/// If true, when the whole solution is scooped up the entity will be deleted.
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/// </summary>
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[DataField]
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public bool Delete = true;
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/// <summary>
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/// Popup to show the user when scooping.
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/// Passed entities "scooped" and "beaker".
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/// </summary>
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[DataField]
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public LocId Popup = "scoopable-component-popup";
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}
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