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* actually implement temperature immunity * prevent slowdown and fix evil too --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
11 lines
348 B
C#
11 lines
348 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._DV.CosmicCult.Components;
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/// <summary>
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/// Hides temperature alerts and prevents damage while added to an entity.
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/// Force added and removed by cult conversion.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class TemperatureImmunityComponent : Component;
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