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* Initial port of EE Harpy flying (#919) * Added better friction and acceleration modifiers. * Moved server's flight system to shared. I don't know why it isn't in the first place. * Shifting things around. * Code tweaks to make it better * Comment fixes * Fixed footsteps and footstep sounds * Added a quick conditional if InitialStaminaCost greater than zero * Removed a pop-up that wasn't showing * Additional adjustments * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Fixed a few more systems to call the Flying system instead of the component * Comment consistency. DeltaV comments where I made it better. EE comments where they originally had things * YAML fixes * Guidebook * Apply suggestions from code review Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> * Removed DoAfterDashEvent * Fixed suggestions * Updated comment * Added new copyright free wingflaps with proper attribution * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Appeased YAML gods --------- Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Tobias Berger <toby@tobot.dev>
13 lines
512 B
C#
13 lines
512 B
C#
namespace Content.Shared.Damage.Components;
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public sealed partial class StaminaComponent : Component
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{
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/// <summary>
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/// A dictionary of active stamina drains, with the key being the source of the drain,
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/// DrainRate how much it changes per tick, and ModifiesSpeed if it should slow down the user.
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///
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/// Used primarily for harpy flying.
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/// </summary>
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[DataField, AutoNetworkedField]
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public Dictionary<EntityUid, (float DrainRate, bool ModifiesSpeed)> ActiveDrains = new();
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} |