Delta-v/Content.Server/NPC
Vasilis b860774d7c
Do not wake up NPC if there is still a mind attached. (#27651)
* Do not wake up NPC if there is still a mind attached.

This became apparent with diona nymphs (?) and slime gyras (?). This caused players that disconnected while a nymph, gyras or other npc to resume their NPC behavior. Which I would call unwanted. This fixes that.

* Zombies become AI anyway

* Update Content.Server/NPC/Systems/NPCSystem.cs

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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-11 11:01:28 -04:00
..
Commands Replace EntityUid parsing with NetEntity (#23474) 2024-01-04 11:04:31 +11:00
Components Killer tomatoes (#26053) 2024-04-18 21:21:56 +10:00
Events Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00
HTN Added new HTN operations and preconditions (#27486) 2024-05-08 12:18:03 +03:00
Pathfinding Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-21 12:59:56 +11:00
Queries Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Systems Do not wake up NPC if there is still a mind attached. (#27651) 2024-05-11 11:01:28 -04:00
UI NPC refactor (#10122) 2022-09-06 00:28:23 +10:00
NPCBlackboard.cs Rat King Milsim + Buffs (#20190) 2023-09-22 15:01:05 -05:00
NPCBlackboardSerializer.cs Shooting NPCs and more (#18042) 2023-08-01 19:48:56 -05:00