Delta-v/Content.Server/NPC/Systems
Vasilis b860774d7c
Do not wake up NPC if there is still a mind attached. (#27651)
* Do not wake up NPC if there is still a mind attached.

This became apparent with diona nymphs (?) and slime gyras (?). This caused players that disconnected while a nymph, gyras or other npc to resume their NPC behavior. Which I would call unwanted. This fixes that.

* Zombies become AI anyway

* Update Content.Server/NPC/Systems/NPCSystem.cs

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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-11 11:01:28 -04:00
..
NPCCombatSystem.Melee.cs Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
NPCCombatSystem.Ranged.cs Xeno spitter fixes (#18573) 2023-08-02 15:34:54 -06:00
NPCCombatSystem.cs Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
NPCImprintingOnSpawnBehaviourSystem.cs Killer tomatoes (#26053) 2024-04-18 21:21:56 +10:00
NPCJukeSystem.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
NPCPerceptionSystem.RecentlyInjected.cs Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
NPCPerceptionSystem.cs NPC refactor (#10122) 2022-09-06 00:28:23 +10:00
NPCRetaliationSystem.cs Move faction exception and everything it needs to shared (#25154) 2024-03-18 18:23:25 +11:00
NPCSteeringSystem.Context.cs NPC steering tweaks (#26351) 2024-03-23 12:42:51 +11:00
NPCSteeringSystem.Obstacles.cs Code Cleanup: Purge obsolete MapManager methods (#26279) 2024-03-22 18:08:40 +11:00
NPCSteeringSystem.cs NPC steering tweaks (#26351) 2024-03-23 12:42:51 +11:00
NPCSystem.Blackboard.cs Fixed trying to resolve unregistered NPCComponent type, fix NPCs (#19547) 2023-08-25 14:52:23 -07:00
NPCSystem.cs Do not wake up NPC if there is still a mind attached. (#27651) 2024-05-11 11:01:28 -04:00
NPCUtilitySystem.cs Revert "npc can no longer attack you through a locker" (#27680) 2024-05-05 19:22:33 +10:00