* Do not wake up NPC if there is still a mind attached. This became apparent with diona nymphs (?) and slime gyras (?). This caused players that disconnected while a nymph, gyras or other npc to resume their NPC behavior. Which I would call unwanted. This fixes that. * Zombies become AI anyway * Update Content.Server/NPC/Systems/NPCSystem.cs --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| NPCCombatSystem.Melee.cs | ||
| NPCCombatSystem.Ranged.cs | ||
| NPCCombatSystem.cs | ||
| NPCImprintingOnSpawnBehaviourSystem.cs | ||
| NPCJukeSystem.cs | ||
| NPCPerceptionSystem.RecentlyInjected.cs | ||
| NPCPerceptionSystem.cs | ||
| NPCRetaliationSystem.cs | ||
| NPCSteeringSystem.Context.cs | ||
| NPCSteeringSystem.Obstacles.cs | ||
| NPCSteeringSystem.cs | ||
| NPCSystem.Blackboard.cs | ||
| NPCSystem.cs | ||
| NPCUtilitySystem.cs | ||