Delta-v/Content.Server/GameObjects/Components/Projectiles/ExplosiveProjectileComponen...

30 lines
847 B
C#

using Content.Server.GameObjects.Components.Explosion;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.GameObjects.Components.Projectiles
{
[RegisterComponent]
public class ExplosiveProjectileComponent : Component, IStartCollide
{
public override string Name => "ExplosiveProjectile";
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponent<ExplosiveComponent>();
}
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
{
if (Owner.TryGetComponent(out ExplosiveComponent? explosive))
{
explosive.Explosion();
}
}
}
}