Delta-v/Content.Server/GameObjects/Components
Pieter-Jan Briers 65f5f71a39
Allow Supply of PowerGenerator to be VV'd
2020-04-20 09:45:40 +02:00
..
Access Move access levels to prototypes. 2020-01-19 18:30:09 +01:00
Cargo Update CargoConsoleComponent.cs 2020-03-22 19:34:38 -04:00
Chemistry Adds NoExamine SolutionCap. 2020-04-18 01:10:26 +02:00
Command You can now cancel the timer (recall) 2020-04-09 01:43:28 +02:00
Construction Move part of stack code to shared. 2020-04-12 01:15:16 +02:00
Damage Ghost command, some other stuff 2020-03-03 20:37:26 +01:00
Doors Glass airlocks actually let light through. 2020-02-24 01:55:44 +01:00
Explosion Fixed a bunch of unused variables warnings (#492) 2019-12-15 14:12:23 +01:00
GUI Fix crash on human deletion. 2020-01-26 19:52:09 +01:00
Healing Use automatic component registration. 2019-07-31 15:07:54 +02:00
Instruments Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368) 2019-11-25 00:11:47 +01:00
Interactable Fix flashlights not updating status when battery inserted. 2020-01-12 02:02:58 +01:00
Items Disable collision for things inside EntityStorageComponents + enable putting mobs in lockers 2020-04-17 15:40:17 +02:00
Markers Ghost command, some other stuff 2020-03-03 20:37:26 +01:00
Medical Added power checks 2020-03-21 15:37:22 -04:00
Metabolism Merge branch 'master' into DecimalReagents 2020-04-12 14:37:36 +02:00
Mining Add OnDamaged method to IOnDamageBehavior (#685) 2020-02-13 15:57:40 +01:00
Mobs Merge branch 'master' into prediction 2020-04-18 14:07:02 +02:00
Movement Put base movement in control of MovementSpeedModifierComponent. 2020-04-18 13:46:35 +02:00
Nutrition Merge branch 'master' into DecimalReagents 2020-04-12 14:37:36 +02:00
Observer Turns out we don't need to spawn a timer to delete ghosts anymore 2020-04-17 19:23:06 +02:00
Paper Adds rsi sprites for bureaucracy items, fixes pen and paper spri… (#711) 2020-02-17 00:16:06 +01:00
Power Allow Supply of PowerGenerator to be VV'd 2020-04-20 09:45:40 +02:00
Projectiles Add OnDamaged method to IOnDamageBehavior (#685) 2020-02-13 15:57:40 +01:00
Research LatheComponent indentation fix 2020-03-25 19:58:59 -04:00
Sound Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Stack Move part of stack code to shared. 2020-04-12 01:15:16 +02:00
Temperature Add OnDamaged method to IOnDamageBehavior (#685) 2020-02-13 15:57:40 +01:00
Timing Use Delay Component (#540) 2020-01-22 23:08:14 +01:00
Trigger/TimerTrigger Use automatic component registration. 2019-07-31 15:07:54 +02:00
VendingMachines Added power checks 2020-03-21 15:37:22 -04:00
Weapon Add CanAttack to IActionBlocker, prevent using guns when dead (#769) 2020-03-03 15:10:09 +01:00
CatwalkComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
ComputerComponent.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
MagicMirrorComponent.cs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
PlaceableSurfaceComponent.cs Fixes placing objects on closed lockers (#658) 2020-02-09 10:42:12 +01:00
RotatableComponent.cs Adds verb categories (#766) 2020-03-06 20:11:24 +01:00
WiresComponent.cs Update submodule and fix race condition in wire component init 2020-02-27 00:16:39 +01:00
Wrenchable.cs Basic wrenchable component (#418) 2019-11-06 17:22:55 +01:00