Delta-v/Content.Server/GameObjects/Components/Mobs
Pieter-Jan Briers 93c8007f5e
Merge branch 'master' into prediction
2020-04-18 14:07:02 +02:00
..
DamageThresholdTemplates CollidableComponent and ICollideableComponent namespace was changed in the engine. 2020-01-11 14:12:20 -08:00
CameraRecoilComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
CombatModeComponent.cs RaisePredictiveEvent works. 2020-03-25 17:53:50 +01:00
DamageStates.cs Add CanAttack to IActionBlocker, prevent using guns when dead (#769) 2020-03-03 15:10:09 +01:00
FootstepSoundComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
HeatResistanceComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
HumanoidAppearanceComponent.cs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
MindComponent.cs Handle MindComponent deletion: 2020-04-18 00:39:22 +02:00
ServerOverlayEffectsComponent.cs Refactor SpeciesUI into overlay and status effects (#381) 2019-10-30 16:37:22 +01:00
ServerStatusEffectsComponent.cs Refactor SpeciesUI into overlay and status effects (#381) 2019-10-30 16:37:22 +01:00
SpeciesComponent.cs Remove hardcoded ghosting from MoverSystem. 2020-04-18 12:10:50 +02:00