Delta-v/Content.Client/GameObjects/Components
DrSmugleaf dd385a0511
Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00
..
Access Removed LocalizationManager dependencies (#2059) 2020-09-16 23:55:50 +02:00
ActionBlocking Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Actor Removed LocalizationManager dependencies (#2059) 2020-09-16 23:55:50 +02:00
Arcade Communications Console & Medical Scanner now close when too far away (#2175) 2020-10-06 10:16:42 +02:00
Atmos Pipe prototypes (#2124) 2020-10-08 17:53:56 +02:00
Body Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Buckle 0 days without buckle breaking (#1366) 2020-07-17 10:43:10 +02:00
Cargo Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Chemistry Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
CloningPod Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Clothing Add changing the amount of hands on the GUI depending on your body parts (#1406) 2020-07-25 15:11:16 +02:00
Command Communications Console & Medical Scanner now close when too far away (#2175) 2020-10-06 10:16:42 +02:00
Construction Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
Conveyor Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Disposal Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Doors Merge branch 'master' into 2020-08-19-firelocks 2020-09-06 00:17:48 +02:00
Fluids Adds new different reaction types. (#2114) 2020-09-21 17:51:07 +02:00
GUI Stripping (#1668) 2020-08-15 20:33:42 +02:00
Gravity Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
HUD/Inventory Communications Console & Medical Scanner now close when too far away (#2175) 2020-10-06 10:16:42 +02:00
IconSmoothing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Instruments Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
Interactable Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Items Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Kitchen Readds Iconcomponent (#2142) 2020-09-28 20:53:47 +02:00
Markers Improve marker visualization for mapping. 2020-05-24 01:47:14 +02:00
MedicalScanner Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Mobs Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Movement Make portals use ICollideBehavior and set collidable.Hard to false (#2186) 2020-10-10 13:32:42 +02:00
Nutrition Adds IThrowCollide, Creaming people with cream pies and tactical stun baton throws (#2122) 2020-09-22 15:34:30 +02:00
Observer Cloning (#1932) 2020-09-02 12:07:54 +02:00
PDA Communications Console & Medical Scanner now close when too far away (#2175) 2020-10-06 10:16:42 +02:00
Paper Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Pointing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Portal Make portals use ICollideBehavior and set collidable.Hard to false (#2186) 2020-10-10 13:32:42 +02:00
Power Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Projectiles Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
Recycling Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Research Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Rotation Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
Sound Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
StationEvents Refactors radiation (#2009) 2020-09-21 01:49:40 +02:00
Storage Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Strap 0 days without buckle breaking (#1366) 2020-07-17 10:43:10 +02:00
Suspicion Add SSS traitor label and fix ally sync (#2200) 2020-10-09 18:57:09 +02:00
Trigger Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
VendingMachines Communications Console & Medical Scanner now close when too far away (#2175) 2020-10-06 10:16:42 +02:00
Weapons Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Wires Communications Console & Medical Scanner now close when too far away (#2175) 2020-10-06 10:16:42 +02:00
AcceptCloningBoundUserInterface.cs Cloning (#1932) 2020-09-02 12:07:54 +02:00
AcceptCloningWindow.cs Cloning (#1932) 2020-09-02 12:07:54 +02:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ClickableComponent.cs Nullability fixes. 2020-08-20 16:48:15 +02:00
ComputerVisualizer.cs Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
DoAfterComponent.cs Make DoAfter visible to all (#2183) 2020-10-10 13:59:17 +02:00
EmergencyLightComponent.cs Rework emergency lights (#1830) 2020-08-22 12:06:29 +02:00
ExpendableLightVisualizer.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
ExtinguisherCabinetVisualizer.cs Cleanup (#2111) 2020-09-20 17:29:11 +02:00
FlashLightVisualizer.cs Add Flashlight Visualizer/states (#1861) 2020-08-24 12:32:18 +02:00
HandheldLightComponent.cs Fix the flashlight's power bar and status with no battery (#1862) 2020-08-23 13:19:40 +02:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
LanternVisualizer.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LowWallComponent.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
MagicMirrorBoundUserInterface.cs Merge MathHelper and FloatMath 2020-08-16 14:54:52 +02:00
PlaceableSurfaceComponent.cs Click Drag Functionality + Refactor Interaction Interfaces (#1125) 2020-07-06 23:27:03 +02:00
ReinforcedWallComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
ReinforcedWallVisualizer.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
StackComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SubFloorHideComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
WindowComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00