Delta-v/Content.Server/Administration
Crude Oil 9ebf6a24c4
Parroting Parrots part 1: Help maints! SQUAWK! Maints! (#38243)
* parrots have ears. add poly

* high tech parrot functionality

* adjust times

* add accent to radio message

* don't spam everything all at once probably

* learn about the existence of prob(float)

* actually use Prob(float) correctly

* newline

* add pet spawner for poly

* move chance to talk on radio to component

* missing comment

* minor edits and doc additions

* the reviewerrrrrrr

* parrot can't learn when crit or dead

* increase default memory

* rename poly to polly

* crude way to ignore whispers. chatcode please

* This is Polly. It is set to broadcast over the engineering frequency

* add missing initialize

* add displacement map for parrot ears

* review comments - Errant

* minor things

* large rework

* fix attempting to talk when entity has no channels

* use list of active radios again to track channels

* fix bad return, some comments

* fix long learn cooldown

* minor adjustments

* use FromMinutes

* the voices told me to make these changes

* remove default reassignment

* Review changes

* remove polly's accent

* decouple radio stuff from parrotsystem

* minor stuff

* split vocalization and parroting

* minor review work

* re-add missing check

* add admin verb for clearing parrot messages

* minor action icon update

* oops

* increase icon number text size

* Admin erase parrot messages associated with players

* part 1 beck review

* add whitelist and blacklist for parrots

* Downgrade missing component error to warning

* Add comment

* add some missing comments

* Remove active radio entity tracking, use all inventory slots

* Minor changes

* small review stuff

* review radio stuff

* swap ears displacement to invisible death displacement

* remove syncsprite

* vscode why do yo have to hurt my feelings

* review changes

* use checkboth
2025-07-09 12:04:57 -07:00
..
BanList Integrate Modern HWID into content 2024-11-12 01:51:54 +01:00
Commands Dsay Dirty and Follow commands converted to LEC and localized. (#38666) 2025-07-01 01:33:59 +02:00
Components Cleanup: Superbonk cleanup (#35104) 2025-04-19 10:26:56 -04:00
Logs Log an error when adding an admin log containing a null char (#38782) 2025-07-05 17:07:53 -07:00
Managers Admin spring cleaning (#36190) 2025-04-14 14:06:36 +10:00
Notes Cleanup some easy-to-fix static logger warnings (#37820) 2025-05-25 23:20:08 +02:00
Systems Parroting Parrots part 1: Help maints! SQUAWK! Maints! (#38243) 2025-07-09 12:04:57 -07:00
Toolshed adjreagent now accepts float (#38134) 2025-06-07 23:47:37 -04:00
UI Persist deadmin to database, add admin suspension system (#34048) 2025-01-15 00:46:45 +01:00
AdminCommandAttribute.cs Toolshed (#17895) 2023-08-02 16:09:08 -05:00
AdminPermsChangedEventArgs.cs Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
AdminRank.cs Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
BanPanelEui.cs Sanitize admin UI input for role bans (#35422) 2025-05-26 23:27:31 -07:00
ContentNetworkResourceManager.cs Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
PlayerLocator.cs Integrate Modern HWID into content 2024-11-12 01:51:54 +01:00
PlayerPanelEui.cs PlayerPanel Follow button (#36466) 2025-04-12 22:00:46 +02:00
QuickDialogSystem.OpenDialog.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
QuickDialogSystem.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
ServerApi.Utility.cs Game server admin API (#26880) 2024-04-14 20:13:29 +10:00
ServerApi.cs Panic Bunker uses minutes not hours (#28805) 2024-06-09 22:45:47 +02:00