Delta-v/Content.Server/Administration/Systems
Crude Oil 9ebf6a24c4
Parroting Parrots part 1: Help maints! SQUAWK! Maints! (#38243)
* parrots have ears. add poly

* high tech parrot functionality

* adjust times

* add accent to radio message

* don't spam everything all at once probably

* learn about the existence of prob(float)

* actually use Prob(float) correctly

* newline

* add pet spawner for poly

* move chance to talk on radio to component

* missing comment

* minor edits and doc additions

* the reviewerrrrrrr

* parrot can't learn when crit or dead

* increase default memory

* rename poly to polly

* crude way to ignore whispers. chatcode please

* This is Polly. It is set to broadcast over the engineering frequency

* add missing initialize

* add displacement map for parrot ears

* review comments - Errant

* minor things

* large rework

* fix attempting to talk when entity has no channels

* use list of active radios again to track channels

* fix bad return, some comments

* fix long learn cooldown

* minor adjustments

* use FromMinutes

* the voices told me to make these changes

* remove default reassignment

* Review changes

* remove polly's accent

* decouple radio stuff from parrotsystem

* minor stuff

* split vocalization and parroting

* minor review work

* re-add missing check

* add admin verb for clearing parrot messages

* minor action icon update

* oops

* increase icon number text size

* Admin erase parrot messages associated with players

* part 1 beck review

* add whitelist and blacklist for parrots

* Downgrade missing component error to warning

* Add comment

* add some missing comments

* Remove active radio entity tracking, use all inventory slots

* Minor changes

* small review stuff

* review radio stuff

* swap ears displacement to invisible death displacement

* remove syncsprite

* vscode why do yo have to hurt my feelings

* review changes

* use checkboth
2025-07-09 12:04:57 -07:00
..
AdminFrozenSystem.cs Prevent admin-frozen players from ghosting or suiciding, add "Freeze And Mute" verb (#27813) 2024-05-12 10:35:30 -04:00
AdminGunSystem.cs Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
AdminSystem.cs Parroting Parrots part 1: Help maints! SQUAWK! Maints! (#38243) 2025-07-09 12:04:57 -07:00
AdminTestArenaSystem.cs Fix admin test arena (#35444) 2025-02-24 17:05:59 +11:00
AdminVerbSystem.Antags.cs Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814) 2025-07-07 21:57:05 +02:00
AdminVerbSystem.Smites.cs Predict healing and bloodstream (#38690) 2025-07-02 19:20:31 -04:00
AdminVerbSystem.Tools.cs Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
AdminVerbSystem.cs Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
BufferingSystem.cs Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
BwoinkSystem.cs Fix: Admin-only messages still show "(S)" on Discord (#35431) 2025-02-23 22:43:14 +01:00
RejuvenateSystem.cs Toolshed (#17895) 2023-08-02 16:09:08 -05:00
SuperBonkSystem.cs Cleanup: Superbonk cleanup (#35104) 2025-04-19 10:26:56 -04:00