* fix: spellbooks can have infinite charges * refactor: indicate infinite spellbook charges with null Not sure if I like this much better... |
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| .. | ||
| Components | ||
| Events | ||
| Systems | ||
| MagicInstantSpawnData.cs | ||
| SharedMagicSystem.cs | ||
| SpellbookDoAfterEvent.cs | ||
| SpellbookSystem.cs | ||