| .. |
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APC
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Make APC UI work correctly with multiple users (#32465)
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2024-10-12 19:21:43 +11:00 |
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Abilities
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Kills TurfHelpers (#37939)
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2025-06-21 11:23:19 -04:00 |
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Access
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Clean up all missing `EntitySystem` proxy method uses (#38353)
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2025-06-26 16:50:49 -07:00 |
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ActionBlocker
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GettingUsedAttemptEvent (#35450)
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2025-02-24 17:21:17 +01:00 |
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Actions
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JumpBoots Attempt №2 (#36862)
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2025-07-07 21:19:28 +02:00 |
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Administration
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Stop network serializing prototypes (#38602)
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2025-06-26 19:27:23 -04:00 |
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Advertise
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Predict vending machine UI (#33412)
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2025-03-02 13:47:52 +11:00 |
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Alert
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Clean up all missing `EntitySystem` proxy method uses (#38353)
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2025-06-26 16:50:49 -07:00 |
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AlertLevel
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Ame
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Predict AME Fuel Examine (#38018)
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2025-06-03 13:51:50 +02:00 |
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Animals
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Clean up all missing `EntitySystem` proxy method uses (#38353)
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2025-06-26 16:50:49 -07:00 |
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Anomaly
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Fix prototypes and datadefs so they pass analyzer checks (again) (#37485)
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2025-05-15 20:30:50 +02:00 |
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Antag
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Add support for antag-before-job selection (#35789)
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2025-03-12 16:48:39 +01:00 |
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Arcade
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Armable
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Land mine armament (#33883)
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2025-04-25 16:53:50 -04:00 |
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Armor
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Chameleon vests now act like winter coats (#34929)
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2025-03-17 19:39:04 +01:00 |
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Atmos
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Pressure Relief Valve (#36708)
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2025-07-03 18:00:34 +02:00 |
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Audio
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-19 19:30:31 +01:00 |
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BarSign
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Selectable Bar Signs (#29068)
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2024-07-01 02:20:57 +10:00 |
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Beam
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Content update for NetEntities (#18935)
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2023-09-11 09:42:41 +10:00 |
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Bed
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Stasis bed cleanup and bugfixes. (#38762)
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2025-07-06 02:59:31 +02:00 |
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Beeper
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Refactor: ProximityDetectionSystem (#35133)
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2025-05-12 00:33:35 +10:00 |
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Bible
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Refactor actions to be entities with components (#19900)
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2023-09-08 18:16:05 -07:00 |
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Blocking
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HandsSystem Refactor (#38438)
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2025-06-25 15:13:03 +02:00 |
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Body
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Catchable items, playable basketball (#37702)
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2025-07-06 09:54:20 -07:00 |
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Botany
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Fix clientside storage Whitelists (#24063)
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2024-02-02 00:33:57 +11:00 |
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Bql
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Content update for NetEntities (#18935)
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2023-09-11 09:42:41 +10:00 |
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Buckle
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Cleanup unused/redundant dependencies (#38099)
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2025-06-06 18:11:52 +02:00 |
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Burial
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Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164)
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2025-06-09 10:36:04 -04:00 |
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CCVar
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Revert biome rework (#38724)
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2025-07-03 20:48:04 +02:00 |
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Cabinet
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Power stuff (#31314)
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2024-08-25 22:18:42 +10:00 |
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Camera
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fix: EyeOffset when eyes are closed (#38534)
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2025-06-25 22:22:05 +02:00 |
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CardboardBox
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Content update for NetEntities (#18935)
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2023-09-11 09:42:41 +10:00 |
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Cargo
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Stop network serializing prototypes (#38602)
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2025-06-26 19:27:23 -04:00 |
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CartridgeLoader
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Fix prototypes and datadefs so they pass analyzer checks (again) (#37485)
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2025-05-15 20:30:50 +02:00 |
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ChangeNameInContainer
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Plushies can now have pAIs stuffed into them (v2)! (#30805)
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2024-10-09 20:01:32 +02:00 |
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CharacterInfo
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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Charges
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Fix autorecharge
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2025-04-28 15:53:40 +02:00 |
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Chasm
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Landmine stepoff (#22962)
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2024-03-24 16:33:45 +11:00 |
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Chat
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Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814)
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2025-07-07 21:57:05 +02:00 |
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Chemistry
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Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
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2025-07-10 05:06:51 +02:00 |
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Climbing
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Don't show climb verb for objects that cannot be climbed (#38115)
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2025-06-06 18:25:17 -04:00 |
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Clock
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Watches (#29550)
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2024-07-13 16:09:19 +10:00 |
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Cloning
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Fix prototypes and datadefs so they pass analyzer checks (again) (#37485)
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2025-05-15 20:30:50 +02:00 |
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Clothing
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Fix debug asserts when unequipping items (#38274)
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2025-06-21 16:40:56 +03:00 |
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Clumsy
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Catchable items, playable basketball (#37702)
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2025-07-06 09:54:20 -07:00 |
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Cluwne
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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CombatMode
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make PacifiedComponent session specific (#38137)
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2025-06-07 14:37:13 -07:00 |
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Communications
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-19 19:30:31 +01:00 |
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ComponentTable
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Priority Deliveries (#36968)
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2025-04-27 02:13:52 -07:00 |
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Computer
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ECS ComputerVisualizer (#13289)
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2023-01-15 00:01:47 -04:00 |
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Configurable
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Predict dumping (#32394)
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2025-04-19 16:20:40 +10:00 |
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Construction
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Clean up all missing `EntitySystem` proxy method uses (#38353)
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2025-06-26 16:50:49 -07:00 |
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ContainerHeld
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Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
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2025-05-30 19:53:56 -04:00 |
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Containers
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fix ItemSlotsSystem debug assert (#38655)
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2025-06-29 10:33:58 -04:00 |
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Contraband
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Only sec glasses can show contraband: second attempt (#36412)
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2025-04-26 17:06:34 -04:00 |
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Conveyor
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Mob movement rewrite (#35931)
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2025-03-28 09:29:02 +11:00 |
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Coordinates
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Replace obsolete FromMap calls with ToCoordinates (#35304)
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2025-02-20 23:03:42 +11:00 |
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Crayon
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Improve crayon UI to not be stuck in 1996 (#33101)
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2024-11-15 21:25:06 -06:00 |
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CrewManifest
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Make department / job list sorting consistent. (#25486)
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2024-02-23 15:04:44 +11:00 |
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CriminalRecords
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Localize criminal records reason placeholder dataset (#35810)
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2025-03-16 19:43:37 -04:00 |
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Cuffs
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Clean up all missing `EntitySystem` proxy method uses (#38353)
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2025-06-26 16:50:49 -07:00 |
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Damage
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Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
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2025-07-10 05:06:51 +02:00 |
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Dataset
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-19 19:30:31 +01:00 |
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Decals
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Make MappingDataNode use string keys (#36111)
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2025-04-18 19:28:22 +10:00 |
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Defusable
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Hardbombs & Defusables (#15380)
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2023-09-11 18:42:38 -07:00 |
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Delivery
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Further Mail Balancing (#37986)
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2025-05-31 21:28:13 -07:00 |
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Destructible
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Better Godmode (#37020)
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2025-05-10 01:06:19 -04:00 |
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DetailExaminable
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make the detailed examine verb predicted (#35362)
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2025-02-21 11:30:06 -08:00 |
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DeviceLinking
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Stop network serializing prototypes (#38602)
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2025-06-26 19:27:23 -04:00 |
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DeviceNetwork
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Stop network serializing prototypes (#38602)
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2025-06-26 19:27:23 -04:00 |
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Devour
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Fix non-humanoid mobs being destroyed on devour (#38087)
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2025-07-09 14:43:35 +02:00 |
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Dice
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Predicted dice rolls (#34863)
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2025-02-14 16:46:25 +01:00 |
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Directions
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Fluid spread refactor (#11908)
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2022-11-15 22:30:59 +11:00 |
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DisplacementMap
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Fix displacement map rendering in UI (#38042)
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2025-06-24 22:47:29 +02:00 |
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Disposal
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Clean up all missing `EntitySystem` proxy method uses (#38353)
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2025-06-26 16:50:49 -07:00 |
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DoAfter
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HandsSystem Refactor (#38438)
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2025-06-25 15:13:03 +02:00 |
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Doors
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Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814)
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2025-07-07 21:57:05 +02:00 |
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DragDrop
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Climbing refactor (#20516)
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2023-10-10 16:41:11 -07:00 |
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Dragon
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Content changes for entity categories PR (#27232)
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2024-06-02 14:08:15 +10:00 |
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DrawDepth
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Layering for atmospheric pipes (#36124)
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2025-06-01 22:01:43 -07:00 |
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Drowsiness
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New status effect system (#37238)
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2025-06-25 07:41:35 -04:00 |
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Drugs
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Refactor SeeingRainbows to new status effect system (#38620)
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2025-06-27 21:19:04 +03:00 |
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Drunk
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Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814)
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2025-07-07 21:57:05 +02:00 |
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Effects
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Content update for NetEntities (#18935)
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2023-09-11 09:42:41 +10:00 |
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Electrocution
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Reduce base electrocution stun time from 8 to 5 seconds (#34578)
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2025-03-15 16:57:35 +01:00 |
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Emag
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[BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664)
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2025-07-03 22:08:45 -07:00 |
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Emoting
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Code cleanup: Dirty(Comp) (#26238)
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2024-03-19 23:27:02 -04:00 |
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Emp
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Use new ComponentPauseGenerator (#25183)
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2024-02-26 14:36:19 +11:00 |
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Engineering
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Fix inflatable barriers finishing instantly if canceled! (#36937)
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2025-04-26 16:56:18 -04:00 |
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Ensnaring
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Allow Pacifists to Use Bola (#37188)
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2025-05-06 12:55:00 -04:00 |
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EntityEffects
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Artifact glue reagent (#38670)
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2025-07-07 18:45:46 -07:00 |
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EntityList
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Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
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2025-07-10 05:06:51 +02:00 |
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EntityTable
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Add support for contextual information in EntityTables (#37737)
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2025-05-31 15:40:25 +02:00 |
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Entry
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Add a way for bulk abstracting prototypes (#24140)
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2024-01-16 21:39:14 -08:00 |
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Eui
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Fix error when the client gets an Eui state message before its open message (#23610)
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2024-01-14 20:18:45 +11:00 |
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Examine
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Clean up all missing `EntitySystem` proxy method uses (#38353)
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2025-06-26 16:50:49 -07:00 |
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Exchanger
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Execution
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Execution System uses the identity of an entity; added "the" to execution message (#32536)
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2024-09-30 00:36:47 +02:00 |
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Explosion
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Cleanup remaining `IMapManager.MapExists` uses (#37851)
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2025-05-26 18:45:55 +02:00 |
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Eye
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Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814)
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2025-07-07 21:57:05 +02:00 |
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Fax
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Seperate EMAG into EMAG and Authentication Disruptor (#34337)
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2025-01-29 23:05:47 -05:00 |
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FingerprintReader
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Tearable Deliveries V2 (#36815)
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2025-04-24 21:47:46 +02:00 |
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FixedPoint
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Add FixedPoint2TypeParser (#38169)
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2025-06-09 18:01:53 +10:00 |
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Flash
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Predict Flashes (#37640)
|
2025-06-23 13:32:56 +02:00 |
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Fluids
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Make mopping predicted (and some other stuff) (#38749)
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2025-07-09 05:17:55 +02:00 |
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Foldable
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Fix: Don't deploy foldables when clicking on items inside containers (#38709)
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2025-07-03 14:10:20 +02:00 |
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Follower
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Fix for ghosts being unable to follow the AI when it uses a holopad (#36355)
|
2025-04-25 12:30:39 +02:00 |
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Forensics
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Fingerprint taking improvements (#31864)
|
2025-04-22 14:15:12 -04:00 |
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Friction
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Content changes required for physicsmap purge (#37878)
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2025-05-28 19:38:47 +10:00 |
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Friends
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fix fish petting misprediction (#30175)
|
2024-07-20 13:23:46 +10:00 |
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GPS
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Examining now shows Coords on Handheld GPS, Coord readout update frequency increased (#31814)
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2025-04-13 11:29:13 -04:00 |
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GameTicking
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Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814)
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2025-07-07 21:57:05 +02:00 |
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GameWindow
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Cleanup the namespaces (#8132)
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2022-05-13 17:59:03 +10:00 |
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Gateway
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Gateway destinations (#21040)
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2023-11-14 19:23:40 -07:00 |
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Ghost
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Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164)
|
2025-06-09 10:36:04 -04:00 |
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GhostKick
|
Pass IRobustSerializer to NetMessage (#11021)
|
2022-09-14 17:25:25 +10:00 |
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Gibbing
|
fix: Use PredictedQueueDel for gib spell (#38729)
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2025-07-04 14:48:16 +02:00 |
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Glue
|
Add a system for modifying entity names without causing conflicts (#27863)
|
2024-06-16 15:38:53 -04:00 |
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Gravity
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Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814)
|
2025-07-07 21:57:05 +02:00 |
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GridPreloader
|
Cleanup: Remove redundant prototype name specifications (#35793)
|
2025-03-19 19:30:31 +01:00 |
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Guardian
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Fix for holoparasite's ability to attack the host through mech (#36659)
|
2025-06-14 20:22:45 +03:00 |
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Guidebook
|
Cleanup: Remove redundant prototype name specifications (#35793)
|
2025-03-19 19:30:31 +01:00 |
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HUD
|
Cleanup: Remove redundant prototype name specifications (#35793)
|
2025-03-19 19:30:31 +01:00 |
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Hands
|
New science unlock: the H.A.R.M.P.A.C.K (#38824)
|
2025-07-07 23:43:33 +02:00 |
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HealthExaminable
|
Improved Health examination text (#38126)
|
2025-06-09 00:31:49 -07:00 |
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Holiday
|
Automatic holiday sprites (#22929)
|
2023-12-24 23:52:43 -07:00 |
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Holopad
|
Station AI customizations (#34501)
|
2025-05-13 01:50:43 -07:00 |
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HotPotato
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Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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Humanoid
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Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814)
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2025-07-07 21:57:05 +02:00 |
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IconSmoothing
|
randomize iconSmoothing (#28158)
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2024-07-19 18:13:35 +10:00 |
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IdentityManagement
|
fix clone appearance (#37130)
|
2025-05-02 21:26:12 -04:00 |
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IgnitionSource
|
Fix matchstick prediction issues (#31418)
|
2025-04-08 23:00:57 +02:00 |
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Implants
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Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
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2025-07-10 05:06:51 +02:00 |
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Info
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Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752)
|
2024-06-15 00:41:25 -04:00 |
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Input
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Add keybind for swapping hands in the other direction (#37588)
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2025-05-18 21:17:35 -04:00 |
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Instruments
|
sanitize MIDI parser (#38806)
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2025-07-07 14:23:45 +02:00 |
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Intellicard/Components
|
Intellicards now have a doAfter. (#33198)
|
2024-11-09 13:29:29 -06:00 |
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Interaction
|
fix smart equip (#38605)
|
2025-06-26 12:17:25 -04:00 |
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Internals
|
Use distinct action labels for toggling internals on and off. (#36073)
|
2025-06-02 13:09:45 +02:00 |
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Inventory
|
Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814)
|
2025-07-07 21:57:05 +02:00 |
|
IoC
|
Slight localization func cleanup (#11380)
|
2022-10-18 19:51:18 -07:00 |
|
Item
|
Fix multi handed items (#38603)
|
2025-06-26 17:29:22 +02:00 |
|
ItemRecall
|
action refactor proper ecs edition (#27422)
|
2025-05-28 15:52:11 -04:00 |
|
Jaunt
|
Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201)
|
2024-11-14 00:36:37 +01:00 |
|
Jittering
|
Clean up all missing `EntitySystem` proxy method uses (#38353)
|
2025-06-26 16:50:49 -07:00 |
|
Kitchen
|
Add microwave recipes to the guidebook (#34105)
|
2025-02-23 16:24:44 +01:00 |
|
Labels
|
Salvage Job Board (#37549)
|
2025-05-18 14:02:52 +10:00 |
|
LandMines
|
Land mine armament (#33883)
|
2025-04-25 16:53:50 -04:00 |
|
Lathe
|
Improve lathe queue performance (#38583)
|
2025-06-27 00:08:01 +02:00 |
|
Light
|
Predict Flashes (#37640)
|
2025-06-23 13:32:56 +02:00 |
|
Lightning
|
Tesla (#21124)
|
2023-12-28 13:11:50 +00:00 |
|
Localizations
|
Battery (SMES/substation) interface (#36386)
|
2025-04-27 21:08:34 +10:00 |
|
Lock
|
Branded lighters addition (#35514)
|
2025-07-07 14:53:17 -04:00 |
|
Lube
|
Add a system for modifying entity names without causing conflicts (#27863)
|
2024-06-16 15:38:53 -04:00 |
|
MachineLinking
|
Remove superseded machine linking code (#18244)
|
2023-07-24 12:07:35 +10:00 |
|
Machines
|
Add multipart machines system (#35969)
|
2025-06-02 17:02:41 +03:00 |
|
Magic
|
fix: spellbooks can have infinite charges (#38376)
|
2025-07-04 23:28:56 -07:00 |
|
MagicMirror
|
Make magic mirror do-after longer, add popups to notify the target (#30366)
|
2024-07-30 12:17:27 +10:00 |
|
MapText
|
Implement map text (#28705)
|
2024-06-09 15:18:54 -04:00 |
|
Mapping
|
action refactor proper ecs edition (#27422)
|
2025-05-28 15:52:11 -04:00 |
|
Maps
|
Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814)
|
2025-07-07 21:57:05 +02:00 |
|
MassMedia
|
Save unpublished news articles (#31491)
|
2024-09-09 13:38:49 -06:00 |
|
Materials
|
Fix ore silo clients showing up when out of range (#36741)
|
2025-04-20 11:00:23 +10:00 |
|
Maths
|
Remove redundant #nullable enable (#4275)
|
2021-07-16 17:37:09 -07:00 |
|
Mech
|
Fix for holoparasite's ability to attack the host through mech (#36659)
|
2025-06-14 20:22:45 +03:00 |
|
Medical
|
Predict healing and bloodstream (#38690)
|
2025-07-02 19:20:31 -04:00 |
|
MedicalScanner
|
Add health analyzer unrevivability warning (#32636)
|
2024-10-26 19:22:08 +02:00 |
|
Mind
|
Stop network serializing prototypes (#38602)
|
2025-06-26 19:27:23 -04:00 |
|
Mindshield
|
Chameleon controller implant (Clothing fast switch) (#33887)
|
2025-05-30 12:07:25 +02:00 |
|
Mining
|
Mineral Scanner (#31390)
|
2024-09-07 00:05:53 +10:00 |
|
Mobs
|
action refactor proper ecs edition (#27422)
|
2025-05-28 15:52:11 -04:00 |
|
Module
|
Removes unused "ModuleManager" (#11918)
|
2022-10-14 13:11:19 -07:00 |
|
Morgue
|
Morgue system refactor remove unused VVs and into Entity (#31835)
|
2024-09-04 17:30:21 +02:00 |
|
MouseRotator
|
Fix MouseRotator on rotated grids (#29663)
|
2024-07-02 23:04:15 +10:00 |
|
Mousetrap
|
Fix clientside storage Whitelists (#24063)
|
2024-02-02 00:33:57 +11:00 |
|
Movement
|
JumpBoots Attempt №2 (#36862)
|
2025-07-07 21:19:28 +02:00 |
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NPC
|
Forbid string literals for `NpcFactionSystem` methods (#38140)
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2025-06-08 00:39:18 +02:00 |
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NameIdentifier
|
Scurret naming fixes (#38776)
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2025-07-07 00:30:44 +02:00 |
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NameModifier
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Add GetBaseName method to NameModifierSystem (#35633)
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2025-03-03 02:03:16 +01:00 |
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Ninja
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HandsSystem Refactor (#38438)
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2025-06-25 15:13:03 +02:00 |
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NodeContainer
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Predict gasthermomachines (#33837)
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2025-05-13 21:49:43 +10:00 |
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Nuke
|
Add microwave-nukedisk interaction (#36114)
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2025-05-21 11:06:58 -07:00 |
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NukeOps
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Add tooltips to the agent ID job icons and improve status icon prototypes (#28575)
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2024-08-09 16:14:07 +10:00 |
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Nutrition
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Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814)
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2025-07-07 21:57:05 +02:00 |
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Objectives
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-19 19:30:31 +01:00 |
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Overlays
|
improve noir glasses shader (#37996)
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2025-06-02 09:16:10 -07:00 |
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PAI
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action refactor proper ecs edition (#27422)
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2025-05-28 15:52:11 -04:00 |
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PDA
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Cleanup warning CS0414 (#37648)
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2025-05-20 23:14:10 +02:00 |
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Paper
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Clean up all missing `EntitySystem` proxy method uses (#38353)
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2025-06-26 16:50:49 -07:00 |
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Parallax
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Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
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2025-07-10 05:06:51 +02:00 |
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ParcelWrap
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Adds Parcel Wrap (#34471)
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2025-04-26 19:24:25 -04:00 |
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ParticleAccelerator
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Add multipart machines system (#35969)
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2025-06-02 17:02:41 +03:00 |
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Payload
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Power stuff (#31314)
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2024-08-25 22:18:42 +10:00 |
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Physics
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Ensure large entities don't get stuck on conveyor belt corners (#37466)
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2025-06-15 11:36:18 +02:00 |
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Pinpointer
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Seperate EMAG into EMAG and Authentication Disruptor (#34337)
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2025-01-29 23:05:47 -05:00 |
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Placeable
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Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384)
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2024-09-19 17:42:49 +10:00 |
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Players
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Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814)
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2025-07-07 21:57:05 +02:00 |
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Plunger
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Resolve all non-obsoleting warnings in content (#27934)
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2024-05-11 20:13:58 -07:00 |
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PneumaticCannon
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Add events for GunComponent values, muzzle flashes and cartridge spread (#24077)
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2024-01-29 10:32:42 +11:00 |
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Pointing
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Travelling pointing arrows, brains can no longer point (#24864)
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2024-02-03 19:09:20 +11:00 |
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Points
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Remove cloneData parameter from AutoNetworkedField (#20596)
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2023-09-30 15:14:16 +10:00 |
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Polymorph
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New Experimental Science T3: Desynchronizer (#35752)
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2025-04-16 11:33:39 +10:00 |
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Popups
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Add `PopupPredictedCursor` and fix doubled popups on vending machines (#36655)
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2025-04-18 14:01:46 +10:00 |
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Power
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Predict gasthermomachines (#33837)
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2025-05-13 21:49:43 +10:00 |
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PowerCell
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Fix PowerCellDrawComponent draw rate (#38562)
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2025-06-25 09:38:57 -04:00 |
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Prayer
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Prayable datafield typo (#28622)
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2024-06-05 10:32:58 +03:00 |
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Preferences
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Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814)
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2025-07-07 21:57:05 +02:00 |
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Procedural
|
Revert biome rework (#38724)
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2025-07-03 20:48:04 +02:00 |
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Projectiles
|
Minor ReflectionSystem refactor (#37039)
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2025-05-01 00:10:54 +10:00 |
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Prototypes
|
Layering for atmospheric pipes (#36124)
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2025-06-01 22:01:43 -07:00 |
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ProximityDetection
|
Refactor: ProximityDetectionSystem (#35133)
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2025-05-12 00:33:35 +10:00 |
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Prying
|
Firelocks are no longer pryable by hand if they are powered (#29221)
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2024-06-22 10:49:50 -07:00 |
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Puppet
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Turn interaction related attempt events into structs (#29168)
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2024-06-19 00:30:41 +10:00 |
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RCD
|
Clean up all missing `EntitySystem` proxy method uses (#38353)
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2025-06-26 16:50:49 -07:00 |
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Radiation
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Geiger counters can now be heard by everyone nearby (#30463)
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2025-04-17 21:24:47 +10:00 |
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Radio
|
Fix warning CS0414 instances (#36832)
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2025-04-23 01:36:49 +02:00 |
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Random
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Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
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2025-07-10 05:06:51 +02:00 |
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RatKing
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action refactor proper ecs edition (#27422)
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2025-05-28 15:52:11 -04:00 |
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ReagentSpeed
|
make lube speed up lathes (#25515)
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2024-05-07 14:20:43 -04:00 |
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Rejuvenate
|
Event-ify Rejuvenate (#11145)
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2022-09-15 03:30:56 +10:00 |
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Remotes
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Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536)
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2025-06-29 18:21:14 +02:00 |
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Repairable
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Predict RepairableSystem (#38886)
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2025-07-10 04:39:34 +02:00 |
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RepulseAttract
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Wizard: Repulse Spell (#35377)
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2025-02-22 10:56:54 -05:00 |
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Research
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Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
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2025-07-10 05:06:51 +02:00 |
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Resist
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Respawn
|
Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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RetractableItemAction
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HandsSystem Refactor (#38438)
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2025-06-25 15:13:03 +02:00 |
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Revenant
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Generic Numeric Alerts (#38370)
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2025-06-21 20:59:37 +03:00 |
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Revolutionary
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Add tooltips to the agent ID job icons and improve status icon prototypes (#28575)
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2024-08-09 16:14:07 +10:00 |
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Robotics
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Fix prototypes so they pass analyzer checks (#35435)
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2025-02-24 15:21:59 +11:00 |
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Roles
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Cleanup SharedRoleCodewordSystem (#38310)
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2025-06-27 02:27:25 +02:00 |
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Rootable
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Add Diona rooting (#32782)
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2025-06-04 12:52:59 +02:00 |
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Rotatable
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Rotation
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Fix rotation visuals desync & appearance state spam (#23016)
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2023-12-26 16:32:25 -07:00 |
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Rounding
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Improved output distribution of RoundToLevels (#25026)
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2024-02-08 10:37:24 +11:00 |
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SMES
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Resolves SmesVisualizer is Obsolete (#13899)
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2023-05-07 13:43:41 +10:00 |
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SSDIndicator
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Fix SSD sleep misprediction (#38831)
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2025-07-07 23:09:50 +02:00 |
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Salvage
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Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
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2025-07-10 05:06:51 +02:00 |
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Sandbox
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Turn SandboxManager into a system (#6867)
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2022-02-23 17:00:30 -07:00 |
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Security
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HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length (#35407)
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2025-05-17 15:27:39 +10:00 |
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SensorMonitoring
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Adds the thermo-electric generator (#18840)
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2023-08-12 15:41:55 -05:00 |
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Sericulture
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Fixup Sericulture to be clonable (#38516)
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2025-06-25 21:50:47 +02:00 |
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Shuttles
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Fix center of mass mispredict when placing tiles (#37969)
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2025-06-01 00:39:45 -04:00 |
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Silicons
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Fix yaml linter and misc errors (#37444)
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2025-07-10 00:25:36 -04:00 |
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Singularity
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Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
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2025-07-10 05:06:51 +02:00 |
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Slippery
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Add Diona rooting (#32782)
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2025-06-04 12:52:59 +02:00 |
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Smoking
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ciggie sounds (#32426)
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2025-04-19 00:01:52 +02:00 |
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Solar
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Cleanup the namespaces (#8132)
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2022-05-13 17:59:03 +10:00 |
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Sound
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Kills TurfHelpers (#37939)
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2025-06-21 11:23:19 -04:00 |
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Spawning
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Various system spring cleaning (#36206)
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2025-04-16 13:08:22 +02:00 |
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Species
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Simplify DoAfterArgs behavior for movement and distance checks (#25226)
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2024-03-19 21:09:00 +11:00 |
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Speech
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Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814)
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2025-07-07 21:57:05 +02:00 |
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Spider
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Spider web visuals update (#38175)
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2025-06-16 17:30:43 -07:00 |
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Spillable
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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SprayPainter
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Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814)
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2025-07-07 21:57:05 +02:00 |
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Spreader
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-19 19:30:31 +01:00 |
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Sprite
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Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393)
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2024-01-03 17:39:00 -07:00 |
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Stacks
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HandsSystem Refactor (#38438)
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2025-06-25 15:13:03 +02:00 |
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Standing
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Mob collisions (#34580)
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2025-04-05 00:33:52 +11:00 |
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Station
|
Clean up all missing `EntitySystem` proxy method uses (#38353)
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2025-06-26 16:50:49 -07:00 |
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StationRecords
|
More filters for station records (#37213)
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2025-05-06 12:21:16 -04:00 |
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StatusEffect
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Clean up all missing `EntitySystem` proxy method uses (#38353)
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2025-06-26 16:50:49 -07:00 |
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StatusEffectNew
|
Improvements and fixups for New Status Effect API (#38660)
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2025-07-02 20:46:30 +03:00 |
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StatusIcon
|
Fix prototypes so they pass analyzer checks (#35435)
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2025-02-24 15:21:59 +11:00 |
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Stealth
|
Content changes for engine exception tolerance PR (#27455)
|
2024-04-29 18:43:15 +10:00 |
|
StepTrigger
|
Puddle Code Slipping Cleanup (#35845)
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2025-04-20 17:27:12 -04:00 |
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Sticky
|
full sticky prediction (#30230)
|
2024-08-09 09:36:15 +10:00 |
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Storage
|
Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814)
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2025-07-07 21:57:05 +02:00 |
|
Store
|
Stop network serializing prototypes (#38602)
|
2025-06-26 19:27:23 -04:00 |
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StoreDiscount/Components
|
Cleanup remaining `IMapManager.MapExists` uses (#37851)
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2025-05-26 18:45:55 +02:00 |
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StoryGen
|
Stop network serializing prototypes (#38602)
|
2025-06-26 19:27:23 -04:00 |
|
Strip
|
HandsSystem Refactor (#38438)
|
2025-06-25 15:13:03 +02:00 |
|
Stunnable
|
Add checks for various complex interactions (#37246)
|
2025-06-02 10:06:45 -07:00 |
|
SubFloor
|
feat: allow admins to interact under subfloors (#38813)
|
2025-07-10 13:14:37 +02:00 |
|
SurveillanceCamera
|
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
|
2025-07-10 05:06:51 +02:00 |
|
Survivor/Components
|
Fix/Addition - Wizard Survivor Antag Status (#35226)
|
2025-02-23 12:24:36 -05:00 |
|
Swab
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Tabletop
|
Clean up all missing `EntitySystem` proxy method uses (#38353)
|
2025-06-26 16:50:49 -07:00 |
|
Tag
|
Add warnings when TagSystem methods are called with string literals (#36281)
|
2025-04-12 16:18:31 +02:00 |
|
Telephone
|
Cleanup: Remove ``TelephoneComponent.RequiresPower`` (#38823)
|
2025-07-07 17:55:09 +02:00 |
|
Teleportation
|
Wizard Teleport Scroll (Teleport Location ECS) (#36424)
|
2025-04-28 19:42:24 +02:00 |
|
Temperature
|
Add prediction to electric grills (#36241)
|
2025-04-01 09:43:19 -07:00 |
|
TextScreen
|
Hallway textscreens (#24189)
|
2024-01-27 08:51:24 -05:00 |
|
Thief
|
Cleanup: Remove redundant prototype name specifications (#35793)
|
2025-03-19 19:30:31 +01:00 |
|
Throwing
|
Catchable items, playable basketball (#37702)
|
2025-07-06 09:54:20 -07:00 |
|
Tiles
|
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
|
2025-07-10 05:06:51 +02:00 |
|
Timing
|
Predicted internals (#33800)
|
2025-05-02 18:22:29 +10:00 |
|
Tips
|
Fix tippy speech time (#36616)
|
2025-04-16 08:23:40 -04:00 |
|
Toggleable
|
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
|
2025-05-30 19:53:56 -04:00 |
|
Toilet
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-05-31 13:26:19 -07:00 |
|
Tools
|
Clean up all missing `EntitySystem` proxy method uses (#38353)
|
2025-06-26 16:50:49 -07:00 |
|
Toolshed/TypeParsers
|
Add FixedPoint2TypeParser (#38169)
|
2025-06-09 18:01:53 +10:00 |
|
Traits
|
Fix warning CS0414 instances (#36832)
|
2025-04-23 01:36:49 +02:00 |
|
Trigger
|
Adds portable flasher (#4523)
|
2022-02-07 02:59:41 +11:00 |
|
TurretController
|
Sentry turrets - Part 6: Sentry turret control panels (#35235)
|
2025-05-26 16:00:50 +03:00 |
|
Turrets
|
Sentry turrets - Part 6: Sentry turret control panels (#35235)
|
2025-05-26 16:00:50 +03:00 |
|
Udder
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
UserInterface
|
HandsSystem Refactor (#38438)
|
2025-06-25 15:13:03 +02:00 |
|
Vapor
|
Space cleaner buffs (#15779)
|
2023-05-02 00:25:33 +10:00 |
|
VendingMachines
|
Stop network serializing prototypes (#38602)
|
2025-06-26 19:27:23 -04:00 |
|
Verbs
|
Layering for atmospheric pipes (#36124)
|
2025-06-01 22:01:43 -07:00 |
|
VoiceMask
|
voicemask can select speech verb (#25768)
|
2024-03-28 17:36:43 +11:00 |
|
Voting
|
Add Votekick functionality (#32005)
|
2024-09-26 18:32:13 +02:00 |
|
Wagging
|
Emotes Menu (#26702)
|
2024-04-28 21:38:23 -07:00 |
|
Wall
|
Network WallMountComponent (#30837)
|
2024-08-10 11:08:56 +10:00 |
|
Warps
|
Wizard Teleport Scroll (Teleport Location ECS) (#36424)
|
2025-04-28 19:42:24 +02:00 |
|
Weapons
|
fix: wide swings with resistanceBypass now bypass resists (#38496)
|
2025-07-10 00:48:45 -07:00 |
|
Weather
|
MapManager warnings cleanup Server Edition 2003 (#36781)
|
2025-06-09 02:09:42 +02:00 |
|
Whistle
|
UseInHandEvent cleanup (#35231)
|
2025-02-18 23:27:30 +11:00 |
|
Whitelist
|
CompFactory updates (#37559)
|
2025-05-20 01:08:55 -04:00 |
|
Wieldable
|
Hand refactor bugfix (#38576)
|
2025-06-25 17:41:19 +02:00 |
|
Wires
|
Station AI (#30944)
|
2024-08-28 10:57:12 +10:00 |
|
Xenoarchaeology
|
Clean up all missing `EntitySystem` proxy method uses (#38353)
|
2025-06-26 16:50:49 -07:00 |
|
Xenoborgs/Components
|
Xenoborgs part 2 (#36844)
|
2025-04-28 18:10:35 -04:00 |
|
Zombies
|
Fix two zombie bugs (#34472)
|
2025-04-18 20:38:33 -04:00 |
|
Content.Shared.csproj
|
Treat duplicate dependency warnings as errors (#38480)
|
2025-06-22 00:25:20 +02:00 |
|
Content.Shared.csproj.DotSettings
|
Moved interaction interfaces from Server to Shared.
|
2020-07-18 22:51:56 -07:00 |
|
GlobalUsings.cs
|
Global usings (#6472)
|
2022-02-05 11:39:36 -07:00 |
|
SharedArrayExtension.cs
|
Fluid spread refactor (#11908)
|
2022-11-15 22:30:59 +11:00 |