Delta-v/Content.Shared/Storage/EntitySystems
ArtisticRoomba deea33a36a
DetGadget Hat Revitalization (#35438)
* DetGadget Hat

* uh... half-assed item description

* Reduce hat range to one tile, you have to stand on someone to steal their hat items

* Fix Integration Errors

* Only the wearer can access voice commands

* init work - handscomp is unable to be pulled

* second bit of progress

* basic working implementation

* nuke storageslots and add adminlogging

* disallow trolling nukies or hiding objective items

* remove unnecessary tags additions

* finish nuking unused tags

* death to yamllinter

* int tests be damned

* milon is a furry

* address review

* upd desc

* address reviews part 2

* address more reviews

* remove unused refs

* fix order of dependencies

* add ShowVerb to SharedStorageSystem.cs

This will allow or disallow showing the "Open Storage" verb if defined on the component.

* orks is a nerd

* add proper locale, fix adminlogging

* orks is a nerd 2

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Co-authored-by: Coenx-flex <coengmurray@gmail.com>
2025-03-01 19:03:27 +01:00
..
BinSystem.cs Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
BluespaceLockerDoAfterEvent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DumpableSystem.cs Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
MagnetPickupSystem.cs Replace obsolete FromMap calls with ToCoordinates (#35304) 2025-02-20 23:03:42 +11:00
SecretStashSystem.cs Secret stash wrench anchoring fix (#31779) 2024-12-14 00:00:45 +01:00
SharedEntityStorageSystem.cs Prevent crates, pet carriers and other things from going into disposals (#35557) 2025-02-27 18:43:56 +01:00
SharedItemCounterSystem.cs More miscellaneous compiler warning fixes (#18228) 2023-07-23 16:03:57 +10:00
SharedItemMapperSystem.cs Clean itemmapper (#29983) 2024-07-14 13:27:39 +10:00
SharedStorageSystem.cs DetGadget Hat Revitalization (#35438) 2025-03-01 19:03:27 +01:00
StoreAfterFailedInteractSystem.cs Add a component that inserts the held item when no interaction happens on the stored item (#29823) 2024-08-11 12:29:44 +10:00
StoreOnCollideSystem.cs Adds Store on Collide and Wand of the Locker (#33710) 2024-12-04 17:49:54 +01:00