..
Access
Fix bad Rider analysis error in AccessOverriderWindow.xaml.cs ( #34213 )
2025-01-15 00:31:50 +01:00
Actions
Wizard Staff of Animation ( #34649 )
2025-02-12 23:46:02 -05:00
Administration
Overlay stack sorting fix ( #36103 )
2025-03-26 21:40:13 +01:00
Advertise /Systems
Predict vending machine UI ( #33412 )
2025-03-02 13:47:52 +11:00
AlertLevel
Alert display lights now properly react to power changes. ( #14839 )
2023-03-24 20:10:48 -07:00
Alerts
Fix alerts mispredict + log spam ( #36004 )
2025-03-22 12:41:16 +01:00
Ame /UI
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-07-21 14:48:13 +10:00
Animations
Fix effects ( #27533 )
2024-05-02 12:40:07 +10:00
Anomaly
Fix Anomaly infections infinity growing after curing ( #32259 )
2024-09-18 00:19:34 +02:00
Arcade
Fix arcade machines ( #30376 )
2024-07-26 10:30:49 -07:00
Armor
Predicted armor ( #20560 )
2023-09-28 20:48:50 +10:00
Atmos
Fix gas pressure pump prediction ( #35865 )
2025-03-28 10:42:16 +11:00
Audio
Refactor audio system to send collection IDs over the network ( #33610 )
2025-02-23 23:14:56 +11:00
BarSign
Selectable Bar Signs ( #29068 )
2024-07-01 02:20:57 +10:00
Beam
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Bed
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-07-21 14:48:13 +10:00
Body /Systems
Fix humanoid appearances for placement manager ( #18291 )
2023-08-05 14:25:47 +10:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Bql
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Buckle
Use screen local north for buckling/unbuckling layering, plus #31625 ( #33447 )
2025-02-12 21:51:28 -08:00
Camera
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
CardboardBox
prop hunt ss14 (real) ( #26691 )
2024-04-17 14:48:35 -07:00
Cargo
Add history tab to bounty console ( #33932 )
2025-01-30 09:27:36 -08:00
CartridgeLoader
NanoTask ( #34095 )
2025-03-15 09:24:23 -07:00
Changelog
Fix changelog entries with brackets crashing the client ( #36033 )
2025-03-24 00:46:34 +01:00
CharacterInfo
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Charges /Systems
emag refactor ( #15181 )
2023-04-18 22:46:00 -07:00
Chasm
Fix error when removing chasm falling component on a terminating entity ( #28471 )
2024-06-01 15:00:31 -04:00
Chat
Adds new speech bubble opacity sliders to the accessibility menu. ( #35346 )
2025-02-25 17:00:12 +01:00
Chemistry
Delete SolutionContainerVisualsComponent.InitialName ( #35654 )
2025-03-03 23:58:04 +01:00
Clickable
Allowed windows to be properly clicked on ( #34751 )
2025-02-02 23:02:24 +01:00
Clock
Watches ( #29550 )
2024-07-13 16:09:19 +10:00
Cloning /UI
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
CloningConsole /UI
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-07-21 14:48:13 +10:00
Clothing
Fix broken layer hiding on clothes with multiple equipment slots ( #34080 )
2025-03-21 00:30:47 +11:00
CombatMode
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Commands
Merge showsubfloorforever into showsubfloor ( #33682 )
2025-03-11 11:01:11 +11:00
Communications
Fix communication console menu ( #33655 )
2024-12-20 10:17:13 -06:00
Computer
Remove unused IoC dependency references. ( #31704 )
2024-09-01 23:22:50 +02:00
Configurable /UI
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-07-21 14:48:13 +10:00
Construction
Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``FlatpackSystem`` ( #35457 )
2025-02-24 18:37:50 +01:00
ContextMenu /UI
Verb tweaks ( #31309 )
2024-08-25 22:05:39 +10:00
Cooldown
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Crayon
Fix window positions not saving ( #35055 )
2025-02-23 23:57:57 +11:00
Credits
Remove calls to FormattedMessage obsolete methods ( #31706 )
2024-09-01 13:00:53 +02:00
CrewManifest
replace all instances of "department-{id}" with department.name ( #34607 )
2025-01-23 19:46:32 -08:00
CriminalRecords
Localize criminal records reason placeholder dataset ( #35810 )
2025-03-16 19:43:37 -04:00
Cuffs
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Damage
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
DamageState
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
DebugMon
Fix coords monitor in replays ( #29512 )
2024-06-27 16:58:51 +02:00
Decals
Add mapping editor ( #23427 )
2024-08-04 13:31:45 +10:00
Delivery
Cargo Mail System ( #35429 )
2025-03-07 14:51:08 +01:00
DeviceLinking
Predict two-way levers ( #25043 )
2024-02-11 14:19:45 +11:00
DeviceNetwork
Code cleanup: radio jammer ( #29052 )
2024-06-20 01:13:40 +10:00
Devour
Added a component to eat bodies for health #8922 ( #16345 )
2023-05-15 18:44:35 -04:00
Dice
Predicted dice rolls ( #34863 )
2025-02-14 16:46:25 +01:00
DisplacementMap
Displacement maps big update ( #30093 )
2024-07-23 12:04:09 +03:00
Disposal
Refactor audio system to send collection IDs over the network ( #33610 )
2025-02-23 23:14:56 +11:00
DoAfter
Fix 38 non-obsolete warnings ( #33794 )
2025-02-11 20:59:50 +11:00
Doors
Replace DoorVisuals.Powered with PowerDeviceVisuals.Powered ( #34646 )
2025-02-11 13:54:35 +11:00
Dragon
Remove lights compref ( #19531 )
2023-09-11 19:18:06 +10:00
Drowsiness
Add haloperidol, potassium iodide ( #27454 )
2024-08-03 03:12:08 +10:00
Drugs
Disable rainbow overlay when reduced motion is enabled ( #28496 )
2024-06-01 18:41:06 -07:00
Drunk
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Effects
cham projector fixes/rewrite ( #27111 )
2024-11-08 12:15:41 +01:00
Electrocution
another rename
2024-11-22 23:39:05 +01:00
Emp
Revert "Revert "Emp more effects" ( #16159 )" ( #16165 )
2023-05-06 11:26:04 -04:00
Ensnaring
Predict stripping ( #32478 )
2024-09-27 17:12:10 +10:00
Entry
Change the window titlebar to show the joined server ( #32547 )
2024-10-17 13:06:07 +02:00
Eui
removed obsolete netmessage creator ( #33542 )
2024-11-25 22:39:10 +11:00
Examine
Hover examine buttons ( #35206 )
2025-03-22 13:22:01 +11:00
Explosion
Cluster grenade refactor and contra markings ( #31108 )
2024-12-16 13:08:07 +01:00
Eye
Content changes for engine exception tolerance PR ( #27455 )
2024-04-29 18:43:15 +10:00
Fax
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-07-21 14:48:13 +10:00
Flash
let FlashArea be called from shared ( #30343 )
2024-09-19 09:58:10 +10:00
FlavorText
Fix Flavor Text editor not saving correctly ( #28122 )
2024-05-19 02:23:44 +02:00
Fluids
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-06 21:02:01 +10:00
Forensics
Better DNA forensics & ReagentData ( #26699 )
2024-08-09 09:27:27 +10:00
Fullscreen
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
GPS
AstroNav GPS Cartridge ( #32194 )
2024-09-24 19:02:51 +02:00
GameTicking /Managers
Refactor audio system to send collection IDs over the network ( #33610 )
2025-02-23 23:14:56 +11:00
Gameplay
Make the version watermark less annoying ( #35484 )
2025-02-25 00:21:33 +01:00
Gateway /UI
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-07-21 14:48:13 +10:00
Ghost
Cleanup: Fix field naming rule violation in ``GhostComponent`` ( #35454 )
2025-02-24 18:48:32 +01:00
GhostKick
Kick mines (real) ( #8056 )
2022-05-18 14:07:35 +10:00
Gravity
Station Anchor ( #26098 )
2024-08-31 10:40:28 -04:00
Guidebook
Reagent guidebook reactions UI dividers ( #35608 )
2025-03-01 16:21:33 -06:00
Hands
Support separate displacement maps for left and right hand ( #35820 )
2025-03-20 00:06:55 -07:00
HealthAnalyzer /UI
Add health analyzer unrevivability warning ( #32636 )
2024-10-26 19:22:08 +02:00
Holiday
Automatic holiday sprites ( #22929 )
2023-12-24 23:52:43 -07:00
Holopad
Holopad networking rework ( #34112 )
2025-01-17 14:09:59 -06:00
HotPotato
Revert "Fix chat bubbles ( #25643 )" ( #25645 )
2024-02-28 00:51:20 +11:00
Humanoid
Validate some SpeciesPrototype fields ( #35965 )
2025-03-20 21:15:30 +01:00
IconSmoothing
IconSmooth additional smoothing keys ( #35790 )
2025-03-13 00:51:48 +01:00
IdentityManagement
Fix a bunch of warnings ( #11965 )
2022-10-16 08:44:23 -07:00
Implants
Implanter draw rework ( #32136 )
2025-02-27 18:57:28 +01:00
Info
Add telegram to the server info-links ( #33459 )
2024-11-22 16:38:41 +01:00
Input
Add keybinds for rotating and flipping objects ( #30540 )
2024-08-13 23:36:41 +10:00
Instruments
add missing base calls to several BUIs ( #35124 )
2025-02-13 01:41:30 -05:00
Interactable
Improve InteractionSystem range & BUI checks ( #27999 )
2024-05-24 15:03:03 +10:00
Interaction
Purges uses of TransformComponent.WorldRotation ( #34946 )
2025-02-11 14:16:20 +11:00
Inventory
Fix window positions not saving ( #35055 )
2025-02-23 23:57:57 +11:00
IoC
Change the window titlebar to show the joined server ( #32547 )
2024-10-17 13:06:07 +02:00
ItemRecall
Wizard Item Recall Spell ( #34411 )
2025-02-08 16:56:08 -05:00
Items
replace all uses of TryGetContainingContainer with non-obsolete overload ( #30583 )
2024-08-04 15:38:53 +10:00
Jittering
Fix animation looping bugs. ( #29457 )
2024-07-04 18:02:43 +10:00
Kitchen
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-07-21 14:48:13 +10:00
Kudzu
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Labels
HOTFIX: Fix lineedit focus ( #34621 )
2025-02-06 16:14:55 +01:00
LateJoin
replace all instances of "department-{id}" with department.name ( #34607 )
2025-01-23 19:46:32 -08:00
Lathe
Fix LatheMenu DefaultProductionAmount getting ignored ( #35951 )
2025-03-20 17:38:59 +01:00
Launcher
Copy button for ban/disconnect reason ( #30760 )
2024-08-20 23:31:09 +02:00
Light
Tweak sun shadow rotations ( #35758 )
2025-03-10 15:38:33 +11:00
Lightning /Components
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Lobby
Make CharacterPickerButton the same height for dwarves as for non-dwarves ( #35297 )
2025-02-19 11:44:17 +01:00
Lock /Visualizers
LockVisualizer ( #25224 )
2024-02-16 16:52:31 -07:00
MachineLinking /UI
Remove unused IoC dependency references. ( #31704 )
2024-09-01 23:22:50 +02:00
Magic
Wizard Staff of Animation ( #34649 )
2025-02-12 23:46:02 -05:00
MagicMirror
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-07-21 14:48:13 +10:00
MainMenu
Update MainMenu.cs to use ISawmill ( #29988 )
2024-07-14 13:05:39 +10:00
MapText
Implement map text ( #28705 )
2024-06-09 15:18:54 -04:00
Mapping
Fix separated game screen bumping ( #33046 )
2024-10-29 16:07:57 +11:00
Maps
Purges uses of TransformComponent.WorldMatrix and TransformComponent.InvWorldMatrix ( #34944 )
2025-02-11 21:06:43 +11:00
Markers
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MassMedia
add missing base calls to several BUIs ( #35124 )
2025-02-13 01:41:30 -05:00
Materials
Recycler Overhaul ( #30802 )
2024-08-18 21:39:00 -06:00
Mech
Fix window positions not saving ( #35055 )
2025-02-23 23:57:57 +11:00
Medical
Use new engine APIs for setting the scroll target of views ( #35401 )
2025-02-23 18:47:13 +01:00
MedicalScanner
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Message
Remove calls to FormattedMessage obsolete methods ( #31706 )
2024-09-01 13:00:53 +02:00
Mind
Mind tweaks & fixes ( #21203 )
2023-10-24 10:23:56 -04:00
Mining
Mineral Scanner ( #31390 )
2024-09-07 00:05:53 +10:00
Morgue /Visualizers
cleaning up more stuff with crematoriums and morgues ( #11384 )
2022-09-19 16:59:04 -07:00
MouseRotator
Fix MouseRotator on rotated grids ( #29663 )
2024-07-02 23:04:15 +10:00
Movement
Cleanup: Make ``EyeCursorOffsetSystem`` sealed ( #35481 )
2025-02-24 17:46:04 -05:00
NPC
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-06 21:02:01 +10:00
NetworkConfigurator
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-06 21:02:01 +10:00
Ninja /Systems
item toggling giga rework + full ninja refactor ( #28039 )
2024-07-11 15:55:56 +10:00
NodeContainer
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-06 21:02:01 +10:00
Nuke
add missing base calls to several BUIs ( #35124 )
2025-02-13 01:41:30 -05:00
NukeOps
Fix war declarator ( #30221 )
2024-07-21 17:17:59 +10:00
Nutrition /EntitySystems
Metamorphosis - FoodSequence 3 ( #31012 )
2024-09-08 02:22:27 -04:00
Objectives /Systems
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
Options
Admin Overlay stacking and ghost hiding ( #35622 )
2025-03-25 21:15:22 +01:00
Orbit
Ghost orbit jitter fix ( #34797 )
2025-02-02 02:38:02 +01:00
Outline
Wizard Staff of Animation ( #34649 )
2025-02-12 23:46:02 -05:00
Overlays
Roof data rework ( #35388 )
2025-02-23 18:23:00 +11:00
PAI
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
PDA
General storage fixes ( #34845 )
2025-02-20 11:10:54 +01:00
Paper
Improve paradox clone item copying ( #35993 )
2025-03-26 17:13:02 +01:00
Parallax
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
ParticleAccelerator
More robust Particle Accelerator menu (retry) ( #34037 )
2025-01-30 13:24:55 +01:00
Physics
Add a Walking alert ( #32954 )
2024-11-08 18:28:24 -06:00
Pinpointer
Fix 38 non-obsolete warnings ( #33794 )
2025-02-11 20:59:50 +11:00
Placement /Modes
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Players
Fix role ban loading bugs ( #32725 )
2024-10-14 14:30:31 +11:00
PneumaticCannon
Gunify pneumatic cannon ( #13296 )
2023-01-16 08:56:09 -08:00
Pointing
Fix pointing arrow trajectory ( #25061 )
2024-02-11 23:45:09 -07:00
Points
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Polymorph /Systems
cham projector fixes/rewrite ( #27111 )
2024-11-08 12:15:41 +01:00
Popups
add predicted popups with PVS filtering ( #36092 )
2025-03-26 12:45:29 +01:00
Power
Predict some power PowerReceiver stuff ( #33834 )
2025-03-10 13:00:49 +11:00
PowerCell
Speed Boots [Tier 3 Civ-Service] ( #21438 )
2023-11-07 18:25:43 -07:00
Projectiles
Move TimedDespawn to engine ( #20515 )
2023-09-30 14:35:32 +10:00
RCD
Feature/make radial menu great again ( #32653 )
2025-01-23 13:16:58 +01:00
Radiation
Optimize & clean up RadiationSystem ( #34459 )
2025-01-18 12:07:20 +11:00
Radio
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
RatKing
Rat King Milsim + Buffs ( #20190 )
2023-09-22 15:01:05 -05:00
Remotes
Door Remote now shows Mode in UI ( #26162 )
2024-03-21 20:19:52 -04:00
Replay
Fix replay load error screens ( #32115 )
2024-09-13 23:58:02 +10:00
Research
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-07-21 14:48:13 +10:00
Resources
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
Revenant
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
Revolutionary
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
Robotics
Remove calls to FormattedMessage obsolete methods ( #31706 )
2024-09-01 13:00:53 +02:00
Roles
Add codeword highlighting ( #30092 )
2024-08-23 11:14:38 +02:00
Rotation
Fixed buckled players thrashing while speaking in beds ( #29653 )
2024-07-01 23:30:53 -04:00
RoundEnd
Remove calls to FormattedMessage obsolete methods ( #31706 )
2024-09-01 13:00:53 +02:00
SSDIndicator
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
Salvage
Fix window positions not saving ( #35055 )
2025-02-23 23:57:57 +11:00
Sandbox
Organize the Sandbox Panel window ( #33684 )
2024-12-07 19:13:56 +01:00
Screenshot
Revert "Revert "Replace `ResourcePath` with `ResPath` ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
SensorMonitoring
Fix the sensor monitoring console ( #34035 )
2024-12-23 20:23:03 +01:00
Sericulture
Sericulture fixes ( #19193 )
2023-10-01 16:46:09 -04:00
Shuttles
Fix window positions not saving ( #35055 )
2025-02-23 23:57:57 +11:00
Silicons
Feature/make radial menu great again ( #32653 )
2025-01-23 13:16:58 +01:00
Singularity
Actually make the emagging popup work properly
2024-11-20 09:32:50 +06:00
Smoking
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Sound
`EmitSound` prediction ( #13282 )
2023-01-05 05:56:35 +11:00
Speech /EntitySystems
Ratvarian Language and CogChamp ( #15639 )
2023-04-29 18:34:19 +10:00
SprayPainter
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-07-21 14:48:13 +10:00
Sprite
Minor SpriteFade stuff ( #35385 )
2025-02-23 00:37:00 +11:00
Stack
Replace DetachParentToNull() with DetachEntity() ( #29992 )
2024-07-13 20:59:33 +10:00
Station
Space Ninjas auto-toggle internals after spawning ( #25083 )
2024-05-03 11:24:21 +10:00
StationRecords
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
StatusIcon
hide icons for invisible entities ( #34825 )
2025-02-06 14:45:13 +01:00
Stealth
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-06 21:02:01 +10:00
Sticky /Visualizers
full sticky prediction ( #30230 )
2024-08-09 09:36:15 +10:00
Storage
Merge branch 'stable' into master-merge
2025-02-20 20:29:44 +01:00
Store /Ui
add missing base calls to several BUIs ( #35124 )
2025-02-13 01:41:30 -05:00
Strip
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-07-21 14:48:13 +10:00
Stunnable
Fix stun baton throwing and visual effect ( #18777 )
2023-08-08 12:19:31 -08:00
Stylesheets
Holopads ( #32711 )
2024-12-17 20:18:15 +01:00
SubFloor
Sloth's subfloor vismask adventure ( #35347 )
2025-03-21 00:57:04 +11:00
SurveillanceCamera
add missing base calls to several BUIs ( #35124 )
2025-02-13 01:41:30 -05:00
Tabletop
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-06 21:02:01 +10:00
Telephone
Holopads ( #32711 )
2024-12-17 20:18:15 +01:00
Teleportation
Add teleporter logs ( #13375 )
2023-02-17 01:27:43 +01:00
TextScreen
cancelable brig timers ( #26557 )
2024-03-31 16:44:02 -04:00
Thief
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-07-21 14:48:13 +10:00
Throwing
Improve throwing precision ( #29726 )
2024-07-08 19:03:53 +10:00
Tips
silent footsteps for ninja ( #33280 )
2024-12-23 15:24:09 +01:00
Toggleable
Add species-specific code for ToggleableLightVisuals ( #35482 )
2025-02-25 09:00:37 -08:00
Tools
THE RETURN OF ITEM STATUS ( #22986 )
2024-04-21 23:16:23 +10:00
Traits
Fix AudioSystem nullability checks for engine PR ( #32233 )
2024-09-18 11:43:30 +10:00
Trigger
Refactor audio system to send collection IDs over the network ( #33610 )
2025-02-23 23:14:56 +11:00
Turrets
Sentry turrets - Part 4: The sentry turret and its primary systems ( #35123 )
2025-03-29 12:55:58 -05:00
UserInterface
feat: Ghost Role Button only turns red when new ghost roles are added ( #35970 )
2025-03-21 11:15:39 +11:00
VendingMachines
Predict vending machine UI ( #33412 )
2025-03-02 13:47:52 +11:00
Verbs
Hover examine buttons ( #35206 )
2025-03-22 13:22:01 +11:00
Viewport
Revert engine reverties ( #34968 )
2025-02-08 17:17:55 +11:00
VoiceMask
Voice Mask refactor ( #30798 )
2024-09-26 18:55:59 +02:00
Voting
Fix 38 non-obsolete warnings ( #33794 )
2025-02-11 20:59:50 +11:00
Wall
Make shuttle walls/windows constructable ( #19255 )
2023-11-20 17:20:24 -08:00
Weapons
Replace obsolete FromMap calls with ToCoordinates ( #35304 )
2025-02-20 23:03:42 +11:00
Weather
Roof data rework ( #35388 )
2025-02-23 18:23:00 +11:00
Wieldable
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 00:20:45 +01:00
Wires
Fix layout on wires UI ( #33714 )
2024-12-04 21:13:22 +11:00
Xenoarchaeology
Remove calls to FormattedMessage obsolete methods ( #31706 )
2024-09-01 13:00:53 +02:00
Zombies
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
AssemblyInfo.cs
Visualize melee weapon cooldowns in HUD.
2019-11-12 01:43:11 +01:00
Content.Client.csproj
Remove some wayward folder includes in the `csproj` ( #31244 )
2024-08-22 13:19:29 -04:00
Content.Client.csproj.DotSettings
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
Program.cs
STAThread client content start ( #34212 )
2025-01-15 01:07:24 +01:00