Delta-v/Content.Server/Movement/Systems
metalgearsloth 948588399c
Mob movement rewrite (#35931)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Fix conveyor power mispredict

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Revert bagel

* Revert this

* a

* Reviewed

* Funky re-save

* Fix velocity

* Table fix

* Review

* a
2025-03-28 09:29:02 +11:00
..
BoundarySystem.cs Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
ContentEyeSystem.cs Fix eye zoom lerp (#19377) 2023-08-25 14:41:04 +10:00
FloorOcclusionSystem.cs Add tile entity occlusion (#14626) 2023-08-30 12:32:35 +10:00
JetpackSystem.cs Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
LagCompensationSystem.cs Unify `Content`'s `EntitySystem` logging (#26216) 2024-03-18 07:30:27 +11:00
PullController.cs Mob movement rewrite (#35931) 2025-03-28 09:29:02 +11:00
SpriteMovementSystem.cs Sprite Movement working with AI movement (#33494) 2024-12-18 17:15:34 +01:00