* Initial commit * Removed mention of StationAiTurretComponent (for now) * Prep for moving out of draft * Fixing merge conflict * Re-added new net frequencies to AI turrets * Removed turret control content * Removed unintended change * Final tweaks * Fixed incorrect file name * Improvement to fire mode handling * Addressed review comments * Updated how turret wire panel auto-closing is handled * Ranged NPCs no longer waste shots on stunned targets * Fixed bug in tracking broken state * Addressed review comments * Bug fix * Removed unnecessary event call |
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| .. | ||
| DamageContactsSystem.cs | ||
| DamageExamineSystem.cs | ||
| DamageOnAttackedSystem.cs | ||
| DamageOnHighSpeedImpactSystem.cs | ||
| DamageOnHoldingSystem.cs | ||
| DamageOnInteractSystem.cs | ||
| DamageProtectionBuffSystem.cs | ||
| DamageableSystem.cs | ||
| PassiveDamageSystem.cs | ||
| RequireProjectileTargetSystem.cs | ||
| SharedGodmodeSystem.cs | ||
| SlowOnDamageSystem.cs | ||
| StaminaSystem.Modifier.cs | ||
| StaminaSystem.cs | ||