- fixes inhand sprite visibility - adds visible charge level - refactor sound recourse load, now you can specify fire sound from YAML - adds laser cannon - more powerful laser - adds new assets for cannon |
||
|---|---|---|
| .. | ||
| BallisticMagazineVisualizer2D.cs | ||
| BallisticMagazineWeaponVisualizer2D.cs | ||
| ClientRangedWeaponComponent.cs | ||
| HitscanWeaponVisualizer2D.cs | ||