| .. |
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APC
|
Resolves ApcVisualizer is Obsolete (#13898)
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2023-05-07 22:17:29 -04:00 |
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Access
|
Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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ActionBlocker
|
Use can attach check on shot attempt (#24396)
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2024-01-27 23:46:42 +01:00 |
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Actions
|
make suicide actions require confirming (#24609)
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2024-03-07 01:12:21 +01:00 |
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Administration
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Add option for admins to disable bwoink (#25008)
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2024-03-05 09:43:40 +01:00 |
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Alert
|
Alerts for breathing plasma/tritium (#24484)
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2024-03-07 01:17:31 +01:00 |
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AlertLevel
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Ame
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Refactor AME to use ItemSlot for Fuel (#25558)
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2024-03-07 01:08:04 +01:00 |
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Anomaly
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Use new ComponentPauseGenerator (#25183)
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2024-03-07 00:57:05 +01:00 |
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Antag
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Refactor antag rule code (#23445)
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2024-03-07 01:06:59 +01:00 |
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Arcade
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Armor
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Add price multiplier for armor component (#24561)
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2024-01-28 00:27:48 +01:00 |
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Atmos
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Add space heaters (#25250)
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2024-03-07 01:05:02 +01:00 |
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Audio
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fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) (#25530)
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2024-03-07 01:18:33 +01:00 |
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BarSign
|
Make all prototype types partial (#21374)
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2023-11-12 20:29:57 +01:00 |
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Beam
|
Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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Bed
|
Use new ComponentPauseGenerator (#25183)
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2024-03-07 00:57:05 +01:00 |
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Beeper
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Fixing performance issue with Proximity Detector (#23557)
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2024-01-26 22:03:45 +01:00 |
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Bible
|
Refactor actions to be entities with components (#19900)
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2023-09-08 18:16:05 -07:00 |
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Blocking
|
Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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Body
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Death acidifier fix (#25251)
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2024-02-18 23:13:32 +01:00 |
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Botany
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Fix clientside storage Whitelists (#24063)
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2024-02-08 12:22:58 +01:00 |
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Bql
|
Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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Buckle
|
Emergency revert for pulling (#24923)
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2024-02-08 12:34:47 +01:00 |
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Burial
|
Grave digging and decomposition (#23646)
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2024-01-26 22:50:50 +01:00 |
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CCVar
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Make the round end sound collection a cvar (#25741)
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2024-03-07 01:13:37 +01:00 |
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Cabinet
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Fix item cabinet's visual state desyncing when toggled by a different client in view (#22759)
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2023-12-22 23:04:47 +01:00 |
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Camera
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Remove SharedEye (but content) (#19481)
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2023-09-27 21:59:12 +02:00 |
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CardboardBox
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Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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Cargo
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Rip out remaining machine upgrades (#24413)
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2024-01-27 23:43:49 +01:00 |
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CartridgeLoader
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News UI overhaul and PDA notifications (#19610)
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2024-03-07 01:02:24 +01:00 |
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CharacterInfo
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Objectives ecs rework (#19967)
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2023-09-27 21:59:12 +02:00 |
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Charges
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Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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Chasm
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Use new ComponentPauseGenerator (#25183)
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2024-03-07 00:57:05 +01:00 |
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Chat
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News UI overhaul and PDA notifications (#19610)
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2024-03-07 01:02:24 +01:00 |
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Chemistry
|
fishops nerf real (#25148)
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2024-03-07 01:24:59 +01:00 |
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Climbing
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Use new ComponentPauseGenerator (#25183)
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2024-03-07 00:57:05 +01:00 |
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Cloning
|
Rip out remaining machine upgrades (#24413)
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2024-01-27 23:43:49 +01:00 |
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Clothing
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Add nose customization to humans & dwarves (#25557)
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2024-03-07 00:59:12 +01:00 |
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Cluwne
|
Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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CombatMode
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Use new ComponentPauseGenerator (#25183)
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2024-03-07 00:57:05 +01:00 |
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Communications
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Hallway textscreens (#24189)
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2024-01-28 00:33:40 +01:00 |
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Computer
|
…
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|
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Configurable
|
Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Construction
|
Add anchorable flags (#25667)
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2024-03-07 01:05:18 +01:00 |
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ContainerHeld
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AutoCompState + ItemToggle fixes (#23422)
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2024-01-26 21:27:29 +01:00 |
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Containers
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Make `ItemSlots` more verbose + AME proof of concept (#25779)
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2024-03-07 01:19:38 +01:00 |
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Conveyor
|
Sync master up to 1/10 (#74)
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2023-10-03 14:15:46 -05:00 |
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Coordinates
|
Fix GravityGridTest (#23348)
|
2024-01-23 22:53:53 +01:00 |
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Crayon
|
Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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CrewManifest
|
Make department / job list sorting consistent. (#25486)
|
2024-03-05 09:49:19 +01:00 |
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CriminalRecords
|
move criminal records console component to shared (#24957)
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2024-02-08 12:37:47 +01:00 |
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Cuffs
|
handcuff replacements are faster to escape from (#25601)
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2024-03-07 00:58:59 +01:00 |
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Damage
|
Use new ComponentPauseGenerator (#25183)
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2024-03-07 00:57:05 +01:00 |
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Dataset
|
Make all prototype types partial (#21374)
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2023-11-12 20:29:57 +01:00 |
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Decals
|
Optimise DecalOverlay (#25266)
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2024-03-05 09:49:43 +01:00 |
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Defusable
|
Hardbombs & Defusables (#15380)
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2023-09-27 21:59:12 +02:00 |
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DeltaV
|
Vision filter accessibility option (#889)
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2024-02-23 19:36:18 +01:00 |
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Destructible
|
Adds explosion when attempting to microwave metal / bugfix (#23887)
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2024-01-27 23:51:32 +01:00 |
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DeviceLinking
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make linking logic gates 1000% better (#25041)
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2024-02-18 22:55:58 +01:00 |
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DeviceNetwork
|
make linking logic gates 1000% better (#25041)
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2024-02-18 22:55:58 +01:00 |
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Devour
|
Content ecs containers (#22484)
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2024-01-22 18:47:55 +01:00 |
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Dice
|
Update dice state handling (#23643)
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2024-01-26 22:04:22 +01:00 |
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Directions
|
…
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Disposal
|
Add sounds when inserting/missing into a disposal (#22077)
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2023-12-02 20:35:40 +01:00 |
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DoAfter
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Fix error when starting a DoAfter while handling one on the same entity (#24218)
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2024-01-26 23:04:39 +01:00 |
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Doors
|
Fixed Emag wiping door access without bolting open (#25836)
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2024-03-07 01:25:19 +01:00 |
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DragDrop
|
Climbing refactor (#20516)
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2023-10-14 22:02:29 +02:00 |
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Dragon
|
Refactor actions to be entities with components (#19900)
|
2023-09-08 18:16:05 -07:00 |
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DrawDepth
|
Cobwebs (#19623)
|
2023-09-09 23:37:56 -04:00 |
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Drugs
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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Drunk
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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Effects
|
Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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Electrocution
|
Sync master up to 1/10 (#74)
|
2023-10-03 14:15:46 -05:00 |
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Emag
|
Fix borg becoming emag immune if emag attempted with panel closed. (#23729)
|
2024-01-26 22:26:05 +01:00 |
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Emoting
|
Sync master up to 1/10 (#74)
|
2023-10-03 14:15:46 -05:00 |
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Emp
|
Use new ComponentPauseGenerator (#25183)
|
2024-03-07 00:57:05 +01:00 |
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Ensnaring
|
Fix bola stam damage, bring back old construction requirements (#21340)
|
2023-10-31 19:14:08 +01:00 |
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EntityList
|
Make all prototype types partial (#21374)
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2023-11-12 20:29:57 +01:00 |
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Entry
|
Add a way for bulk abstracting prototypes (#24140)
|
2024-01-26 22:58:11 +01:00 |
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Eui
|
Fix error when the client gets an Eui state message before its open message (#23610)
|
2024-01-26 22:49:13 +01:00 |
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Examine
|
Random spontaneous cleanup PR (#25131)
|
2024-02-18 23:02:29 +01:00 |
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Exchanger
|
Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Execution
|
Revert "Cleanup ExecutionSystem (#24382)"
|
2024-03-07 00:51:07 +01:00 |
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Explosion
|
Random spontaneous cleanup PR (#25131)
|
2024-02-18 23:02:29 +01:00 |
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Extinguisher
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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Eye
|
Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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Fax
|
Fax machines can print from text file (#23262)
|
2024-02-18 23:03:53 +01:00 |
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FixedPoint
|
Solution precision fixes (#25199)
|
2024-02-18 23:27:29 +01:00 |
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Flash
|
Shadow anomaly returns (#24629)
|
2024-02-18 23:03:02 +01:00 |
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Fluids
|
Add prediction for puddle and spillable examines (#25794)
|
2024-03-07 01:19:36 +01:00 |
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Foldable
|
Flipped caps real (#24961)
|
2024-02-18 22:42:29 +01:00 |
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Follower
|
Emergency revert for pulling (#24923)
|
2024-02-08 12:34:47 +01:00 |
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Forensics
|
Add more DNA interactions (#21989)
|
2023-12-16 20:30:32 +01:00 |
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Friction
|
Random spontaneous cleanup PR (#25131)
|
2024-02-18 23:02:29 +01:00 |
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GameTicking
|
fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) (#25530)
|
2024-03-07 01:18:33 +01:00 |
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GameWindow
|
…
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|
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Gateway
|
Gateway destinations (#21040)
|
2023-11-19 22:09:46 +01:00 |
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Ghost
|
Make more fields VV-writeable (#21754)
|
2023-11-19 22:23:30 +01:00 |
|
GhostKick
|
…
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|
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Gibbing
|
Random spontaneous cleanup PR (#25131)
|
2024-02-18 23:02:29 +01:00 |
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Glue
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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Gravity
|
Use new ComponentPauseGenerator (#25183)
|
2024-03-07 00:57:05 +01:00 |
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Guardian
|
Refactor actions to be entities with components (#19900)
|
2023-09-08 18:16:05 -07:00 |
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HUD
|
Move HUD options to general options tab (#22884)
|
2024-01-22 18:24:38 +01:00 |
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Hands
|
Use new ComponentPauseGenerator (#25183)
|
2024-03-07 00:57:05 +01:00 |
|
Holiday
|
Automatic holiday sprites (#22929)
|
2024-01-22 18:36:53 +01:00 |
|
HotPotato
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Humanoid
|
Vox names, species prototype cleanup, some cosmetic changes (#24994)
|
2024-02-18 23:08:43 +01:00 |
|
IconSmoothing
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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IdentityManagement
|
Allow IdentityBlocker partial coverage (#24741)
|
2024-02-08 12:02:46 +01:00 |
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Implants
|
scram implant (#23122)
|
2024-01-26 21:37:33 +01:00 |
|
Info
|
…
|
|
|
Input
|
Implement gridinv, proper (#703)
|
2024-01-21 19:58:28 +01:00 |
|
Instruments
|
Remove instruments compref (#19560)
|
2023-09-27 21:59:12 +02:00 |
|
Interaction
|
Emergency revert for pulling (#24923)
|
2024-02-08 12:34:47 +01:00 |
|
Internals
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Inventory
|
Refactor antag rule code (#23445)
|
2024-03-07 01:06:59 +01:00 |
|
IoC
|
…
|
|
|
Item
|
Toggleable items shape change on toggle state (#25392)
|
2024-03-07 00:52:34 +01:00 |
|
Jittering
|
Reagent grinder jittering (#24190)
|
2024-01-26 23:01:11 +01:00 |
|
Kitchen
|
Microwave UX enhancements (#24547)
|
2024-02-18 23:03:05 +01:00 |
|
Labels
|
Add prediction to hand labeler labels (#25869)
|
2024-03-07 01:27:58 +01:00 |
|
Lathe
|
make lathe visuals not required (#24757)
|
2024-02-08 12:02:20 +01:00 |
|
Light
|
Fix clientside storage Whitelists (#24063)
|
2024-02-08 12:22:58 +01:00 |
|
Lightning
|
Tesla (#21124)
|
2024-01-22 18:56:57 +01:00 |
|
Localizations
|
Fix atmos UI decimal separator bug (#23009)
|
2024-01-26 21:45:14 +01:00 |
|
Lock
|
LockVisualizer (#25224)
|
2024-02-18 23:27:28 +01:00 |
|
Lube
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
MachineLinking
|
Remove superseded machine linking code (#18244)
|
2023-07-24 12:07:35 +10:00 |
|
Magic
|
Refactor actions to be entities with components (#19900)
|
2023-09-08 18:16:05 -07:00 |
|
MagicMirror
|
Barber scissors fix (#22895)
|
2024-01-26 21:50:20 +01:00 |
|
Mapping
|
Refactor actions to be entities with components (#19900)
|
2023-09-08 18:16:05 -07:00 |
|
Maps
|
Make procgen use weighted variants (#24669)
|
2024-02-08 11:54:39 +01:00 |
|
MassMedia
|
News UI overhaul and PDA notifications (#19610)
|
2024-03-07 01:02:24 +01:00 |
|
Materials
|
Use new ComponentPauseGenerator (#25183)
|
2024-03-07 00:57:05 +01:00 |
|
Maths
|
…
|
|
|
Mech
|
Fix duplicate popups in ripley (#23692)
|
2024-01-26 22:09:55 +01:00 |
|
Medical
|
Use new ComponentPauseGenerator (#25183)
|
2024-03-07 00:57:05 +01:00 |
|
MedicalScanner
|
Whisper bleed update v3 (#25434)
|
2024-03-07 00:59:34 +01:00 |
|
Mind
|
Fix #22933 - Job-specific Uplink items leaking to non-job minds (#23179)
|
2024-03-05 09:48:01 +01:00 |
|
Mindshield/Components
|
Ghetto Mindshield Icon (#20958)
|
2023-12-02 20:35:40 +01:00 |
|
Mining
|
Make all prototype types partial (#21374)
|
2023-11-12 20:29:57 +01:00 |
|
Mobs
|
Travelling pointing arrows, brains can no longer point (#24864)
|
2024-02-08 12:32:04 +01:00 |
|
Module
|
…
|
|
|
Morgue
|
Fix mispredict when closing a crematorium you are standing over (#20541)
|
2023-10-08 19:43:48 +02:00 |
|
MouseRotator
|
Follow mouse rotation in combat mode (#20433)
|
2023-09-27 21:59:12 +02:00 |
|
Mousetrap
|
Fix clientside storage Whitelists (#24063)
|
2024-02-08 12:22:58 +01:00 |
|
Movement
|
Random spontaneous cleanup PR (#25131)
|
2024-02-18 23:02:29 +01:00 |
|
NPC
|
Disable SSD indicator for NPC (#20027)
|
2023-09-27 21:59:12 +02:00 |
|
NameIdentifier
|
Make all prototype types partial (#21374)
|
2023-11-12 20:29:57 +01:00 |
|
Ninja
|
Use new ComponentPauseGenerator (#25183)
|
2024-03-07 00:57:05 +01:00 |
|
NodeContainer
|
Content update for NetEntities (#18935)
|
2023-09-27 21:59:12 +02:00 |
|
Nuke
|
Nuke fancification (#25297)
|
2024-02-18 23:17:22 +01:00 |
|
NukeOps
|
Refactor antag rule code (#23445)
|
2024-03-07 01:06:59 +01:00 |
|
Nutrition
|
Use new ComponentPauseGenerator (#25183)
|
2024-03-07 00:57:05 +01:00 |
|
Nyanotrasen
|
Fix missing sound for Psionic Regen (#879)
|
2024-02-23 19:30:34 +01:00 |
|
Objectives
|
New Thief minor antagonist (#21520)
|
2024-01-22 18:30:44 +01:00 |
|
Overlays
|
Add health bar overlays for eye equipment (#21980)
|
2024-01-26 21:39:17 +01:00 |
|
PAI
|
Set pAI up with a static map the pAI can use (#23499)
|
2024-01-26 21:49:51 +01:00 |
|
PDA
|
Adding PAI Slot to PDA (#21086)
|
2024-01-26 21:37:36 +01:00 |
|
Paper
|
Add sfx for writing on paper (#25257)
|
2024-02-18 23:25:50 +01:00 |
|
Parallax
|
Make procgen use weighted variants (#24669)
|
2024-02-08 11:54:39 +01:00 |
|
Payload
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Physics
|
Fix conveyors to allow doors to close over top (#22117)
|
2023-12-16 19:15:39 +01:00 |
|
Pinpointer
|
Random spontaneous cleanup PR (#25131)
|
2024-02-18 23:02:29 +01:00 |
|
Placeable
|
Random spontaneous cleanup PR (#25131)
|
2024-02-18 23:02:29 +01:00 |
|
Players
|
Make all prototype types partial (#21374)
|
2023-11-12 20:29:57 +01:00 |
|
PneumaticCannon
|
Add events for GunComponent values, muzzle flashes and cartridge spread (#24077)
|
2024-02-08 11:52:29 +01:00 |
|
Pointing
|
Travelling pointing arrows, brains can no longer point (#24864)
|
2024-02-08 12:32:04 +01:00 |
|
Points
|
Sync master up to 1/10 (#74)
|
2023-10-03 14:15:46 -05:00 |
|
Polymorph
|
Cleanups PolymorphSystem/Components/Prototypes (#23721)
|
2024-02-08 12:20:24 +01:00 |
|
Popups
|
Make popups nullable (#24802)
|
2024-02-08 12:26:32 +01:00 |
|
Power
|
Random spontaneous cleanup PR (#25131)
|
2024-02-18 23:02:29 +01:00 |
|
PowerCell
|
Use new ComponentPauseGenerator (#25183)
|
2024-03-07 00:57:05 +01:00 |
|
Prayer
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Preferences
|
Character profile sanitization improvements (#25579)
|
2024-03-07 00:56:04 +01:00 |
|
Procedural
|
Mineshaft (#25733)
|
2024-03-07 01:24:40 +01:00 |
|
Projectiles
|
Fix projectiles (#25636)
|
2024-03-07 01:03:19 +01:00 |
|
Prototypes
|
…
|
|
|
ProximityDetection
|
Fix master (#23656)
|
2024-01-26 22:05:08 +01:00 |
|
Prying
|
Predict doors and airlocks (#25419)
|
2024-03-05 09:48:41 +01:00 |
|
Pulling
|
Emergency revert for pulling (#24923)
|
2024-02-08 12:34:47 +01:00 |
|
Puppet
|
Rename DummyPuppet to VentriloquistPuppet (#19777)
|
2023-09-27 21:59:12 +02:00 |
|
RCD
|
Random spontaneous cleanup PR (#25131)
|
2024-02-18 23:02:29 +01:00 |
|
Radiation
|
Set enabled on RadiationSourceComponent to true by default (#22259)
|
2023-12-16 19:36:15 +01:00 |
|
Radio
|
Content ecs containers (#22484)
|
2024-01-22 18:47:55 +01:00 |
|
Random
|
Make all prototype types partial (#21374)
|
2023-11-12 20:29:57 +01:00 |
|
RatKing
|
Rename Miasma to Ammonia (#22791)
|
2023-12-22 23:12:06 +01:00 |
|
Rejuvenate
|
…
|
|
|
Repairable
|
Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Research
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Lathe Categories (#24247)
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2024-01-26 23:12:38 +01:00 |
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Resist
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Respawn
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Revenant
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revenant emag whitelist (#21849)
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2023-12-02 20:19:30 +01:00 |
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Revolutionary
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Refactor antag rule code (#23445)
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2024-03-07 01:06:59 +01:00 |
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Roles
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Refactor antag rule code (#23445)
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2024-03-07 01:06:59 +01:00 |
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Rotatable
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Rotation
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Fix rotation visuals desync & appearance state spam (#23016)
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2024-01-22 18:37:45 +01:00 |
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Rounding
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Improved output distribution of RoundToLevels (#25026)
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2024-02-08 12:41:40 +01:00 |
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SMES
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Resolves SmesVisualizer is Obsolete (#13899)
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2023-05-07 13:43:41 +10:00 |
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SSDIndicator
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Fix SSD indicator (#24589)
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2024-02-08 12:10:34 +01:00 |
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Salvage
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Use new ComponentPauseGenerator (#25183)
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2024-03-07 00:57:05 +01:00 |
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Sandbox
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…
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Security
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LockVisualizer (#25224)
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2024-02-18 23:27:28 +01:00 |
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SensorMonitoring
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Adds the thermo-electric generator (#18840)
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2023-08-12 15:41:55 -05:00 |
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Sericulture
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AutoCompState + ItemToggle fixes (#23422)
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2024-01-26 21:27:29 +01:00 |
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Shuttles
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Handheld Mass Scanner (#25526)
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2024-03-07 00:59:22 +01:00 |
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Silicons
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Fix borgs being able to emag themselves (#24748)
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2024-02-18 22:46:49 +01:00 |
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SimpleStation14
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Near-sighted trait from SIMPLE STATION 14 (#73)
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2023-10-03 15:21:27 -05:00 |
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Singularity
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Use new ComponentPauseGenerator (#25183)
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2024-03-07 00:57:05 +01:00 |
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Slippery
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Fix sliding bug (#24846)
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2024-02-08 12:32:21 +01:00 |
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Smoking
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Converted BurnState Visualizer (#15661)
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2023-04-29 19:09:11 +10:00 |
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Solar
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…
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Sound
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Use new ComponentPauseGenerator (#25183)
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2024-03-07 00:57:05 +01:00 |
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Spawning
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…
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Species
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Zombie Diona Fixes (#25404)
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2024-03-07 00:59:50 +01:00 |
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Speech
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Moves muted to shared (#25374)
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2024-03-05 09:45:27 +01:00 |
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Spider
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Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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Spillable
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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SprayPainter
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Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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Spreader
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Make all prototype types partial (#21374)
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2023-11-12 20:29:57 +01:00 |
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Sprite
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Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393)
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2024-01-26 21:30:45 +01:00 |
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Stacks
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Implement gridinv, proper (#703)
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2024-01-21 19:58:28 +01:00 |
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Standing
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Unrevert audio (#21330)
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2023-12-02 20:16:36 +01:00 |
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Station
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Fix objects tab not showing nents (#23837)
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2024-01-26 22:22:36 +01:00 |
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StationRecords
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criminal records revival (#22510)
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2024-02-08 12:37:29 +01:00 |
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StatusEffect
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Make all prototype types partial (#21374)
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2023-11-12 20:29:57 +01:00 |
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StatusIcon
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Kill Seperated Mindshield Icons (#25303)
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2024-02-18 23:17:51 +01:00 |
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Stealth
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Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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StepTrigger
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Sync master up to 1/10 (#74)
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2023-10-03 14:15:46 -05:00 |
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Sticky
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Storage
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Weight based AreaInsert and Dumpable delay, a janitor qol tweak (#24899)
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2024-03-07 01:17:27 +01:00 |
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Store
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Actually fix store action upgrades (#24960)
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2024-02-08 12:37:33 +01:00 |
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Strip
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Remove 700 usages of Component.Owner (#21100)
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2023-10-20 15:31:13 +02:00 |
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Stunnable
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ItemToggle system expansion (#22369)
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2024-01-22 18:29:05 +01:00 |
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SubFloor
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Allow t-ray to penetrate carpets and puddles (#25276)
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2024-02-18 23:24:54 +01:00 |
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SurveillanceCamera
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Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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Swab
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Tabletop
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Sync master up to 1/10 (#74)
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2023-10-03 14:15:46 -05:00 |
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Tag
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Add new HasAnyTag and HasAllTags overrides (#22577)
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2023-12-16 20:38:06 +01:00 |
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Teleportation
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patch QSI container issues (#25700)
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2024-03-07 01:19:42 +01:00 |
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Temperature
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light ciggies with fire structures (#23196)
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2024-01-23 22:51:55 +01:00 |
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TextScreen
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Hallway textscreens (#24189)
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2024-01-28 00:33:40 +01:00 |
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Thief
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New Thief minor antagonist (#21520)
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2024-01-22 18:30:44 +01:00 |
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Throwing
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Use new ComponentPauseGenerator (#25183)
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2024-03-07 00:57:05 +01:00 |
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Tiles
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Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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Timing
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Use new ComponentPauseGenerator (#25183)
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2024-03-07 00:57:05 +01:00 |
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Toggleable
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Toilet
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Tools
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Removed TilePryingDoAfterEvent (#24552)
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2024-01-28 00:27:32 +01:00 |
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Traits
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Remove vehicles (#24681)
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2024-02-08 12:06:49 +01:00 |
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Trigger
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…
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Udder
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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UserInterface
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Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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Vapor
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Space cleaner buffs (#15779)
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2023-05-02 00:25:33 +10:00 |
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VendingMachines
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Reduce vendor thank you message spam and add variety (#23746)
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2024-01-26 22:14:58 +01:00 |
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Verbs
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Virtual items cleanup (#23912)
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2024-01-26 22:49:14 +01:00 |
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VoiceMask
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Refactor actions to be entities with components (#19900)
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2023-09-08 18:16:05 -07:00 |
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Voting
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Add vote logs (#14139)
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2023-02-17 01:29:44 +01:00 |
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Wagging
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Tail wagging (#19573)
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2024-01-26 22:38:24 +01:00 |
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Wall
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Weapons
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Fix gun cycling ammo count update (#25635)
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2024-03-07 01:04:01 +01:00 |
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Weather
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Fix weather audio (#21949)
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2023-12-02 20:25:44 +01:00 |
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Whistle
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Whistle for security (second try) (#23945)
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2024-01-26 22:33:18 +01:00 |
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Whitelist
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Wieldable
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Add events for GunComponent values, muzzle flashes and cartridge spread (#24077)
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2024-02-08 11:52:29 +01:00 |
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Wires
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Predict doors and airlocks (#25419)
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2024-03-05 09:48:41 +01:00 |
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Xenoarchaeology
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Can emag artifact crusher (#23957)
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2024-01-26 23:11:10 +01:00 |
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Zombies
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Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194)
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2024-02-08 12:22:54 +01:00 |
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Content.Shared.csproj
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Switch project files to C# 12. (#25487)
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2024-03-05 09:49:02 +01:00 |
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Content.Shared.csproj.DotSettings
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…
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GlobalUsings.cs
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…
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SharedArrayExtension.cs
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