Files
Delta-v/Content.Shared/_DV/Tips/Conditions/HasJobCondition.cs
T
Milonandpre-commit-ci[bot] e0fd0cb2cd tips / tutorial system (#5199)
* somewhat functional yes

* some cleanup

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* review

* missed one

* why not params…

* review 2

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-01-14 14:23:39 -06:00

24 lines
666 B
C#

using Content.Shared.Roles;
using Robust.Shared.Prototypes;
namespace Content.Shared._DV.Tips.Conditions;
/// <summary>
/// Condition that checks if the player has a specific job.
/// </summary>
public sealed partial class HasJobCondition : TipCondition
{
/// <summary>
/// The job prototype ID to check for.
/// </summary>
[DataField(required: true)]
public ProtoId<JobPrototype> Job;
protected override bool EvaluateImplementation(TipConditionContext ctx)
{
// This needs to be checked server-side with JobSystem
// Return true here as a placeholder - actual check is in server TipSystem
return true;
}
}