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* Add sprite movement states
Did it for borgs for reference for future implementations.
* Fix
* Fix prediction issue
* review
(cherry picked from commit 9a40cf81f5)
23 lines
612 B
C#
23 lines
612 B
C#
using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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namespace Content.Shared.Movement.Events;
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/// <summary>
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/// Raised on an entity whenever it has a movement input change.
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/// </summary>
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[ByRefEvent]
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public readonly struct MoveInputEvent
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{
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public readonly EntityUid Entity;
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public readonly InputMoverComponent Component;
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public readonly MoveButtons OldMovement;
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public MoveInputEvent(EntityUid entity, InputMoverComponent component, MoveButtons oldMovement)
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{
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Entity = entity;
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Component = component;
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OldMovement = oldMovement;
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}
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}
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