..
AME
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
Access
Changes for prototype load parallelization ( #13066 )
2022-12-20 14:25:34 -08:00
Actions
Add RGB staff ( #13125 )
2023-01-01 16:01:40 -08:00
Administration
Guidebook Revival ( #13320 )
2023-01-16 02:42:22 -06:00
AirlockPainter
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
AlertLevel
Station alert levels ( #8226 )
2022-05-18 14:05:31 +10:00
Alerts
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Animations
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Arcade
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
Atmos
Relax water vapor threshold ( #13280 )
2023-01-01 21:05:37 -08:00
Audio
Fix two small ambient sound bugs. ( #13249 )
2023-01-01 11:40:22 +11:00
BarSign
Move BarSign appearance logic to client. ( #11524 )
2022-09-27 02:59:47 -05:00
Beam
Beam Component and Lightning Component ( #10196 )
2022-09-16 01:49:01 +10:00
Bed
Fix sleep wake spam ( #13047 )
2023-01-10 22:46:58 +11:00
Body
Don't predict body init ( #12163 )
2022-10-24 17:08:41 -07:00
Botany
PlantholderComponent ECS ( #12871 )
2022-12-18 10:12:28 -08:00
Buckle
remove a bunch of instances of component reference ( #13164 )
2022-12-24 15:55:31 +11:00
Cabinet
Visualizer systems update ( #8203 )
2022-05-16 14:41:23 +10:00
Camera
Re-implement recoil ( #9406 )
2022-07-14 22:01:25 +10:00
CardboardBox
Cardboard Box and Stealth Components ( #11569 )
2022-10-10 09:17:53 +11:00
Cargo
Minor changes to display of cargo order manifests ( #12618 )
2023-01-14 21:49:00 -04:00
CartridgeLoader
remove a bunch of instances of component reference ( #13164 )
2022-12-24 15:55:31 +11:00
Changelog
Changes needed for new notnullableflaganalyzer ( #12957 )
2022-12-11 00:19:37 +01:00
CharacterAppearance
Humanoid appearance refactor ( #10882 )
2022-09-22 17:19:00 -05:00
CharacterInfo
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Chat
Lawyer badge changes typing indicator ( #13445 )
2023-01-12 23:33:57 +11:00
Chemistry
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Clickable
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Cloning /UI
Cloning Rework ( #8972 )
2022-08-03 21:05:17 -07:00
CloningConsole /UI
Biomass ( #10313 )
2022-08-29 21:31:27 -05:00
Clothing
TryGetData() Generics support content changes ( #13053 )
2022-12-20 14:24:55 -08:00
CombatMode
Context menu UI backend refactor & better UX ( #13318 )
2023-01-07 19:24:52 -08:00
Commands
Context menu UI backend refactor & better UX ( #13318 )
2023-01-07 19:24:52 -08:00
Communications /UI
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable /UI
remove a bunch of instances of component reference ( #13164 )
2022-12-24 15:55:31 +11:00
Construction
machine frame tweaks ( #13248 )
2022-12-31 22:06:31 -08:00
ContextMenu /UI
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Cooldown
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Crayon
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
Credits
Launcher info links. ( #12781 )
2022-12-02 17:23:43 -08:00
CrewManifest
Fix crew manifest sorting ( #13286 )
2023-01-09 14:34:43 +11:00
Cuffs
Improve stripping UI ( #9768 )
2022-10-16 04:00:04 +11:00
Damage
Mobstate Refactor ( #13389 )
2023-01-13 16:57:10 -08:00
DamageState
Mobstate Refactor ( #13389 )
2023-01-13 16:57:10 -08:00
Decals
Decal system cleanup ( #13493 )
2023-01-16 11:46:22 +11:00
Disease
Visualizer systems update ( #8203 )
2022-05-16 14:41:23 +10:00
Disposal
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
DoAfter
Fix texture crimes ( #12900 )
2022-12-06 14:35:44 +11:00
Doors
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
DragDrop
Make clickmap lookups use the sprite tree ( #13275 )
2023-01-05 16:29:27 +11:00
Dragon
Carp wave spawner and dragons as an actual event ( #10254 )
2022-08-08 10:18:14 +10:00
Drugs
Fix overlay bugs ( #11406 )
2022-09-19 16:49:02 -07:00
Drunk
Fix overlay bugs ( #11406 )
2022-09-19 16:49:02 -07:00
Effects
Melee refactor ( #10897 )
2022-09-29 15:51:59 +10:00
Electrocution
Electrocution. ( #4958 )
2021-10-25 16:21:56 +02:00
Ensnaring
remove a bunch of instances of component reference ( #13164 )
2022-12-24 15:55:31 +11:00
Entry
Guidebook Revival ( #13320 )
2023-01-16 02:42:22 -06:00
Eui
Fix Client EuiManager ( #10898 )
2022-08-27 22:17:30 -07:00
Examine
Guidebook Revival ( #13320 )
2023-01-16 02:42:22 -06:00
Explosion
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Extinguisher
Make FireExtinguisher shared ( #11666 )
2022-10-03 18:06:19 -07:00
Eye
Misc changes from replay branch ( #12581 )
2022-11-15 17:34:47 +11:00
Fax /UI
Fax Machine ( #11704 )
2022-12-12 05:06:11 +11:00
Flash
more component ref removal + combining server/client comps ( #13178 )
2022-12-25 05:28:21 +01:00
FlavorText
Flavor text ( #8070 )
2022-05-13 15:58:45 -07:00
Fluids
puddle visual tweaks ( #13181 )
2022-12-31 04:45:04 +11:00
Foldable
Fix foldable-pickup interactions. ( #6057 )
2022-01-07 17:09:42 +11:00
Forensics
Fix forensic scanner UI. ( #12398 )
2022-11-08 15:06:09 -06:00
GPS
Remove IItemStatus ( #11055 )
2022-09-10 23:53:17 -07:00
GameTicking /Managers
More minor UI refactor changes ( #11213 )
2022-09-11 21:30:11 -07:00
Gameplay
Decal placement preview ( #13460 )
2023-01-16 07:35:36 +11:00
Ghost
Ghost toggle FoV action ( #12818 )
2022-11-30 23:46:04 -06:00
GhostKick
Kick mines (real) ( #8056 )
2022-05-18 14:07:35 +10:00
Gravity
Fix gravity shenanigans ( #12866 )
2022-12-18 16:03:23 +11:00
Guidebook
Guidebook Revival ( #13320 )
2023-01-16 02:42:22 -06:00
Hands
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
HealthAnalyzer /UI
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
HealthOverlay
Mobstate Refactor ( #13389 )
2023-01-13 16:57:10 -08:00
Humanoid
more component ref removal + combining server/client comps ( #13178 )
2022-12-25 05:28:21 +01:00
IconSmoothing
Content changes for mapgrid kill ( #12567 )
2022-11-22 13:12:04 +11:00
IdentityManagement
Fix a bunch of warnings ( #11965 )
2022-10-16 08:44:23 -07:00
Implants
Implanters and Subdermal Implants ( #11840 )
2022-11-20 17:49:37 +11:00
Info
Fix LinkBanner for replicated CVar values. ( #12845 )
2022-12-04 06:47:25 -06:00
Input
Guidebook Revival ( #13320 )
2023-01-16 02:42:22 -06:00
Instruments
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
Interactable
Prevent content from overriding sprite shader ( #9036 )
2022-07-14 19:28:51 -07:00
Inventory
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
IoC
Guidebook Revival ( #13320 )
2023-01-16 02:42:22 -06:00
Items
multi-handed item component ( #12523 )
2022-12-19 22:07:23 -06:00
Jittering
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Kitchen
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Kudzu
Convert KudzuVisualizer to Visualizer Systems ( #9010 )
2022-06-22 16:33:45 -07:00
Labels /UI
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
LateJoin
Hide late join departments with no jobs available ( #12171 )
2022-11-08 14:37:12 -06:00
Lathe
Add material arbitrage tests ( #13315 )
2023-01-15 00:57:59 -08:00
Launcher
Don't clip ban reason text ( #12925 )
2022-12-07 20:05:18 -06:00
Light
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Lightning /Components
Beam Component and Lightning Component ( #10196 )
2022-09-16 01:49:01 +10:00
Lobby
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
MachineLinking
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
MagicMirror
Humanoid appearance refactor ( #10882 )
2022-09-22 17:19:00 -05:00
MainMenu
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Mapping
Changes for prototype load parallelization ( #13066 )
2022-12-20 14:25:34 -08:00
Maps
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
Markers
Remove misc Startup/Shutdown overrides ( #8113 )
2022-05-12 21:11:50 +10:00
Materials
decouple material insertion visualization from lathes ( #13242 )
2023-01-08 13:36:50 +11:00
Mech
Exosuit: Ripley ( #12668 )
2022-12-10 11:05:39 -06:00
Medical
Have crew monitor display entity coordinates instead ( #13120 )
2023-01-10 00:25:46 +11:00
MedicalScanner
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Message
Revert Rich text ( #5848 )
2021-12-20 12:42:42 +01:00
Morgue /Visualizers
cleaning up more stuff with crematoriums and morgues ( #11384 )
2022-09-19 16:59:04 -07:00
Movement /Systems
remove a bunch of instances of component reference ( #13164 )
2022-12-24 15:55:31 +11:00
NPC
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
NetworkConfigurator
Avoid a display bug when showing a network using multitool ( #12793 )
2022-12-02 17:47:24 -08:00
NodeContainer
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
Nuke
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
Nutrition
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Options /UI
Guidebook Revival ( #13320 )
2023-01-16 02:42:22 -06:00
Orbit
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Outline
Make clickmap lookups use the sprite tree ( #13275 )
2023-01-05 16:29:27 +11:00
PAI
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
PDA
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Paper
Make paper component shared ( #11668 )
2022-10-03 18:04:48 -07:00
Parallax
Parallax fix + menu tweak ( #10576 )
2022-08-15 14:16:53 +10:00
ParticleAccelerator
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Physics /Controllers
Try fix some mover jank ( #13503 )
2023-01-16 01:20:22 -07:00
Pinpointer
Better pinpointer accuracy + small cleanup ( #12378 )
2022-11-04 15:15:23 +11:00
Placement /Modes
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Players /PlayTimeTracking
Play time tracking: Job timers 3: more titles: when the ( #9978 )
2022-08-07 16:00:42 +10:00
PneumaticCannon
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
Pointing
Guidebook Revival ( #13320 )
2023-01-16 02:42:22 -06:00
Popups
Ignore player ent for popup raycasts ( #13485 )
2023-01-16 05:14:21 +11:00
Power
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
PowerCell
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Preferences
Changes for prototype load parallelization ( #13066 )
2022-12-20 14:25:34 -08:00
Projectiles
more component ref removal + combining server/client comps ( #13178 )
2022-12-25 05:28:21 +01:00
Pulling
Revert "ctrl-rclick tweaks" ( #7171 )
2022-03-18 15:40:02 +11:00
Radiation
Geiger counter ( #12082 )
2022-12-06 17:56:52 -08:00
Recycling
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Research
clean up infinite researchsystem shitcode ( #13136 )
2022-12-25 15:22:23 -06:00
Resources
Stylesheets: Take advantage of Font stacking ( #5111 )
2021-11-03 20:32:03 -07:00
Revenant
Content struct enumerators ( #11894 )
2022-11-07 03:33:44 +11:00
Rotation
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
RoundEnd
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Salvage
salvage magnet status indicator ( #12585 )
2022-11-14 01:45:45 -06:00
Sandbox
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Screenshot
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Security
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
Shuttles
fixes radar UI improperly scaling with ui scaling ( #13358 )
2023-01-06 15:08:26 -08:00
Singularity
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Smoking
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
Sound
`EmitSound` prediction ( #13282 )
2023-01-05 05:56:35 +11:00
Spawners
Jetpacks ( #9023 )
2022-06-24 17:44:30 +10:00
Speech /EntitySystems
Drunk Shader ( #8910 )
2022-06-23 14:33:25 +10:00
Sprite
Add sprite fades for occluding sprites ( #13267 )
2023-01-05 16:45:23 +11:00
Stack
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Station
Adds even more smites and a bunch of tools. ( #9825 )
2022-07-21 17:30:00 -05:00
StationRecords
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
Stealth
Misc stealth and box changes ( #11809 )
2022-10-14 23:15:25 -05:00
Sticky /Visualizers
Visualizer systems update ( #8203 )
2022-05-16 14:41:23 +10:00
Storage
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Store /Ui
Uplink catalog localization ( #12931 )
2022-12-19 21:52:59 -06:00
Strip
Improve stripping UI ( #9768 )
2022-10-16 04:00:04 +11:00
Stunnable
Refactors stunnable to be ECS. ( #4819 )
2021-10-10 12:47:26 +02:00
Stylesheets
Guidebook Revival ( #13320 )
2023-01-16 02:42:22 -06:00
SubFloor
Fix toggle-subfloor visual bugs ( #11239 )
2022-09-14 17:02:33 +10:00
SurveillanceCamera
Make surveillance camera static shorter ( #11757 )
2022-10-09 16:32:05 +11:00
Suspicion
Content update for ECS physics ( #13291 )
2023-01-15 15:38:59 +11:00
Tabletop
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Targeting /UI
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Toggleable
Remove server/client clothing components. ( #11981 )
2022-10-22 15:30:37 -07:00
Toilet
Toilet fixes ( #9609 )
2022-07-11 23:04:33 -07:00
Tools
more component ref removal + combining server/client comps ( #13178 )
2022-12-25 05:28:21 +01:00
Trigger
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
UserInterface
Guidebook Revival ( #13320 )
2023-01-16 02:42:22 -06:00
Vehicle
Some vehicle bugfixes ( #11692 )
2022-10-04 13:49:46 +11:00
VendingMachines
more component ref removal + combining server/client comps ( #13178 )
2022-12-25 05:28:21 +01:00
Verbs
Guidebook Revival ( #13320 )
2023-01-16 02:42:22 -06:00
Viewport
Content changes for engine viewport PR ( #11388 )
2022-09-21 20:45:52 +10:00
Visualizer
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
VoiceMask
Voice mask ( #10458 )
2022-09-29 12:22:27 +10:00
Voting
Fix in-game voting ( #12932 )
2022-12-19 02:13:37 +01:00
Wall
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Weapons
Mobstate Refactor ( #13389 )
2023-01-13 16:57:10 -08:00
Wires
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
Xenoarchaeology
TryGetData() Generics support content changes ( #13053 )
2022-12-20 14:24:55 -08:00
Zombies
fix zombie mispredicts ( #11043 )
2022-09-07 11:59:27 +10:00
AssemblyInfo.cs
Visualize melee weapon cooldowns in HUD.
2019-11-12 01:43:11 +01:00
Content.Client.csproj
Update projects to C# 11 ( #13111 )
2022-12-20 22:33:57 +11:00
Content.Client.csproj.DotSettings
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
Program.cs
Content.{Client,Server} are now Exes that can be ran.
2020-01-22 20:17:32 +01:00