..
ActiveTimerTriggerComponent.cs
Explosive grenade sound ( #15582 )
2023-05-02 11:13:39 -04:00
ActiveTriggerOnTimedCollideComponent.cs
Simple Magic Spellbook System ( #7823 )
2022-05-29 16:29:10 +10:00
ClusterGrenadeComponent.cs
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
DeleteOnTriggerComponent.cs
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
ExplodeOnTriggerComponent.cs
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
ExplosionResistanceComponent.cs
Bomb suit explosion resistance ( #15732 )
2023-05-03 15:23:07 +10:00
ExplosiveComponent.cs
Imagine if artifacts fucking killed you ( #17746 )
2023-06-30 15:25:33 -04:00
GibOnTriggerComponent.cs
Implanters and Subdermal Implants ( #11840 )
2022-11-20 17:49:37 +11:00
OnUseTimerTriggerComponent.cs
Explosive grenade sound ( #15582 )
2023-05-02 11:13:39 -04:00
SpawnOnTriggerComponent.cs
Add pointlight to flashbangs ( #15785 )
2023-04-26 13:51:48 +10:00
TriggerOnActivateComponent.cs
Simple Magic Spellbook System ( #7823 )
2022-05-29 16:29:10 +10:00
TriggerOnCollideComponent.cs
More portal fixes ( #13359 )
2023-01-06 15:13:22 -08:00
TriggerOnMobstateChangeComponent.cs
Deathrattle implant for uplink and slight tracking implant tweak ( #17722 )
2023-07-15 22:59:46 -04:00
TriggerOnProximityComponent.cs
Refactor TriggerSystem.Proximity ( #17554 )
2023-06-27 21:17:06 -04:00
TriggerOnSignalComponent.cs
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
TriggerOnSlipComponent.cs
Add explosive banana peel 2 ( #14491 )
2023-03-23 11:54:14 -04:00
TriggerOnStepTriggerComponent.cs
Shards damage barefoot users + steptrigger-related general cleanup ( #9585 )
2022-07-10 02:28:37 -07:00
TriggerOnTimedCollideComponent.cs
Simple Magic Spellbook System ( #7823 )
2022-05-29 16:29:10 +10:00
TriggerOnVoiceComponent.cs
IListener and IRadio purge ( #11980 )
2022-11-15 15:09:27 +11:00
TriggerWhenEmptyComponent.cs
Disposable turret explodes when empty ( #18175 )
2023-08-01 15:38:22 -04:00