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ClusterGrenadeSystem.cs
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
ExplosionGridTileFlood.cs
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
ExplosionSpaceTileFlood.cs
Remove Explicit GridId References ( #8315 )
2022-06-12 11:54:41 +10:00
ExplosionSystem.Airtight.cs
Remove some explosion resolves ( #13330 )
2023-01-04 17:52:38 -08:00
ExplosionSystem.CVars.cs
Explosion refactor ( #5230 )
2022-03-31 21:39:26 -05:00
ExplosionSystem.GridMap.cs
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
ExplosionSystem.Processing.cs
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
ExplosionSystem.TileFill.cs
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
ExplosionSystem.Visuals.cs
Add support for client-side replays ( #17168 )
2023-06-19 03:23:31 +10:00
ExplosionSystem.cs
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
ExplosionTileFlood.cs
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
TriggerSystem.Mobstate.cs
Deathrattle implant for uplink and slight tracking implant tweak ( #17722 )
2023-07-15 22:59:46 -04:00
TriggerSystem.OnUse.cs
Explosive grenade sound ( #15582 )
2023-05-02 11:13:39 -04:00
TriggerSystem.Proximity.cs
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
TriggerSystem.Signal.cs
Device Linking and better linking ui ( #13645 )
2023-05-07 16:07:24 +10:00
TriggerSystem.TimedCollide.cs
Remove obsolete `Fixture.Body` references ( #16259 )
2023-05-09 17:21:26 +10:00
TriggerSystem.Voice.cs
Improve explosion logs ( #13351 )
2023-02-10 23:45:38 +00:00
TriggerSystem.cs
Disposable turret explodes when empty ( #18175 )
2023-08-01 15:38:22 -04:00