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HandheldLightComponent.cs
fix borgs not being able to toggle flashlight ( #20448 )
2023-10-08 19:53:56 +02:00
ImplicitRoofComponent.cs
Add ImplicitRoofComponent ( #36112 )
2025-05-18 18:33:39 +01:00
IsRoofComponent.cs
Add sun shadows (planet lighting stage 2) ( #35145 )
2025-03-09 23:24:48 +00:00
ItemTogglePointLightComponent.cs
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-08-06 22:06:58 +02:00
LightBulbComponent.cs
Explosion SFX juicing + higher persistence ( #22544 )
2023-12-16 20:31:21 +01:00
LightCycleComponent.cs
Add planet lighting ( #32522 )
2025-03-01 13:18:06 +00:00
LightOnCollideColliderComponent.cs
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
LightOnCollideComponent.cs
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
LightReplacerComponent.cs
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
RgbLightControllerComponent.cs
light refactoring/rework ( #19314 )
2023-09-03 22:31:10 -07:00
RoofComponent.cs
Roof data rework ( #35388 )
2025-03-01 14:12:40 +00:00
RotatingLightComponent.cs
light refactoring/rework ( #19314 )
2023-09-03 22:31:10 -07:00
SharedEmergencyLightComponent.cs
light refactoring/rework ( #19314 )
2023-09-03 22:31:10 -07:00
SharedExpendableLightComponent.cs
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
SharedLightBehaviourComponent.cs
light refactoring/rework ( #19314 )
2023-09-03 22:31:10 -07:00
SlimPoweredLightComponent.cs
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
SunShadowCastComponent.cs
Add sun shadows (planet lighting stage 2) ( #35145 )
2025-03-09 23:24:48 +00:00
SunShadowComponent.cs
Add sun shadows (planet lighting stage 2) ( #35145 )
2025-03-09 23:24:48 +00:00
SunShadowCycleComponent.cs
Fix serialization of `SunShadowCycleComponent` ( #38002 )
2025-08-07 01:20:46 +02:00
TileEmissionComponent.cs
Add planet lighting ( #32522 )
2025-03-01 13:18:06 +00:00
UnpoweredFlashlightComponent.cs
Move UnpoweredFlashlight to shared ( #27449 )
2024-05-07 02:04:57 +02:00