* Make git hooks work in git worktrees (#40038) Make hooks work in worktrees and cleanup hooks (cherry picked from commit d3731395b6de358b13364b02eaeff1244a54aa2f) * Replace all usages of /bin/bash shebang with /usr/bin/env (#40756) Replace all usages of /bin/bash with /usr/bin/env /usr/bin/env is nearly guaranteed to always exist at that location, which can't be said about /bin/bash and /bin/sh. Co-authored-by: opl <4833621+opl@users.noreply.github.com> (cherry picked from commit b9254d9ebf79ff28e27f1c54205e89fece209ad4) --------- Co-authored-by: War Pigeon <54217755+minus1over12@users.noreply.github.com> Co-authored-by: opl- <opl-@users.noreply.github.com> Co-authored-by: opl <4833621+opl@users.noreply.github.com> |
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README.md
Delta-V is a fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine.
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, a homegrown engine written in C#.
Delta-V is a continuation of the Nyanotrasen fork. Any work done in a non-base namespace may contain incorrect attributes due to rewrites and recommitting.
Links
DeltaV
Space Station 14
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
The docs site has documentation on SS14s content, engine, game design and more. Additionally, see these resources for license and attribution information:
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Make sure to read CONTRIBUTING.md if you are new to Delta-V!
Building
- Clone this repo:
git clone https://github.com/DeltaV-Station/Delta-v.git
- Go to the project folder and run
RUN_THIS.pyto initialize the submodules and load the engine:
cd Delta-v
python RUN_THIS.py
- Compile the solution:
Build the server using dotnet build.
More detailed instructions on building the project.
License
Read LEGAL.md for legal information regarding the code licensing.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Code taken from Project Starlight was taken in accordance with the Starlight License.
[!NOTE] Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.