A fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine
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Alex Evgrashin e5df8dbee3
Moving PDA to ECS (#4538)
* Moved pen slot to separate component

* Moved it all to more generic item slot class

* Add sounds

* Item slots now supports many slots

* Some clean-up

* Refactored slots a bit

* Moving ID card out

* Moving pda to system

* Moving PDA owner to ECS

* Moved PDA flashlight to separate component

* Toggle lights work through events

* Fixing UI

* Moving uplink to separate component

* Continue moving uplink to separate component

* More cleaning

* Removing pda shared

* Nuked shared pda component

* Fixed flashlight

* Pen slot now showed in UI

* Light toggle now shows correctly in UI

* Small refactoring of item slots

* Added contained entity

* Fixed tests

* Finished with PDA

* Moving PDA uplink to separate window

* Adding-removing uplink should show new button

* Working on a better debug

* Debug command to add uplink

* Uplink send state to UI

* Almost working UI

* Uplink correcty updates when you buy-sell items

* Ups

* Moved localization to separate file

* Minor fixes

* Removed item slots methods events

* Removed PDA owner name

* Removed one uplink event

* Deleted all uplink events

* Removed flashlight events

* Update Content.Shared/Traitor/Uplink/UplinkVisuals.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameTicking/Presets/PresetTraitorDeathMatch.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Item slots system review

* Flashlight review

* PDA to XAML

* Move UplinkMenu to seperate class, fix WeightedColors methods

* Move UI to XAML

* Moved events to entity id

* Address review

* Removed uplink extensions

* Minor fix

* Moved item slots to shared

* My bad Robust...

* Fixed pda sound

* Fixed pda tests

* Fixed pda test again

Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Visne <vincefvanwijk@gmail.com>
2021-10-03 15:05:52 +11:00
.github Oops that broke integration tests on Windows. 2021-06-21 02:29:54 +02:00
.vscode Fix C# VSCode extension recommendation. 2020-05-01 20:03:42 +02:00
BuildChecker Add error for git not found in git_helper (#4011) 2021-05-16 22:27:30 +02:00
BuildFiles/Mac/Space Station 14.app/Contents Updated Mac Icon (#1058) 2020-06-02 13:29:33 +02:00
Content.Benchmarks Gets rid of all ComponentManager usages. (#4707) 2021-09-28 13:35:29 +02:00
Content.Client Moving PDA to ECS (#4538) 2021-10-03 15:05:52 +11:00
Content.IntegrationTests Moving PDA to ECS (#4538) 2021-10-03 15:05:52 +11:00
Content.Server Moving PDA to ECS (#4538) 2021-10-03 15:05:52 +11:00
Content.Server.Database Add extra unique constraints to DB jobs. 2021-09-15 11:37:05 +02:00
Content.Shared Moving PDA to ECS (#4538) 2021-10-03 15:05:52 +11:00
Content.Tests Generalize ResistanceSets into DamageModifierSets (#4619) 2021-09-15 15:51:13 -07:00
Content.Tools Remove PhysShapeGrid (#4264) 2021-07-14 18:48:07 +10:00
Content.YAMLLinter Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00
Pow3r Pow3r goes brrr with generational IDs. 2021-07-31 02:50:23 +02:00
Resources Moving PDA to ECS (#4538) 2021-10-03 15:05:52 +11:00
RobustToolbox@fdcaa83b63 Update submodule. 2021-10-01 13:27:48 +02:00
Tools Makes the singularity engine actually work stably. (#4068) 2021-05-28 11:44:13 +02:00
.appveyor.yml Let's pray it all works 2019-12-16 00:46:09 +01:00
.editorconfig Update submodule, NuGet natives 2020-12-13 01:14:29 +01:00
.gitattributes Mapping merge driver: continued (#2803) 2021-02-06 23:56:40 +01:00
.gitignore Adds desktop.ini to .gitignore 2021-05-10 00:07:45 -07:00
.gitmodules Update gitmodules 2019-03-29 22:11:40 -06:00
LICENSE.TXT Create LICENSE.TXT 2017-08-02 12:27:55 -07:00
README.md Update README.md 2021-08-14 15:00:07 +00:00
RUN_THIS.py Revert "Deprecates RUN_THIS.py in favor of manually doin' it (#3930)" (#3933) 2021-05-05 14:30:46 +02:00
SpaceStation14.sln Pow3r: stage 1 (#4208) 2021-07-04 18:11:52 +02:00
SpaceStation14.sln.DotSettings Refactors smoking to ECS, smoking actually makes you inhale reagents. (#4678) 2021-09-26 15:19:00 +02:00
auth.ps1 Define CVars in a central location. 2020-09-25 21:39:33 +02:00
nuget.config Probably fix build forgetting that nuget exists. 2020-12-21 12:15:29 +01:00
runclient.bat run client/server point to Content instead of Robust 2021-05-03 20:23:05 -07:00
runserver.bat run client/server point to Content instead of Robust 2021-05-03 20:23:05 -07:00

README.md

Space Station 14

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.

This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.

If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.

Website | Discord | Forum | Steam | Standalone Download

Documentation/Wiki

The HackMD Wiki has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.

Building

  1. Clone this repo.
  2. Run RUN_THIS.py to init submodules and download the engine.
  3. Compile the solution.

More detailed instructions on building the project.

License

All code for the content repository is licensed under MIT.

Most assets are licensed under CC BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.