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* Movement acceleration * tweaks * Weightless refactor coz fuck it * CCVars * weightless movement tweaks * Some cleanup while I'm here * dorkpacks * thanks fork * fixes * zoomies * toggles * hmm * yamls * b * so true * Effects refactor * namespace * review
13 lines
272 B
C#
13 lines
272 B
C#
using Robust.Shared.Players;
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namespace Content.Shared.Movement.Events;
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public sealed class RelayMoveInputEvent : EntityEventArgs
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{
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public ICommonSession Session { get; }
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public RelayMoveInputEvent(ICommonSession session)
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{
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Session = session;
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}
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} |